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Consolidated thread for Regine: Questions on Champ Spawn Arti drop system

Discussion in 'UHall' started by GalenKnighthawke, Feb 8, 2009.

  1. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    May 12, 2008
    Likes Received:
    Regine has stated, in this thread, that she's preparing a Five on Friday post that will explain in greater detail the Champion Spawn Artifact drop system, and explain fixes and changes they'll be making to it in future Publishes.

    I figured that it'd be helpful to them to have a consolidated thread wherein we put questions we'd like to see answered in that post. I figure suggestions will sneak their way into here too....But if it means anything, my preference as the original poster is that it be primarily about questions.

    Anyway, here are a couple of mine.

    1. Fellies on the boards report what appear to be higher drop rates of the Champion Spawn Artifacts. To your knowledge, do the artifacts actually spawn at higher rates in Felucca? If they do, is this intended? Or is this just merely the result of spawns in Felucca being done under more controlled conditions than in Trammel? (Where you can't control who's there or how many will be there or what they might do?) (There is also of course the chance that these claims merely represent the Ancient Feluccan Art of hyperbole.)

    2. You stated in the thread links to above that being able to get a Champ Spawn Artifact by hitting only the champ, and none of the spawn, is a bug. At least I think that's what you said. Am I right? If so, is getting an artifact by hitting only the spawn and not hitting the champ directly also a bug? Or is that intended?

    -Galen's player