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Discussion in 'UHall' started by WarderDragon, Sep 3, 2011.
uhhh huhhh ... Baja?
Confirmed on Origin(internal AND external walls)
and Siege(external only non faction) too ... So
Not prepping for siding/tapistries ...
Maybe Grimm needed ~~ something to de-fluff the sheeps ...
nnnnnnnn nah ...statics vs mobiles ... not likely ... (fluffy sheep still present ... meh!)
mmmmmmm ... *shrugs*
Prep for the inbound graphics update ... possibly (though not "apparent")
Those were "unique" in some fashion/manner/dating/codeing
*puts a pin init*
Thats my guess.
Tuesday/wednesday ... maybe.
They are slowly erasing low populated shards
*HIDES and Joins the protective witness program*
But jokes aside I dont see it on Chesapeake
It's an interesting tidbit. Lots of dungeons underwent less than perfect transformations as the world began to change to accommodate KR terrain art. Could be a similar symptom.
It looks like a placeholder graphic or blank to me. I know some of the tilesets have duplicate pieces. Maybe they were trying to clear some of the duplicates out, but in the process the above happened. Or maybe it's a baby wall and it will grow up into a real wall with an actual texture. =P
Confirmed on Great Lakes, was literally just about to post as well.
Someone else had mentioned this earlier, back when the patch/TC publish went through, but from the context I'd thought this was just on TC.
Well, it's not.
It's Richard Garriot prepping his return, bwahaha.
Maybe there's a plan to have the castle start showing its age. Large cracks will appear and stones will fall out of place. The Britannian government will put out a plea for funds to repair the castle and we will comply by "donating" gold, valuables, and tons of other salvageable items in the cleanup event. The gargoyles and elves will even lend a hand with accepting donations.
Perhaps on the Fel side, things will get so bad that the True Britannians will need a new stronghold.
Seems to be most of the inside walls running north to south
much like the unintended sheep art change these are surely a bug/glitch having to do with the graphic update. as I explained on another post it seems they are slipping in the updated graphics and a few items are gettin screwy before its turned on.
ya i meant to post this last night as well.
noticed this on a few shards.
sonoma and atl for sure.
looks like they discovered cement. skyscrapers next
It's probably safe to just say it's like this on all shards, because those walls are saved in the basic map file on the computer, which is the same for all the shards you could possibly try.
oh ... *wipes tear* i get it ...*looks down*
Just another brick in the wall of
The Great Migration
and i'm *points* right there ...
Well, we don't need no education.