How about making our defensive ability skill based instead of being base on if you're wearing a weapon or not. Keep Wrestling defense the way it is Keep Eval/Anat defense the way it is Weapon skill defense would be altered to this. (Any Weapon Skill) + (Tactics) /2 = Your base defense ability (armed with a weapon or not). To prevent parry characters from becoming over powered you change disarm to not only disarm a weapon, but any equipped shield as well. Wrestling will still be the only thing that will allow you to use unarmed special moves and won't cost you another 120 skill points to have effective defense. This will make characters want to put more skill points in tactics also rather then just skimming by with 90 for primary and secondary special moves. I think it would attract more attention to people being interested in playing tank mages again also. The only downer is that Mage Weapon players will still feel the original effect of being hit every time while disarmed. Mainly because they're using their skill points that they save from wearing the weapon for defense to become a more offensive character.