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Confused by existing Guides....

Discussion in 'UO Warrior' started by popps, Mar 10, 2014.

  1. popps

    popps Always Present
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    I tried to get through the reading of the sticky Guide for new and returned players as well as several other threads but the more I read, the more I get confused......

    Is there a more linear walkthrough like how to proceed from step A all the way down to step Z to get such a template done with all skills, gear and so forth ?

    For example, starting from the step A : choice of race. Which is best to pick and why ? Human, Elf or Gargoyle ?

    Then, following with step B, working up the stats: Intelligence, Dexterity and Strength. What should they respectively be for best results and why ?

    Then, following with step C, determining which skills to pursue and to what level.

    And so forth, with step D being what gear should be seeked, piece by piece and with what modifiers so as to achieve the best results....

    The problem with the existing Guides for me at least, is that depending on what I read, somewhere I read that the best skills should be some, somewhere else I read that they should be some others... And even when I read on different threads about the same skills being suggested, often the level of those skills vary and quite some.....
    For example, some suggest to bring Chivalry to like 60, some others to like 80, some even all the way up to 120 !! And that is only just an example, not to mention other skills.......

    Some say pick swords, others say fencing, others say macing.........

    Nothing is linear, it varies widely depending on what I read, and I find this confusing.

    How can I try to make some linear sense in all of the info so as to try build up a really effective PvM template ?

    Thanks.
     
  2. CorwinXX

    CorwinXX Babbling Loonie
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    There is no the best template and there is no the best way to train skills.
    An optimal char for champion spawns differs from an optimal char for peerless bosses. An optimal char for group playing is differ from an optimal char for solo playing. Some templates require a massive gold investments while others don't.
    The fastest way to train is to buy SOTs. But even if you have 1bil gold it may not be the best way. A character is not limited to skills and stats. You also need to know how to play.

    I remember when I crafted a very good suit for some new player that invested real cash to get gold. And later he said me that my suit is bad because he even can't kill a paragon balron. While I myself farmed para balrons with under 100 macefighting using a training suit that has 100 LRC.
    The best way to get experience is to start fight as soon as possible. But if it's your 10th char than may be better just to get skills as fast as possible.

    To a new players I suggest to start from a classic warrior (macefighter) or ABC thrower. When you get more experience you will decide what kind of character do you want. At this point re-read the guide and adjust your character.
    120 mace and 100 tactics/anatomy/healing/bushido/parrying/chivalry is a good starting point.

    I have wrote about Chivalry in the part 3 (skills and virtues):
    EOO is very important when you haven't a proper Slayer for a boss (Peerless) or aren't able to Honor it.
    If you are going to use mainly EOO and CW than 90-100 Chivalry is usually enough.
    You need 120 Chivalry and 20k karma if you are going to use DF to get stats.


    60 chivalry was enough before it was patched few years ago. Now days 60 chivalry is pretty useless.

    Here is an example of how to start:
    Returning Player looking for Gargoyle help..
     
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  3. popps

    popps Always Present
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    Thanks a lot or the kind answer, I can understand all of the complexity of variables but I was hoping that at least a few points "could" be set as firm because really a "must have" when making a warrior....

    The race to choose, for example. Ain't there a race among those possible that would be the best pick ?

    Say that a player wants to solo Peerless bosses, what would be the "must have" to seek as in regards to skills, stats and modifiers ?
     
  4. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Don't choose a gargoyle if you want to be an archer. Don't choose human or elf if you want to train throwing
    Everything else is down to personal choice and playstyle.
     
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  5. Barry Gibb

    Barry Gibb Of Saintly Patience
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    65 Chivalry is the point where you have 100% chance to Sacred Journey (same skill investment as Magery:Recall), but no need to carry reagents, wear LRC, or equip Arcane gear.

    Other than that, I agree it is best to have closer to GM Chivalry for use during combat.

    Stayin Alive,

    BG
     
  6. popps

    popps Always Present
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    Thanks, but what about the specific "race bonuses" ?

    Like for example the JOT for humans, or the "berserk" ability of Gargoyles...
    Which of the race specific bonuses best fits with a warrior ?
     
    #6 popps, Mar 10, 2014
    Last edited: Mar 10, 2014
  7. Merus

    Merus Babbling Loonie
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    This is really like asking what makes the best topping for a pizza....
     
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  8. popps

    popps Always Present
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    Well, I don't know....

    My feeling would be, that the Gargoyles' "berserk" ability could possibly make them the best race fit to be warriors but is that so, really ?

    I am not so sure that it is subjective as to what race best fits a warrior, perhaps there does is a race that best gets the job done as a warrior ?
     
  9. Merus

    Merus Babbling Loonie
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    It is my opinion that the only advantage there is to being a gargoyle warrior is if you are using the throwing skill. For close combat, I would take an elf or human.
     
  10. popps

    popps Always Present
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    Could you please explain why ?

    If I read what the berserk bonus means : "In situations of great danger, a Gargoyle’s natural ferocity will take over, granting speed and power. Once a gargoyle has lost 20% of his/her health, he/she gains 15% damage bonus and 3% SDI.This increases damage another increment for each 20% additional damage (maximum 60% damage bonus and 12% SDI)" it looks to me how well this could fit with a warrior type....
    Not to mention also the Mystic Insight ability which also gives an extra +2 MR bonus which always helps when looking for that Mana pool to use special moves.....

    How would a Human or an Elf do better than a gargoyle as a warrior ? What would be the underlying logic for that ?
     
  11. Merus

    Merus Babbling Loonie
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    Berserk grants extra damage at the cost of defense... For a warrior, I am pretty sure the goal most of the time is to avoid taking damage or to heal it as quickly as possible. At any rate, the Berserk property applies to throwing as well. As for human or elf, I much prefer riding a proxy or armored swamp dragon if I am going to up-close and personal, as well as avoiding damage as much as I can through weapon skill and DCI.
     
  12. Necronom

    Necronom Adventurer
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    As Merus said.. For human/elf you have the added benefit of being able to ride an exceptionally armored swamp dragon that adds to your defense (close combat or otherwise). A gargoyle cannot ride a mount.
     
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  13. DungHook

    DungHook Adventurer

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    I think the key to your difficulty is in trying to make "linear sense" of a non-linear role playing game.

    Ultima online is organized confusion at best. It truly is a Role playing game. You can make cookies or armor. You can just hang out and sit at a bank to gossip. Or emerge yourself in your character and be the best stealthing, ninja thief, britania has ever, not seen.
    It all boils down to play style. Patience and talking with like minded folks. There just are so many options for a character.
    10 years ago I had a swordsman called Conan. Now I am happy with my miner. It's all about play style.
     
  14. Alex"Drake Iron Heart"CS

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    In your guide for warriors, you say that 60 is needed, so should it be topped up to 65 and reduce necro to 94 for a Sampire, for example??
     
  15. Necronom

    Necronom Adventurer
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    No can do. You need at least 99 Necromancy to cast Vampiric Embrace for a Sampire.

    PS: Although you could use +Necromancy jewelry...
     
  16. Alex"Drake Iron Heart"CS

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    So 61 Chiv then?, or 8o NECRO (with +19 jewerlly)?
     
  17. Alex"Drake Iron Heart"CS

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    Here is what I mean
     
  18. CorwinXX

    CorwinXX Babbling Loonie
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    Berserk bonus doesn't increase your damage output... (if you have 100 DI on your equipment).
    In the part 1 I wrote in details how damage is calculated.
     
  19. CorwinXX

    CorwinXX Babbling Loonie
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    60? In the part 3 I wrote:
    EOO is very important when you haven't a proper Slayer for a boss (Peerless) or aren't able to Honor it.
    If you are going to use mainly EOO and CW than 90-100 Chivalry is usually enough.
    You need 120 Chivalry and 20k karma if you are going to use DF to get stats.


    There are more details about using DF for stats in the part 5.
     
  20. CorwinXX

    CorwinXX Babbling Loonie
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    I haven't understood what is your question. In both posts you quoted listed 95 Chivalry and 99 Necro.
    Putting necro on jewels is a bad idea (you loose VE when switch jewels).
     
  21. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    No one but you can tell you what would best suit your playstyle. I would suggest you take advantage of test center and try it out for yourself. Equip them using the 'give arties' command and the free clean up points on test.
     
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  22. Alex"Drake Iron Heart"CS

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    Corwin, What i dont understand is where you are getting the extra 14 skill points from? Being 720 the limit....

    This is the most popular template.


    Offensive example (734 skill points):
    Weapon 120
    Tactics 120
    Bushido 120
    Parry 60
    Anatomy (Resisting Spells) 120
    Necromancy 99
    Chivalry 95

    Defensive example (734 skill points):
    Weapon 120
    Tactics 100
    Bushido 120
    Parry 100
    Resisting Spells (Anatomy) 100
    Necromancy 99
    Chivalry 95
     
  23. CorwinXX

    CorwinXX Babbling Loonie
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    On jewels.
     
  24. kaio

    kaio Sage
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    Not sure if anyone has mentioned this but.. If you wanna roll with woodlan gear, ELF is the way to go, unless u join faction and buy those earrings.
     
  25. Mac

    Mac Journeyman
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    Howdy Pops,

    Although everyone here is correct in their opinion, I have something to say. Plug your nose, and jump in the water! It feels fine.

    Meaning, you have 6 character slots, 7 if you buy the extra. Make a toon. Get him the way you want him to look, go human, you're a human, right? Make him a warrior. Not anything fancy, just a warrior. Do all the new haven quests you can do to build skills. Run around cutting the heads off of mongbats, break the bones of the skellies that run around old town, take all of your pentup frustrations out on the zombies.

    Play with the skills some, start off with swordsmanship (you can use swords and axes), tactics, anatomy, healing, resist (or Parry instead), and magery. Nice basic template. Set everything else on your skills to "lock", set those skills to "Up". Don't worry about the stats, just set them up for the time being. While in New Haven, you can get everything up to 50 by buying from trainers and running their quests, so it really doesn't matter....at this point.

    Get started, don't worry about what mistakes you might make, don't worry about making the greatest template around, and don't think that you are wasting your time with this toon just cause he aint the best/newest template out there. The idea here is to learn and have some fun. I gave you 7 different skills above. Make your toon, remember you can change him anytime, and quit reading about the 80 different things you can do to change him, read about those skills you give to your warrior and what you can do to increase them.

    Once you are on the road to making an excellent warrior with this toon, THEN, start thinking about some changes, THEN start thinking about a new toon made a different way.

    Good luck my friend.

    Mac
    Atlantic
     
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  26. Alex"Drake Iron Heart"CS

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    So what is the best skills to have on rings, so that the char remains strong, what skill is less needed to a higher level on the char? Corwin,I using your Sampire Guide as a rule book nearly, I want to have both teh offensive and defensive build if necesarry
     
  27. CorwinXX

    CorwinXX Babbling Loonie
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    then get tactics and anatomy on one set of jewels and parrying on another set
     
  28. CorwinXX

    CorwinXX Babbling Loonie
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  29. wanderer1origin

    wanderer1origin Lore Master
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    popps is a long time questioner, player he questions for answers,

    max answer then asks same question in new form again !!!!

    not sure if he plays but yes, he should commit make a blog start anew on new shard tell us his travels some us would help suits items, etc

    would be a great new player return player thread, something others might read and learn from!!!

    suit doesnt make the player, and also best path through a quest we all have our pre concieved way's of playing popps should enlighting us with his time playing failures and well done's

    we all learn from failures and wins :)

    making a 100m suit for a newbie player would still have newbie results, game knowledge in this game matters a bit, popps might be a asset tooo new returners in his path too

    greatness

    please start a travel uo blog for the rest of us
     
  30. popps

    popps Always Present
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    Well, a suit may not make a good player but it certainly can help, in an item based game where the outcome of a fight, be it PvP or PvM, is handled and decided by modifiers and numbers.....

    So being able (knowldged) to craft a suit with the least mistakes possible, helps in getting able to help through the game play.

    That is at least as I see it.