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Come on, Logrus, please react to us regarding your t-map changes

Discussion in 'UHall' started by LeBaiton, Aug 17, 2010.

  1. LeBaiton

    LeBaiton New Player Protector
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    Sure it's nice that after years of complaining something positive was done to t-hunting, but, for the love of all that's holy, don't start ignoring immediately after you're done. If you let us test stuff, atleast react to issues we're bringing up...

    - loot intensity sucks: all level maps have the same intensity items in it.
    - easier to gather low level t-maps have a way too big spawn rate of alacrity scrolls, skeleton keys and vines

    Both of the above problems are causing high level t-maps not to be worthwhile doing besides to obtain brittle arti's...

    Talking of which, the market's already saturated with the new items, and that's after two weeks of being live on the shards. If I were you I'd seriously look into the droprate. Just have a looksee around on the vendors in Luna on the shards and you'll see for yourself...

    Are you all so busy for the town hall's "big announcement" on the 27th that you can't afford to atleast acknowledge some of the problems here on the forum?

    Bah... :sad4:
     
  2. Silverbird

    Silverbird Slightly Crazed
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    Loot intensity beeing equal on all chest levels is there already for a long time. Funny thing on it is, that the intensity seem to have significally been dropped with the latest changes. I just fished up 50 sos messages and i got way more enchanted essences from unravelling when compared to t-chests.
    I have done now around 80 lvl 1 maps and as i said before skeletton keys and alacrity scrolls should be treated as normal consumables and those help new players more than outskilled and -trained vets. Therefore the spawn rate should be high especially on those maps that can be done by younger/newer chars. Out of my 80 chests I got 4 vines. I could have done those maps faster, but I like to loot the items for unravelling.
     
  3. Trevelyan

    Trevelyan Guest

    Got tons of worthless tasty treats, alacrities, skeleton keys and vines.

    Good for essences though. If you can get a few level 1/2 maps in the same area (or same spot), you can get quite a bit of gold and essences very quickly, if you don't care to look at recipies or the rest of the loot. Even quicker in EC.

    But I agree. Level 1s are much easier and give me nice alacrities, level 6es don't seem to be nearly as worth doing. If vines were level 6 only, alacrities were level 3 + only and skeleton keys were level 3 + only (and useful) I would rethink which to do.

    To be fair though, at least level 1 maps are worth doing now. Its just that, by consequence, level 6es are (largely) not.
     
  4. Arien

    Arien Journeyman
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    Why must everyone cry over T-Maps. Jesus, they was never made that just a Handfull of Peoples gets ugly rich with Creeping Wines, Alacrity Scrolls and all other new Stuff. The Loot is ok like it is now. The only thing that could be better is lesser Items in the Chests but with higher intensity.
     
  5. Mapper

    Mapper Crazed Zealot
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    I don't want the vines to be rare. :sad2: I want loads! :p

    Agree about the Alacrity scrolls though, Far too common.
     
  6. popps

    popps Always Present
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    Look at the drop rates, NOW ??

    NO WAY !!!


    Adjust the drop rate so that those who made a stock already of the new items can conveniently cash largely from them but those who just made a GM Cartographer or now get into playing T-Hunting will have to suffer the lowered drop rate ??

    I have had enough of changes which punish newcomers and protect those with large stocks already.

    These changes must be done PREVIOUS to releasing the publish.

    Once the publish is released, I can only see one adjustment, to increase drop rates but never ever to reduce drop rates as increasing helps all, reducing only helps some, those who already got plenty of the new items.

    No thanks. Drop rates should not be reduced.
     
  7. Amber Moon

    Amber Moon Seasoned Veteran
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    Alacrity scrolls are nearly worthless at higher skill levels when you don't get many gains in a fifteen minute time frame. I view them as a noobler item that in in no way is worth the stupid sums they are priced at in Luna.

    They should be quite common, in my opinion and cheap to buy.
     
  8. Fink

    Fink Guest

    These changes were in discussion for some time. If you want to profit by following a trend, be sure to follow it closely. Remember some folk have been treasure hunters for years enduring mediocre returns. It seems to be largely those jumping on the bandwagen who are complaining about insufficient loot.
     
  9. Serafi

    Serafi Babbling Loonie
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    I don`t agree. Leave the alacrity scrolls alone and their drop-rate in lower level chests the same. There is no need for these to be rare. If you take away that from the lower level maps you take away the reason to do them.

    Vines could be moved higher, but not the alacrity scrolls.
     
  10. Silverbird

    Silverbird Slightly Crazed
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    I wonder, that I havent already read from rares collectors that alacrity scrolls actually do spawn again. *g*
     
  11. Merion

    Merion Lore Master
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    This!

    I for one, love the new t-hunting.
     
  12. LeBaiton

    LeBaiton New Player Protector
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    Sorry that I'm picking your quote, Serafi, but I'm really surprised that everyone is reading my OP wrong...

    I'm not saying everything should be more rare, I'm saying it's way too easy to get said items in mass quantities from low level t-maps. What's the point of me doing a level 6 if I can do 4 level 3 maps, or 3 level 4 maps in the same time, with the same ammount of special items?

    That's the point I was trying to raise, and the fact that the intensities of the loot inside the chests is comparable to the loot off a mongbat... :sad4:
     
  13. popps

    popps Always Present
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    I am sorry, but I cannot agree with adjusting drop rate reducing it AFTER a publish has become public and been live for weeks.

    Too late I am afraid.

    Increase it would be different and with that I can agree that it could be increased after a publish but reduce it ? No way. These things should be thought well BEFORE the publish goes live.

    That is what test server is for and we even have Origin after that as a further testing server.

    Items drop rates, especially when new, should start with a much slower drop rate and then adjust it (increase...) after they go live, if necessary, but NOT the other way around (reduce drop rate after the publish goes live...).

    Reducing the drop rate now only favour the powergamers and those who jump on the changes right on which is not, as I see it, the correct way to go.

    So, I am totally not in favour of reducing drop rates now. Too late.
     
  14. Divie

    Divie Guest


    This makes no sense, why would it be too late? You give no argument for why this would be so and instead are simply stamping your feet and saying the same as you did earlier in the hopes this would make your lack of any reasoning less apparent.
     
  15. slaveone

    slaveone Guest

    QFT popps it's never too late for changes to an MMO. UO is a game in in a constant state of change.

    The Lower level chests could use a reduced rate of drop of every worthwhile item alacrity, vines, keys

    The Higher level chests are probably okay in those departments i think the forged pardons could be boosted a bit on level 6 maps and also the loot intensities could be boosted if not for the general items at least for the 6 mod items in level 6 chests they are as of right now a little skimpy. I've done about 50 level 6 maps and about 30 level 3 and under since the publish and these are merely my opinions and observations after doing them.

    I'm still mainly only doing level 6 maps for the higher number of imbue ingreds that drop and because they are more fun to do than killing zomibes, dread spiders, or ogre lords. It's not ALL about the items you get it's also about the experience and lets face it there isn't much to experience in a chest under level 3 and as such they shouldn't be "TOO" rewarding to do.
     
  16. G.v.P

    G.v.P Stratics Legend
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    I'll take your tasty treats :O ... hahaha. And vines aren't worthless, people are buying them.
     
  17. hen

    hen Certifiable
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    Low level treasure maps need to be worth doing. At the moment they are worth doing and give lesser-skilled players useful rewards, i.e. scrolls to be used for accelerated skill gain.
    Let's not make low level maps useless again please.
     
  18. LeBaiton

    LeBaiton New Player Protector
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    At the expense of high level t-maps?

    What good will higher level t-maps be if you can get everything you need from lower level maps? Where's the balance in that?

    On the t-hunter forum, I read that you can unlock level 3 t-map chests with 120 magery. So now t-hunters without lockpicking or mining can dig up level 1, 2 and 3 maps without much hassle besides having to look for the spot. So where does that leave a t-hunter who invested the time and effort to train up all his skills to GM, but finds his level 5 and 6 maps yield almost the same stuff, with much harder mobs to fight. He or she finds that they can complete maps at a much slower rate than a cartographer/120 mage who just blazes through level 1's, 2's and 3's? It's a bit unfair, right?...

    The t-hunting changes are great. Let me reiterate that... really really great, and were due needed to a skill which had been pretty much unchanged since the start of UO, and had only seen slight loot upgrades since just before AoS, and twice after...

    Now all we need is balance in this new system, because currently, there isn't any...
     
  19. MrMightySmith

    MrMightySmith Journeyman
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    Everyone is just looking at this the wrong way. They totally revamped the system with the maps being randomized and they added some new items to the chest. They have laid a foundation for the Treasure map system and not can add new items to the crates at anytime they want. I mean now all they have to do is add new items to the crate and they really don't even have say they are doing it. I believe that these changes will help the craft now and in the future and i highly doubt they are done with this....

    Not to many they are probably just waiting for all the maps to reset and rune libraries are no longer usable before continuing to proceed. Just a wild guess in my book.
     
  20. UOKaiser

    UOKaiser Guest

    Lesser skill players should always get lesser rewards, stupider people should always lose to smarter people, people with more time should receive more benefits than those without, accomplishing harder task should reap more accomplishment than doing easier task, richer players should have more than poorer players, factor a little luck for the rare times these statements are not true and there we have how the world works and how UO should continue to work.

    If not I should just play 30 minutes a day with a journeyman status character and get everything there is in the game with out much effort.
     
  21. UOKaiser

    UOKaiser Guest

    Sadly what new random generating item that is not a artifact which they can up the intensity in can even come close to comparing with easy to do imbuing? Pvm,item hunting,etc is all dead just nobody has realize they are hunting and gathering as zombies.
     
  22. UOKaiser

    UOKaiser Guest

    Worthless doesn't mean that people arent buying them. Worthless means that you can only sell them for the amount that killing a couple low level creatures give you. So getting them to sell is worth more trouble than just pursuing just about anything else.
     
  23. MalagAste

    MalagAste Belaern d'Zhaunil
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    I've been doing several maps and I'll say this... sure seems to me I see better loot on the spawn than in the chest.

    I have YET to see anything with a value over 300 in a chest.

    The only stuff I've kept was a couple of rings with 1FC on it... and nothing else, simply because these save me resources when I go to imbue stuff.

    I haven't even gotten anything worth hauling home to unravel.

    Nothing at all even in a level 6 that would give me a relic fragment if I unraveled it save the garbage arties and some of them don't even unravel into a relic frag.

    I agree the loot stinks.

    I can't even tell if luck is a factor anymore.
     
  24. Fink

    Fink Guest

    It happens.

    Sometimes they just have to make adjustments based on information that can only be gleaned from a live publish. Honestly, are you not aware of this process being the norm?
     
  25. T'Challa

    T'Challa Certifiable
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    never was.
     
  26. Tom_Builder

    Tom_Builder Slightly Crazed
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    I agree. I havent tried any of the levels under 5 and more then likely wont. But I dont mind the Vines and Scrolls being in them. I would like to see higher levels have higher intensitys. Make them like runics, level one Dull, level 6 up to Valorite. Right now I just dump the items in a nearby body.

    Tom
     
  27. UOKaiser

    UOKaiser Guest

    lol noooo. If they with there type of mindset anything over level bronze would be worthless heh.
     
  28. hen

    hen Certifiable
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    Are the pardons and artifacts spawning on low level maps too?
     
  29. Lord Chaos

    Lord Chaos Always Present
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    Loot intensity should scale on chest level...higher chance of high level intensity at higher level chest, but even level 1 chests should have a chance at it.

    The drop rate is fine. Leave it alone.
     
  30. G.v.P

    G.v.P Stratics Legend
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    Well vines might be cheaper now, but early on they were selling for a tidy sum.

    I like the tasty treats though, I use them pretty fast on tamer. Nice for my sampire's hiryu too.
     
  31. LeBaiton

    LeBaiton New Player Protector
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    The brittle artifacts are level 5 and 6 specific, forged pardons, as far as I know, can spawn from level 2 chests and up...
     
  32. popps

    popps Always Present
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    I gave the argument.

    The argument is that reducing the drop rate after the publish has been live for weeks only helps those who have been digging Maps a go-go since they have stocked up items already and will benefit from a newly reduced rate of spawn which will increase prices.

    It hurts instead all newcomers to Treasure Hunting or those who did not jump on digging Maps right on because they had no time or whatever the reasons since they will only face the reduced rate and increased hardness to get the items and not have a stock of them.

    Basically, it only helps and favours some players and not all of them.

    I think, instead, that design changes should be as much as possible targeting the most players possible. So, a change which only favours a few players who for one reason or another got a stock of the the new items versus all of the rest of players who have not, is not a change I see as correct.

    Personally, I am of the opinion that new items should ALWAYS, by default, be introduced with a reduced drop rate and then, adjust this drop rate with increases a little at a time as it is needed, NOT the other way around.

    Drop rates should never decrease after a puvlish goes live, only increase.

    And the argument being that decresing the drop rate after a publish benefits only a little number of players, while instead, increasing the drop rate would benefit all or most players.

    This is why I am saying it is too late now, because this is after the publish has gone live for weeks.

    I hope I was clearer now.
     
  33. Saunders

    Saunders Lore Keeper
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    Alacrity scrolls are also great at high levels, if you are wanting just to finish ths skills on a char.

    Log in, get a ggs gain, multiplied by the alacrity scroll, then log out. The timer only counts played time on that char, not real time.
     
  34. I only do lvl 6 t-maps and as far as i can see the drop rates are fine, only problem i have is the 100+ tmaps i have that are in unreachable locations.
     
  35. Pinco

    Pinco UOEC Modder
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    I think the monsters for each level are balanced... Low level maps are fun now, before the patch were boring... The most fun thing is find new maps into the treasure chest and with 1 map you can do a great chain hunt with your friends :)

    The only thing they can do is enable the Luck loot enhance into the chest...
     
  36. Lady Storm

    Lady Storm Crazed Zealot
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    The spawn rate is fine just as it is.
    The reason you are seeing so many of the items is the exuberance of the people in UO to the maps and the items.
    When it dies down the items will decrease. But from what I see people are having way too much fun.
    Outside the need to ether put back the cords on the maps or make the dig radius a tad bigger I'd say this was a great success.
     
  37. Fink

    Fink Guest

    This was in discussion for some time. If you're not prepared by now, you're already too late.

    I totally agree that there are inequities in UO where some succeed and some fail. Where we differ is I believe this a good thing. Uncertainty is the essence of any game, mitigated by preparedness, involvement, and effort. We shouldn't celebrate mediocrity, nor should we reward it.
     
  38. Basara

    Basara UO Forum Moderator
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    BTW, an old T-map loot bug is back (if it ever went away)...

    Leather armor pieces apparently are spawning (still? again?) in the chest with "mage armor" property, resulting in an item with no properties. Examining the loot of 6 Level-6 maps, I had two no-property leather armor items.

    We got this fixed, after years of complaining, for runic sewing kits.

    Can someone find out if this is occurring with the map loot?
     
  39. popps

    popps Always Present
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    Number one, I am convinced about time being the major factor more than else and, I find this not good for the game because it may deter players from playing it since a lot of players might not be able to have all the time they want to spend on a game....

    A game that rewards too much the time of players spent playing it I think, does not help the game itself because it focuses on a limited number of customers who can play it extensively. I would imagine, that most players be it for school, work or other reasons do not have all that time to play a game.........

    Number two, while in the real world governments often try to mitigate injustices and unfairnesses, this is often made difficult by the fact that in the real world things are not that easy to correct as it could be in a virtual world where the magic of software coding can get things done with quite more ease....
    The argument being, that if in the real world there are efforts pretty much all over to correct wrongs and injustices, I do not see why the same should not be in a virtual world particularly, when the virtual world exists for the leisure and entertainment of its paying customers.......
     
  40. LeBaiton

    LeBaiton New Player Protector
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    Your post is mind boggling and goes against everything MMO's are based on. The reason MMO's are considered leisure and entertainment is because people bond and connect with their characters, and their character's advancement. Giving everyone who's playing an MMO an IWIN button to press replaces that leisure and entertainment with boredom...

    And people who compare real life with virtual enviroments should be virtually shot... Get it?... Haha... ho hum... right... nevermind...
     
  41. [JD]

    [JD] Guest

    you can get excellent gains with alacrity scrolls at high skill level if you do it a certain way
     
  42. G.v.P

    G.v.P Stratics Legend
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    Hm, too bad SOT/Alacrity doesn't work anymore :( haha. Alacrity scrolls are great for certain skills from 0-120, like Magic Resist. Harder to use something like a ninjitsu or the like but still doable.
     
  43. Silverbird

    Silverbird Slightly Crazed
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    The method was already posted in this thread .... combine alacrity scrolls with GGS. Only active time counts for the 15 minutes of a scroll, time beeing logged out, doenst count. So simply get your GGS as fast as you can and loug out afterwards (after starting a cycle for a new GGS after a successfull skill use.)
     
  44. Tukaram

    Tukaram Guest

    Maybe I am in the minority (I'm used to it) but I liked t-hunting like it was. Some loot changes would have been fun, just change it up every now and again. But I really find I'm doing less t-hunting than ever before. I am just not warming up to the new map system.

    Oh well as long as they don't jack with fishing!