I really want to try a Treasure Hunting build. However, I don't want to have a total of 5 characters in UO. Four is what I am shooting for. I won't list my pure Paladin as he can stay put but here is what I have with the last three: Almidar: Mage Meditation 100 Evaluating Intelligence 92.9 Magery 89.4 Tailoring 78.5 Inscription 77.6 Jareth: Necromancer/Fencer Necromancy 87.4 Spirit Speak 86.7 Meditation 83.9 Fencing 75.8 Anatomy 64.8 Tactics 59 Parrying 56 (down, gonna kill it) Magery 53.1 Lothgar: Crafter Mining 91.8 Blacksmithy 88.3 Tinkering 85.8 Magery 72.6 Lumberjacking 64.8 Carpentry 49.8 Arms Lore 33.9 Soulstone Musicianship 87.2 Peacemaking 85.3 Provocation 85.1 Chivalry 55.6 Now, here is the thing. I thought about combining my Mage and Necromancer together on Almidar and keeping the Fencing melee skills on Jareth and adding Cartography and Lockpicking. However, I have read that when you do treasure hunting it seems that a melee character would not go well and the escapability of a Bard/Mage would do better. I also really enjoy my Necromancer/Fencer. So that leaves my Mage. I can move Tailoring and Inscrption somewhere but here are my questions overall: 1. By moving Tailoring and Inscrption and giving Almidar Cartography and Lockpicking that leaves me with only room for two skills from my Soulstones: Musicianship and BLANK. What would be better? Provocation or Peacemaking? 2. Now we have to have a spot for Tailoring and Inscription. Because I am stubborn and do not want to stone them or keep them on another character, I am thinking of dropping two of the following below from Lothgar. Name two skills below which are just not that useful: Mining Blacksmithy Tinkering Lumberjacking Carpentry Arms Lore Tailoring Inscrption 3. Am I wrong to think that I melee treasure hunter can't defend himself? If so, what should he dump Parrying for? Hiding? Thanks!