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Discussion in 'UHall' started by RavenWinterHawk, Oct 28, 2011.
Genius! Perfect gold, point, item sink. Good job Devs.
Agreed. Those points are as good as spent!
Will they be usable on imbued items is my question. That would make me a happy boy.
I don't know how it will work. But the idea is self is priceless. This change/publish has taken UO a step from the grave.
Seriously, (I have some ideas that would still help) but this is just great.
When all the loot tables turn this way. You can have fun with stuff you find. It won't last forever but it will be fun.
You will have stuff you can lose in Fel. Who cares.
I know cursed means cant be blessed on insured.
BUT I think insurance should be removed from the game. Ill post a thread. NO not as bad as you think.
I turned in 3 cursed orny's for points :/
It was mentioned in another thread this will not be in the publish, and likely will not have the use it appears to have from the notes.
It could be a text added with the evil purpose of let us thinking that they will really add that feature
Or to secretly see what the public vote would be
Just so everyone is aware if you haven't read the thread:
The system was prototyped, and then just held back from publish. The strings were mistakenly not removed from the client patch.
Basically, we decided that the addition of the ability to remove the negatives from the new items would be too much and too soon. An item with 800 points of weighted item property intensity is one thing if it's cursed and unrepairable. It's another thing entirely if you can fortify it up and insure it.
Now, the way we prototyped it was to have the costs scale up geometrically with the item property intensity. For a seriously good item, the costs were multiple millions of Clean Up Britannia points, to completely clean the negatives off an item. Also, it would only work with items generated by the new Shame loot generator.
The way I would like to change it would be to disallow the removal of Brittle and instead have it allow the use of Clean Up Britannia points to repair its max durability. Essentially, to allow the extended use of these items, but at a relatively high recurring cost.
I'm all about the tradeoffs. Those are interesting.
Well, rats. I mean I like the system, but this makes the resounding statement "The Loot is dead, long live the Loot!"
I would rather have seen a system with a bit more flexibility.
Another option would be to make such items prohibitively expensive without rewarding the people who farm (or exploited) cleanup points.
Change Brittle to where PoF CAN be used on it, but only gives the item 1 point per charge, instead of 10. Or, like the faction arties, require a different form of payment.
Cursed items could be upgraded to a "non-blessable" state that cost 100 or more times normal Insurance costs to insure.
Cannot be repaired just needs to go away, of come with 255 as the base durability, and can be powdered to function as a form of very costly repair.
The PoF ideals are great. The whole reason there are no longer armor weapon vendors is due to the shortage. At the rate they are going with making items wear out, in time only the uber rich will bring out their Sunday best for a short outing. This is a good thing for crafters in time will have a runic market again. Just do something with the lame legend crafted armors having 30s durability starting. Besides resist pumps Arms Lore and Item ID added could effect durability of crafted items.
The remove curse should be not gone but replaced with brittle or CNR random adds. Should not be a clean wipe but have some high frak moment like enhancing has. Think it is called risk vs reward.
Would it be possible, on items with less than 450 weight and low durability, for the currently unused essence of persistence to add durability? Maybe only on a range of, say, maximum 50 points?