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[Feedback] Chivalry changes

Discussion in 'UO Developer Feed' started by UODevTracker, Jun 22, 2011.

  1. UODevTracker

    UODevTracker Guest

  2. Logrus

    Logrus UO Legend
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    Chivalry abilities are scaled to 100 Chivalry.

    120 Chivalry and High Karma will provide effects in excess of former levels.
     
  3. Logrus

    Logrus UO Legend
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    No they will allow you to reach the cap without using items though.
     
  4. Logrus

    Logrus UO Legend
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    Or at least get closer to the cap that is.
     
  5. Logrus

    Logrus UO Legend
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    Divine Fury:
    Max: 15 HCI, DI 20 SSI 15%
    This is subject to the 100 DI cap from items

    Consecrate:
    Max Bonus Damage: 15% @ 120
    This is not subject to the 100 DI cap from items.

    Enemy of One:
    Max Bonus Damage: 64% PvM
    Max Bonus Damage: 16% PvP
    This is not subject to the 100 DI cap from items.
     
  6. Logrus

    Logrus UO Legend
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    There are basically two ways damage is calculated from weapons.
    There is the damage increase, which is usually applied as a fraction of weapon damage, and then there are damage modifiers which act on the total damage after the damage increases have been applied.

    So theres Damage Increase, and Damage Modifier.

    The damage % on your weapon is a damage increase type. So a 50% Damage increase weapon or 50% damage increase on your items, adds an additional 50% of your weapon damage to your base damage.

    So if you were using a kryss with base damage 11-13 and factored in all your strength, tactics and anatomy and were hitting for 20-25 and you added 50% Damage increase to the kryss or equipped 50% damage increase worth of items, your damage would increase by 50% of the 11 -13 which is about 6 points giving you a total of 26-31.
    Your total damage increase limit from items in this case would be 100% or an additional 11-13 points.

    Divine Fury is like equipping items with damage increase on them.

    Consecrate and Enemy of One, are damage modifier effects, ( similar to slayers) which take the final damage, and multiply it.
    So if your weapon was 11-13 and your damage after factoring strength, tatics and anatomy was 20-25, and you cast enemy of one at 50%, you would be getting a damage out of 1.5 * the 20-25 which is 30-37.


    120 Chivalry with these changes using consecrate, divine fury, and enemy of one provides 79% ( 1.79x) damage modifier and a
    20% base damage increase.

    Chivalry as in production provides 50% (1.5x) damage modifier damage from enemy of one, and 10% base damage increase from divine fury.

    I hope that clarifies it some.
     
  7. Logrus

    Logrus UO Legend
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    You can get 20 DI from Divine Fury, and 50% Damage Modifier (1.64x) from Enemy of One, and finally 15% Damage modifier (1.15x) from Consecrate.

    Going by what I remember seeing in code it works like this.
    You can increase your base damage by up to 300%. This is limited to 100% from items. So basically if you maxed out damage increase from items, maxed tactics, maxed strength, maxed anatomy you could do 4x your weapon damage as base.
    (In the case of a kryss 11- 13 base, your hit increase could be up to 44-52.

    Now for damage modifiers, such as slayers, super slayers etc, you get a modifier to the above base damage.
    Your total damage modifiers can be up to 300% or 3x the base damage above.
     
  8. Logrus

    Logrus UO Legend
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    On Saturday too.
     
  9. Logrus

    Logrus UO Legend
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    For Consecrate damage:
    1% Bonus damage per 2 points in Chivalry above 90.
    So 5% at 100 Chiv, 10% at 110 Chiv, 15% at 120 Chiv.

    Also with the Change to the way the durations are calculated, all durations have a higher cap for the chivalry abilities.

    Also a higher cap for healing.

    Remove curse also a little bit more karma friendly.
     
  10. Logrus

    Logrus UO Legend
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    The duration, in PvP is lmited to 8 but it does stack with specials so it does provide a nice enhancement to burst damage.
     
  11. Logrus

    Logrus UO Legend
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    What's your damage on the tooltip when you've used EoO and have hit the player at least once?