More information. Incorporate a much better knowledge base that explains more parts of the game, the concepts. More tutorials and give training tutorials in how to use the game and on game concepts. Bring back the option of going into a tutorial "dungeon", its used with great success in other games. Don't just expect people to understand doubleclicking on NPCs and getting quests to learn even the slightest. Perhaps even make a tutorial helper and even better a tutorial client you can download besides the real game that has real voice recorded tutorials and explanations of everything in the game. This tutorial should be available at any time through the built in knowledge base, so if you want to know what Velocity is, it will explain it, want to know about Ilshenar or Moongates, it will explain it, etc. Build in map just like UOC/UOAM, its not that hard to do with same capabilities. In game directions according to explorations. So have you discovered a spawn or location, then you will be able to get direction to them at any time (after all your character should be able to remember this, even if you can't), this will give you a kind of map route on the ingame map (even using moongates) like a GPS to the location you're wanting to go to. Like if you want an Ancient Wyrm, it will show all Ancient Wyrm spawns you have been near with that character, Want to find the Twisted Weald, then it will give you directions to that, provided you have been there before. This will make exploration valuable, while at the same time giving the convenience of being able to find things again, as even many veteran players can find it hard to find certain location without having to go to a UO site to look it up.