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Collecting Problems with Imbuing Shame Loot (with pics)

Discussion in 'UHall' started by ACB1961, Nov 20, 2011.

  1. ACB1961

    ACB1961 Lore Keeper
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    I think I understand some of what is wrong with imbuing the shame loot.

    This item should add up to appx 299.2 (appx 298) by my normal calculations.

    [​IMG]

    It actually adds up to 198 because the -100 luck is actually removing 100 from the equation. This is why Pinco keeps telling me the wrong things when I'm unravelling it. It will say relic and I'll get essence, or vice versa. The equations aren't correct. This picture shows the actual % the game is seeing. I just used the dex at the same amount that it is on the item to show the actual number.

    [​IMG]

    When you try to imbue 100 Luck to the item it reads 398%

    [​IMG]

    It already has 5 properties so it can't be seeing it as a new property.

    This item should be imbuable by modern understanding.

    [​IMG]

    Its not too much weight, and its only 4 properties... It will open the gump like you can imbue it.

    [​IMG]

    But then you get this

    [​IMG]


    I think we can help them fix these problems if we give them as much information on the problem as we can. I've done a lot of programming. Successful program is difficult, subtle things go wrong that shouldn't actually go wrong. They just do.
     
  2. R Traveler

    R Traveler Babbling Loonie
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    There are more properties:
    70 durability
    -100 luck
    25 lrc
    +5 fire
    +20 cold
    +5 poison

    six total
     
  3. ACB1961

    ACB1961 Lore Keeper
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    It won't allow you to work with any of the properties on the item

    It will open the gump, if that were true it would allow you to reduce any of those properties to 1 at the very least.

    If the gump will open you can go down on any of the properties an item has.
     
  4. pgib

    pgib Guest

    Items with more than 5 properties cannot be imbued. The shame system didn't change that, the same happened for 6 properties rings you get from treasure map chests. If i remember well.

    Update: tested on a fresh 6 mod bracelet carved out from a t-chest. Properties:

    9 taming
    4 int
    15 EP
    11 HCI
    8 Poison res
    8 Energy res

    The imbuing dialog opens but any attempt to work on an existing property results in a "you cannot imbue this item with any more item properties". As a matter of fact the shame system that tells you straight on that you can't imbue the item is better.
     
  5. R Traveler

    R Traveler Babbling Loonie
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    Imbuing gump auto closes if you trying to work on 6th mod. You have 6 already.

    Anything you try to change considered as 6th mod.
     
  6. ACB1961

    ACB1961 Lore Keeper
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    This is an interesting place. If there is a way possible for people to misunderstand what someone says they immediately will.

    I was roughly the 5th 120 imbuer on atlantic. I have imbued a LOT of things.

    The gump will not open if you have more than 5 properties. It just won't open.

    If the gump opens you can normally work with the 5 properties on the item. There are items here that this does not work at all. You might not be able to raise an items property, but you can generally lower it without a problem.

    Also, I have found other items where the -100 luck isn't showing up in the calculation at all. I of course, kept all the items we're discussing here.

    I also can't do anything at all with items that have casting focus. I have a couple of leather items with no property at all except casting focus. These would be perfect to imbue of course, but it won't open the gump at all. This may be as intended.
     
  7. Cetric

    Cetric Grand Inquisitor
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    there are alot of imbuing problems on new shame loot, and not just related to the -100 luck

    2 examples:

    i imbued 25% enhance potions on a brac with swing speed, and it changed to 5%


    another person enhanced a bow that had 25% swing speed with ash, and instead of 35% it changed to 27%.


    Definitely something screwed up with imbuing and caps. I won't be imbuing anything until this crap gets worked out. Already basically ruined one awesome piece.



    I'm also curious to see if the fact you cannot imbue items with damage eater/casting focus/reactive paralyze/etc is a bug or intended.
     
  8. Warpig Inc

    Warpig Inc Babbling Loonie
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    With artifacts not being able to be imbued. Is not their an issue with anything tagged artifact not imbueable no matter the mods?
     
  9. Ahuaeyjnkxs

    Ahuaeyjnkxs stranger diamond

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    nah I think its only the special mods that prevents imbuing...

    also some properties should count at 50 intensity and count as 500 which is making my imbuing progress terrible...

    This patch is completely broken and has not gone through "quality assurance" ...

    I find new bugs everyday, even exploitable ones, but EA is not listening to me at all. I guess some japanese fellow will find them and force them to correct it because of mass exploiting...

     
  10. Nyses

    Nyses Lore Keeper
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    Another problem is with the new 110 luck mod. I imbued a shield for a guildmate, Wooden shield with Oak, and it can out to 110 luck, but the resists all took from the oak.

    While we are on the subject, and this is an old one, but If you imbue 2 HPR on a wooden piece and enhance it with Bloodwood, it still only has 2 HPR, not the 4 it should.
     
  11. Warpig Inc

    Warpig Inc Babbling Loonie
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    Was HP regn adding over two was an intended fix. Now use that same bloodwood to make a shield and see what you get besides 2hp regn a 3 fire resist.
     
  12. Nyses

    Nyses Lore Keeper
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    Was it an intended fix, prior to implementing the hard caps on HPR? The Devs really should take a step back some time and fix the fixes that were not fixed after the even newer "fixes" were implemented.
     
  13. Warpig Inc

    Warpig Inc Babbling Loonie
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    intended fix before the whole imbuing took off.
     
  14. CovenantX

    CovenantX Babbling Loonie
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    -100 luck is also -100 item weight

    when you imbue 1 luck to a -100 item, it changes from -100/500 to 1/500 item weight

    so as an example, you have a ring with -

    +15 phys resist = +100
    -100 luck = -100

    2/5 properties
    0/500 item weight
     
  15. aarons6

    aarons6 Certifiable
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    right but what they are saying is that item will be 3/5 with 500 weight when it should be 2/5 with 0 weight.

    something is off..

    also if you take that ring and say add 20 lrc to it, it will take your resources but only add say 12..
     
  16. G.v.P

    G.v.P Stratics Legend
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    Neither point made by the OP seems to be a problem, or bug, but the responses thereafter contain issues which definitely need to be fixed.

    The first item is 198 weight exactly. Not sure if it's because the OP is relying on Pinco's UI, or how he came about 299.2, but to calculate total intensity you need to round each individual mod value to the floor, which will give you 298 with 0 luck or 198 with -100 luck.

    The second item has six mods, valued at 294 total intensity. I have an old Heavy Crossbow with six mods, nothing really great but it has: 10 DI, 25 SSI, FC 1, HCI 5, Balanced, and HLD 26. It's enhanced with Yew. I can open the Imbue Menu, but I can't adjust any of the mods because there are six. That's fine, too. You can't get a menu on some items, like artifacts, post-publish, but unless you can adjust an item with more than five mods, there is no problem or bug.
     
  17. Gheed

    Gheed Certifiable
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    Luck is a mod. The intensity is irrelavent. You can replace - luck with luck. I just imbued a -100 luck, 5 mod item with 100 luck and got this:

    [​IMG]

    The intensity of the imbued item is now 493. So if your item is at 5 mods or less counting -100 luck, and does not exceed a total of 500 intensity by adding luck, it looks like you can nullify the penalty.

    What is interesting to me is the possibilty of going over the 500 intensity cap. Lets say you have a jewel with only -100 luck and and a + skill mod. Skills use 140 intensity at max so in theory you could max out the skill mod on the jewel and add 3 additional maxed out skill mods. The result would be 4x +15 skill mods (560 intensity) and -100 luck (-100 intensity) netting a total intensity of 460. Ill have to keep an eye out for something to test that on.
     
  18. Pinco

    Pinco UOEC Modder
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    In the current version of the unravel calculator, it doen't consider the -100 luck, the next version will works fine with it