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Clothing revamp

Discussion in 'UHall' started by Doubleplay, Mar 31, 2013.

  1. Doubleplay

    Doubleplay Lore Keeper
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    It is about time to abandon the wearable item properties on items according to their RP type.

    I propose that all wearable items be imbueable.

    With all the neat cloth clothing that tailors can make, it is a shame that you never see them in the game because they are covered by armor. Since armor is an absolute necessity, allowing cloth to have resistances, and other mods will radically change the appearance, fun and RP opportunities of UO.
     
  2. kongomongo

    kongomongo Lore Master
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    Erm, what's next? Bank checks that shoot fireballs?
     
  3. S.P.A

    S.P.A Journeyman
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    Gargoyles already have imbuable cloth armour; why not permit the same for elves and humans?
     
    Marquis de Sade 209 likes this.
  4. Uvtha

    Uvtha Grand Poobah
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    Except that all clothes can go over or under armor, so it would be like adding a bunch of extra armor slots. Things would be thrown way out of balance.
     
  5. Uvtha

    Uvtha Grand Poobah
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    Cloth armor and clothes aren't the same thing. Cloth armor occupies armor slots, not clothing slots.
     
  6. Doubleplay

    Doubleplay Lore Keeper
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    Just saying.... Mods could be assigned by slots, for example the chest slot, the arm slot and so on. Would be neat to be able to duel with your sword wearing a fancy shirt.
     
  7. Uvtha

    Uvtha Grand Poobah
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    I think it would require a fundamental reprogramming of how clothes go on your body. It would have to be changed so that you CANT have a shirt on under your armor, or you CANT have a skirt on over your armor. You would have to pick clothes OR armor.

    They could maybe make it so you can make armor invisible or something so that it would look like you were just wearing clothes, but that would also probably require a lot of work.
     
  8. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    And if they did that, they'd have to make it so you can wear armor leggings and pants.
     
  9. Madrid

    Madrid Slightly Crazed
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    I'd settle for being able to convert my Conjurer's Garb to Kimono.
     
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  10. kongomongo

    kongomongo Lore Master
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    Yes, exactly: it's cloth ARMOR. What OP wants is that all the clothing already in the game to be imbuable. Totally different things from my PoV
     
  11. Obsidian

    Obsidian UO Forum Moderator
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    I have long thought clothing should be imbuable to give a middle ground between the artifact class items and basically clothing with no mods. I would propose clothing from these item slots could be imbuable with up to 2 mods. Exceptional items would have a cap of 50 imbuing intensity while non-exceptional would cap at 45. These vales are 1/10 of normal armor and weapon property caps. The cloth slots affected should include robes, cloaks/quivers, earrings, sashes, aprons, and boots. This opens up many possibilities while not degrading the value of other artifacts that far exceed the imbuing intensity proposed.
     
  12. Pinco

    Pinco UOEC Modder
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    yes, more items with properties like the underwear... so we will see artifacts like: "The Dirty Panties of Queen Dawn" that gives you good bonuses if you wear it but you will be unable to run :D
     
  13. flappy6

    flappy6 Sage
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    sounds like alot work devs prolly dont have time to do all that,and id say keeping clothin at one property and like 80 weight, otherwise you destroy artifacts like lt.sash,cong.garb,swingspeed cloak.......
     
  14. Cetric

    Cetric Grand Inquisitor
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    sounds fine to me, just give all the clothing like a 50 imbuing cap
     
  15. Doubleplay

    Doubleplay Lore Keeper
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    Let's say a toon wants to wear a shirt instead of armor sleeves and armor torso. The shirt could be coded to be a two slot item. In this case, perhaps it would carry 1000 weight instead of 500. Said shirt could be imbued, enhanced and/or reforged just like any armor. When worn it would cover the two slots, being sleeves and torso. You could not wear armor sleeves or armor torso while wearing the shirt. Pants would be a one-slot item and so on. Now an artifact shirt may have a mod you really like, but in my vision, artifact mods would apply to the two slot item the same as to a one slot item. If it is the case that someone wanted to take advantage of some artifact arms and artifact torso, then the shirt may not be a good choice for him. His choice. The only problem I see from an RP dressing standpoint is the mods carried by something like a robe which covers everything. Perhaps the robe could be converted to a toggle item to be either a belt or a robe or some such to preserve the mods in the robe slot but not detract from your desired appearance. You could toggle to a belt and still be able to duel with the fancy shirt and pants looking smart.
     
  16. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    You still need sleeves: So just giving us the ability to make, say, armor shirts would still look a tad silly with armored arm pieces.

    Regarding human cloth armor, I think it's understood that all of us that wear armor --these days basically all combat characters-- has cloth/quilted armor on under the main armor.

    I'm all for aesthetic customization.

    Better than this idea, though, would be to allow for a greater range of things that have properties that are worn over armor. Tunic or surcoat instead of sash. Ninja belt instead of apron. Dress instead of robe. Kimono instead of robe. Hide robe option. Etc. As much as these ideas "disgust" some people (their word not mine), these ideas would help the game.

    -Galen's player
     
  17. Berethrain

    Berethrain Slightly Crazed
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    Id just like to be able to wear a sash over a tunic, surcoat etc.
     
  18. Grace of Minoc

    Grace of Minoc Journeyman

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    Don't see why not! Would love it myself. Sure it would be extra coding involved to not make it overpowering, but would it not just be a matter of you cannot wear a doublet and a normal armor chest piece at the same time? Just as an example. I mean, you cannot wear a gorget and a necklace at the same time so the coding already has a benchmark.
     
  19. Grace of Minoc

    Grace of Minoc Journeyman

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    I agree, however the bone armor sleeves are a good graphic as they barely go over the gloves. Just need to make some mage friendly crafting options. I spent a ridiculous amount of gold to get the artifact ones for my mage, (warded demon bracers) but I really like the look and it was able to put me at max casting focus so not complaining.
     
    #19 Grace of Minoc, Mar 31, 2013
    Last edited: Mar 31, 2013
  20. Uvtha

    Uvtha Grand Poobah
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    You are basically asking for a whole new system that would probably even require UI changes, for what is a very small aesthetic alteration. I just don't see the value in assigning the man time to making this happen.

    Now, if you asked for something like a "hide armor" toggle, that would probably still be a good deal of work, but would at least be a conceivable undertaking, and basically be what you are asking for.
     
  21. Winter

    Winter Lore Keeper

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    NO, NO, NO... nothing new with armor, weapons, anything else until the Developers fix and finish everything else they have already committed to!