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Complaining about the ranking system is coming soon

Discussion in 'UO Factions' started by JC the Builder, May 22, 2009.

  1. JC the Builder

    JC the Builder Crazed Zealot
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    It seems some people are upset that rank 10 only consists of the top 1% of scorers in a faction. As the point values raise, it becomes more difficult to keep up. For example in Minax on Atlantic you now need about 80 points to be rank 10 or you lose the ability to wear the ornament.

    I personally hope no changes are made to the ranking system. If you want to wear the best you need to get the most points and be active in factions.
     
  2. Nonel

    Nonel Sage
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    That's fine. Except no kill point system for factions has ever represented the best. The top 10 point leaders were usually farmers or stealth archers RK'ing and stealing kills.

    Currently it is based on a ridiculous system of multipliers and thief points. Farmers control the system more than ever. The points don't mean squat. Never did.

    Remove Order/Chaos and town multipliers, remove thief points, wipe all current points...that will be a start. Returning to a sole faction character per account would help more, but that would be far from an ideal strategy.
     
  3. Lynk

    Lynk Grand Poobah
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    One of the few things I agree with Nonel on.
     
  4. Speaking the Truth

    Speaking the Truth Lore Keeper
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    Back when an entire guild that had 255 points was unheard of. I think they should go back to that system as well.
     
  5. MiNi MaGi

    MiNi MaGi Sage
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    says the man with over 200 people in his faction guild that run well over 400+ points each on average.
     
  6. JC the Builder

    JC the Builder Crazed Zealot
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    I am reading that it now takes over 131 points in order to wear level 10 items in Minax on Atlantic. I'm safe until about 300, which at this rate should be about a month.
     
  7. imo a good move would be get rid of transferring points to mules so people can no longer store all their excess points on a noncombative character, to be retrieved at their leisure whenever they fall below the rank they need.
     
  8. SevenFaith

    SevenFaith Lore Master
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    And how would you propose that idea be implemented? No way of controlling that without hurting everybody.
     
  9. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    Just eliminate the point transfer system altogether. If your player doesn't get the points themselves...they don't get any points...la
     
  10. RichDC

    RichDC Guest


    Got my vote
     
  11. Cloak&Dagger

    Cloak&Dagger Guest

    You are only suppose to be able to actually transfer the points once a day, so....the real trouble is the bad coding.

    wiping the points and removing the multipliers is most likely the best way

    On a second thought, I do agree with JC about how you should be active to be rank 10....so if the points got to 100+ for rank 10 with out the multipliers, and fix the point transfers (and if we are going to keep thieves getting points, then maybe they should get scaling points? 10 point if they have 0, 4 if they have 10 1 if they have 20 or more. just an example of what i meant by scaling)
     
  12. Omnius

    Omnius Crazed Zealot
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    Playing pacific back in the day, it wasn't untypical that players had over 200. I recall killing a guy once worth 100 points to me at the time. he had over a thousand from being a talented mage.