1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Changes to mining that effected another area that wasn't addressed

Discussion in 'UHall' started by Hunter Moon, Mar 10, 2008.

  1. Hunter Moon

    Stratics Veteran Stratics Legend

    Joined:
    May 19, 2005
    Messages:
    682
    Likes Received:
    11
    Adventurer
    O.k. I know the randomizing of ore and wood locations was to deter scripters and that is all well and good, but there is an effect that hasn't been addressed. That is, that now it is impossible to go out and mine up granite colors you want to make items. While this might seem to be a small overlooked point, it is compounded by the fact you can't stack granite. This means it is basically impossible to run any kind of granite vendor and keep it even decently stocked unless you dedicate a whole house to stocking granite. When granite was obtainable in specific areas, it was not impossible to just look and see you needed shadow and hop around to all your marked shadow locals for a few hours and dig up enough granite to refill your depleted shadow items. Imagine how impossible it is now to run a granite vendor. PLEASE consider this seriously and allow us to stack granite so that it will balance out the huge difficulty added to this profession with the changes to mining. Wood, ore and every other supply other than sand is stackable and I don't see why even sand and granite (especially now) should be unstackable.

    Hunter Moon [​IMG]
     
  2. Guest

    Guest Guest

    It's been addresed. Jeremy knows all about the granite issues. She even mentioned it at the town hall.