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Changes to enhancing?

Discussion in 'UHall' started by Lord X, Mar 13, 2011.

  1. Lord X

    Lord X Sage
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    I've been trying to make 100% weps or close for my whammie/sampire. But when i get say a 50% cold weapon and try to enhance with aggy, I seem to get a total of 60% cold. Another example is fire with bronze ingots... always seems to get me less then it used to.
     
  2. G.v.P

    G.v.P Stratics Legend
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    I always recall needing to find a 90% cold item before using shadow iron ingots to bump it to 100%. Not sure how it works, because the way it is described on Stratics doesn't make sense (all the way down on scroll).
     
  3. WarUltima

    WarUltima Babbling Loonie
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    You can only enhance up to the amount IF you have enough left in physical damage distribution.

    For example...
    Bronze enhances 30% fire and you got 3 weapons to enhance

    1st has 20phy/70fire/10 energy, after enhance you will get 90 fire and 10 energy.

    2nd has 40 phy 40 fire 10 poi 10 cold, after enhance you get 10phy/70fire/10poi/10cold.

    3rd weapon has ZERO physical/70fire/10cold/10poi/10energy after enhance you will get the same 0 phy 70fire 10col 10poi and 10 ene.

    Material enhancement only takes whats left in physical and will never surpass the material bonus itself nor the left over physical dmg.

    There's no change to enhancement.
     
  4. Madrid

    Madrid Slightly Crazed
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    Bronze enhances 40% Fire not 30% Fire.
     
  5. Lord X

    Lord X Sage
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    Yeah other then the 40% instead of 30%, that does makes sense. Guess I didn't realize it like that. I use Tower of Roses and it says "Always takes remaining damage from physical". I just took it as the remaining damage would be physical when making an item out of said metal. Which I guess in a sense is correct too. But yeah, never knew that, thank you.
     
  6. G.v.P

    G.v.P Stratics Legend
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    What about three split, though? Bronze splits 60/40 but agapite splits 50/30/20. If an item is say 30 phys 70 cold, does agapite make it 100 cold, or does it add poison before it adds all the cold? I'll have to test that out if I can ;P.
     
  7. Lord X

    Lord X Sage
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    not sure its 100% chance... but I have recently enhanced a 70 cold to 100 with aggy.
     
  8. Aurelius

    Aurelius Babbling Loonie
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    Knew I'd read something about the order the elemental modifiers get applied ...


    http://vboards.stratics.com/craftsmans-data-chest/62865-smith-faq-updated-21-august-2008-a.html

    "Order that these are added: (highest added first)

    Cold
    Energy
    Fire
    Poison"
     
  9. G.v.P

    G.v.P Stratics Legend
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    Hm...so if an item is 20 phys 80 cold, theoretically you could use Valorite to bump it to 100 cold...Valorite being 40/10/20 cold/10/20 energy...interesting.

    I burned 5 runic hammers and only got one 100% cold wep w/ agapite ingots :/...and it was non-GM so I had to throw it away.
     
  10. Aurelius

    Aurelius Babbling Loonie
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    Maybe a stupid question, but - you were enhancing with agapite, not simply making the weapon using agapite? I'm pretty sure any properties added by the runic weapon in the 'elemental damage' range overwrite what the material used would give if the two 'clash'.
     
  11. G.v.P

    G.v.P Stratics Legend
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    Not a stupid question--although I may be stupid if what you say is right!

    I was indeed crafting agapite w/ runic. Hm. Perhaps I must re-think my crafting ways?
     
  12. silent

    silent Lore Master
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    Craft with iron ingots. It's cheaper and that way you have a better chance of getting a different 100% elemental if you don't get the one your looking for. I've created complete sets of 100% elemental damage ornates and double axes this way. You can always enhance to bump fire, cold, energy to 100% if the correct amount of physical is available. If you use lets say shadow to get a 100% cold and you bang out a 20% cold and 80% fire, you just missed the chance of getting a 100% fire because you used shadow. That weapon would have likely had the 20% in physical which could be bumped to 100% fire.
     
  13. Zoeydamnies

    Zoeydamnies Visitor

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    I believe that when you are enhancing with a metal that has more than one elemental type, like agapite, it uses the first one on the list until its full percentage is applied, then moves to the next one on the list.

    ZO
     
  14. Ozzmandias

    Ozzmandias Guest

    Hiya, just my tuppence worth:

    I craft in iron, the reason is that you don't know where the 'runic' elemental damage will go, so you need to be able to enhance with the material best suited.

    E.g. you the weapon comes out at 40phys 60 fire, Bronze will make 100% fire. But if the weapon comes out at 30Phys 70 Cold then Aggy will make 100% cold

    If you make out of a special material first, then you don't get that opportunity to adjust it later. It would also cost an awful lot of expensive ingots.

    As far as how it all works goes: Credit should go to this post here, it explains it all:

    http://vboards.stratics.com/uo-craftsman/12409-dius-fidus-guide-enhancing-create-improve-neon-weapons.html

    Cheers

    Oz
     
  15. G.v.P

    G.v.P Stratics Legend
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    Thanks guys; and the OP :0 :)

    *starts to craft the RIGHT way now, hehe*
     
  16. Basara

    Basara UO Forum Moderator
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    Yes, the FAQ info is a condensed form of the Dius Fidus guide.

    And after 10 years we STILL can't replicate where people claim to have somehow added poison before the other damage types of higher priority - and the devs claim it isn't possible.

    Do note that the big danger of crafting with a metal beforehand is that the Runic chance for elemental damage does take precedence over the metal type (the runic chance is applied, then the metal type works on whatever physical is left over), so it's possible, for example, to be making bronze Silver-etched maces, hoping for a 100% Fire weapon, and end up with 100% cold instead from the runic.

    Elemental damage is a "Boolean" property from runic/loot generation. It's either present, or not present. When it counted as a property, 10% cold, 90% physical was counted as 100% intensity every bit as much as 100% poison would be. Of course, now it's considered a freebie, but that all or nothing aspect still applies.

    So ANY runic capable of crafting a weapon can produce a 100% (one type) weapon. Some people last week or so were trying to claim that low-end fletcher runics couldn't create 100% "intensity" elemental damage (itself a misunderstanding of how the property works), and I went and proved them wrong by using an Ash Runic to create a composite bow with 0 Physical damage, using normal wood (in fact, in only took half the charges to pull it off).