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Discussion in 'UO Developer Feed' started by UODevTracker, Jun 2, 2010.
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The QA team and myself have not been able to reproduce this.
We've tried holding down ctrl-shift while watching others kill themselves, repeatedly hitting shift while holding down ctrl so the object handles flicker while watching others kill themselves, tried dragging health bars off these object handles while watching others kill themselves, and having others kill us while doing the same variations mentioned above.
There might be some other factor that's unaccounted for.
Is this location specific? Are you running the client under a different language?