After reading the thread, Diminishing Returns, I got an idea that maybe different systems could affect each other, such as the party system, for example. If different systems are created or types of bonuses, say, maybe from artifacts or from faction gear or even maybe a type of skill. Something that would connect the players of that system based off of a percentage of total values, within that system, making the lowest number higher, giving them a bonus. For example: Skill, say 5 people have 120 and 5 people have 100 then a bonus of perhaps 10 would be given to the weaker skilled members, giving them a linked power of 110. Resistances, if all party members have 70 cold resistance, except for 1, who might have 60, then they might be given a bonus of 10, giving them 70. There could even be types of healing bonuses, where you could have 5 people who are at 150 hit points. 1 begins taking damage and drops to 50, automatically the other 4 take 5 damage each, giving the injured an automatic 20. Same with mana. So what happens is, the party members or the connected are becoming one and balancing out each other as a single unit, rather than, an individual.