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[Cooking] Cooking FAQ - IN PROGRESS

Discussion in 'UO Botany and Nutrition' started by Hyssmaye, Sep 5, 2008.

  1. Hyssmaye

    Hyssmaye Seasoned Veteran
    Stratics Veteran Stratics Legend

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    New Cooking FAQ!

    Intro

    What you can make - break out into different food types

    Ingredients - where to acquire, how to make the ingredients you can make

    Skill gain

    Tips & Tricks

    Firstly, welcome to the Chef's forum, make yourself at home and ask anything you want if it's not detailed already answered in this FAQ

    Note, that Chefs require tools (ie skillet, rolling pin, flour sifter) to cook these days, unlike in the old days when you just needed the ingredients. See info on tools within the FAQ below

    A few general questions (taken from the original FAQ):
    <font color=purple>
    1.) Why in the world would you want to be a Chef?
    2.) How do these tools work?
    3.) Where can I be trained in cooking?
    4.) My cooking is XX.X%. What should I make to raise skill?
    5.) Can GM Chefs apply a maker's mark to the items they create?
    6.) Where can I cook my food?
    7.) Where can I fill my water pitcher?
    8.) Help, I can't cook my pies!! What do I do?
    9.) How do you harvest wheat?
    10.) How do you use a flour mill?
    11.) Help, my flour mill doesn't make flour!!
    12.) Does food have any affect on skill gain or magery success?
    13.) Does eating do anything beneficial?
    14.) How many fishsteaks/bread loaves from 0 to gm?
    15.) Is cooking profitable?
    16.) What other skills go good with cooking?
    17.) Where can I buy ingredients and other cooking supplies?
    18.) How do you make tribal paint?
    19.) What is the minimum Cooking skill required to mix tribal paint?
    20.) What else can a Chef make, and how do you make it?
    21.) Got any tips to share?
    22.) How do I use the menu?
    </font color=purple>


    The answers:
    <font color=green>1.) Why in the world would you want to be a Chef?</font color=green>
    - In truth, if you have to ask this question then perhaps you'll never understand...
    Currently there is little benefit to being a chef, except for immense RP possibilities and fun

    <font color=green>2.) How do these tools work?</font color=green>
    - The tools are a chef's best friend, spouses not included.
    There is a seperate section detail the tools in all their glory further down

    <font color=green>3.) Where can I be trained in cooking?</font color=green>
    - You can be trained in the basics of the cullinary arts by the following NPCs:
    Bakers, Cooks and Herbalists using the standard "(name) train cooking"

    <font color=green>4.) My cooking is XX.X%. What should I make to raise skill?</font color=green>
    - There was once a day, long before most of us were around when it was commonly beleived that making cakes was the best course of action, I've never been too sure about that, and it certainly isn't the case now...
    With the general ideas of gaining skills, each skill check comes complete with a chance to gain based on the difficulty of the skill check (The theory being that if you have only just learned how to do something your more likely to gain experience in the skill through making it than you are if you've been making it for years previously). This is where the cooking skill stumbles a little...
    There is no skill base. With everything but Tribal Paint your chances of succeeding are equal to your skill (0.0% skill and you'll never succeed, 100.0% skill and you'll never fail), and so any cooking action with a skill check (excluding tribal paint) will give you a chance to gain.
    The recommended method is to cook bread until you stop gaining for a long period of time (meaning you've either hit skill-cap or a gain wall), then cook a stack of 500-1000 fish steaks all in one go, repeating until you gain. This is a strongly beleived method of braking through the walls, and after you break the wall then return to bread. All the way to GM.

    <font color=green>5.) Can GM Chefs apply a maker's mark to the items they create?</font color=green>
    - A GM chef can make food with a makers mark providing it is not stackable
    The final step of creating the item has a 55% chance of being exceptional, and thus bearing a makers mark.
    These items have no benefit other than being a nice centrepeice.

    <font color=green>6.) Where can I cook my food?</font color=green>
    - There are 4 different types of cooking that have different requirements for cooking:
    Ingredients - Can be done anywhere, does not require the presence of a heat source
    Preparations - Can be done anywhere, does not require the presence of a heat source
    Baking - Requires the presence to an oven
    Barbecue - Requires the presence of any heat source (oven, forge, campfire, heating stand) on the floor.

    <font color=green>7.) Where can I fill my water pitcher?</font color=green>
    - The easiest place to fill a water pitcher is from a water trough. These are found in some bakers shops and most stables.
    note: Jhelom has no water troughs at all

    <font color=green>8.) Help, I can't cook my pies!! What do I do?</font color=green>
    - anyone who cooked before publish 14 will recall a bug which prevented the succesful cooking of pies.
    This is now fixed.

    <font color=green>9.) How do you harvest wheat?</font color=green>
    - Go to any wheat field and start double clicking on the wheat stalks growing out of the ground; it will turn into sheaves which can then be picked up. Only the "tall" stalks of wheat can be harvested, not the "short" ones.

    <font color=green>10.) How do you use a flour mill?</font color=green>
    - I won't tell you the old way... as far as I know it still works and is still as buggy as before. The new way is to select "Sack of Flour" from the ingredients section of the menu.

    <font color=green>11.) Help, my flour mill doesn't make flour!!</font color=green>
    - See question 10, the only known causes are:
    a.) No wheat (see question 9)
    b.) You are using the method of milling (see question 10)

    <font color=green>12.) Does food have any affect on skill gain or magery success?</font color=green>
    You tell me... I only work here...
    Some sources such as the &lt;a href="http://www.ubb.org"&gt;UBB&lt;/a&gt; insist it is unnecesary, whereas others insist it does.
    As I always say "An empty Tummy is a sad tummy", surely it can't hurt to have a happy tummy.

    <font color=green>13.) Does eating do anything beneficial?</font color=green>
    - Yes. Eating food, particularly filling foods like ribs will recover a portion of lost stamina, much like a refresh potion. Being full also allows stamina and life to recover at a faster rate on its own.

    <font color=green>14.) How many fishsteaks/bread loaves from 0 to gm?</font color=green>
    - This is currently unclear, but if you haven't made it to GM yet then you haven't cooked enough/php-bin/shared/images/icons/smile.gif

    <font color=green>15.) Is cooking profitable?</font color=green>
    - It won't get you a lot of gold, no. But it is very rewarding in non material ways (...which I imagine you may not interested in if you're asking this). While it may not be the most profitable profession, a new Chef will still be able to acquire enough cash to keep on cooking. For town-bound Chefs, visit a Butcher. Buy some raw birds (3gp) and cook them. Sell them to Cooks at taverns for 10gp. Chicken legs (2gp) sell too (6gp). Or you can bake bread, buying a sack of flour (3gp) and selling the bread (2gp each, up to a maximum of 20 loaves per sack)
    For those Chefs with a bit of fighting ability, kill birds and cook them, then sell the meat as above. If you hunt animals that give ribs (about everything in the game), then sell the raw ribs (4gp) to the Butcher or cook them and sell them (7gp) to the Innkeepers.

    <font color=green>16.) What other skills go good with cooking?</font color=green>
    - Anything you like. The beauty of cooking is that it doesn't need to rely on other skills. Tailoring is a good choice, however, especially if you're slaughtering your own animals for the meat. (You might as well put those hides to use while you're out collecting ribs, or vice versa.) If you are a Chef/Tailor, nothing on a corpse goes to waste.

    <font color=green>17) Where can I buy ingredients and other cooking supplies? </font color=green>
    - There are many different types of NPC's who would be happy to sell you everything you need:

    Cooks sell the all-important cooking tools (flour sifters, skillets and rolling pins) as well as bread, pies, cakes, muffins, cheese, cooked birds, legs of lamb, chicken legs, misc. vegetables in bowls, soup, stew, roast pigs, sacks of flour, and honey.
    Bakers sell bread, pies, cakes, muffins, french bread, cookies, pizzas, honey, sacks of flour [20 uses ea], and bowls of flour [1 use ea].
    Butchers sell bacon, bacon slabs (sometimes), ham, sausage, raw chicken legs, raw birds, raw legs of lamb, and raw cuts of ribs.
    Farmers sell pumpkins, eggs, pitchers of milk, apples, pears, peaches, and other misc. fruit/vegetables.
    Innkeepers sell misc. beverages, glass pitchers, bread, cheese, cooked birds, legs of lamb, chicken legs, cuts of ribs, misc. vegetables in bowls, soup, stew, pies, apples, pears, and other misc. fruit/vegetables.
    Provisioners sell bread, legs of lamb, chicken legs, cooked birds, misc. beverages, apples, and pears.
    Ranchers sell apples, pears, peaches, pumpkins, eggs, and other misc. fruit/vegetables.
    Tavernkeepers sell misc. beverages, glass pitchers, bread, cheese, cooked birds, legs of lamb, misc. vegetables in bowls, soup, and pies.
    Waiters/Waitresses sell misc. beverages, glass pitchers, bread, cheese, cooked birds, legs of lamb, misc. vegetables in bowls, soup, stew, and pies.

    <font color=green>18.) How do you make tribal paint?</font color=green>
    There is a selection in the menu under "Preparations"

    <font color=green>19.) What is the minimum Cooking skill required to mix tribal paint? </font color=green>
    - 80.0 displayed Cooking skill is needed to mix tribal paint.

    <font color=green>20.) What else can a Chef make, and how do you make it? </font color=green>
    - Here are all the menu selections listed under category:

    Ingredients
    Sack of Flour (Requires: Wheat)
    Dough (Requires: Flour (1) Water (1))*
    Sweet Dough (Requires: Dough (1) Honey (1))
    Cake Mix (Requires: Sweet Dough (1) Flour (1))
    Cookie Mix (Requires: Sweet Dough (1) Honey (1))

    Preparations
    Unbaked Quiche (Requires: Dough (1) Eggs (1))
    Unbaked Meat Pie (Requires: Dough (1) Raw Meat (fish) (1))
    Uncooked Sausage Pizza (Requires: Dough (1) Sausages (1))
    Uncooked Cheese Pizza (Requires: Dough (1) Cheese (1))
    Unbaked Fruit Pie (Requires: Dough (1) Pears (1))
    Unbaked Peach Cobbler (Requires: Dough (1) Peaches (1))
    Unbaked Apple Pie (Requires: Dough (1) Apples (1))
    Unbaked Pumpkin Pie (Requires: Dough (1) Pumpkin (1))
    Savage Skin Paint (Requires: Tribal Berry (1) Flour (1))

    Baking
    Bread Loaf (Requires: Dough (1) )
    Pan of Cookies (Requires: Cookie Mix (1))
    Cake (Requires: Cake Mix (1))
    Muffins (Requires: Sweet dough (1))
    Baked Quiche (Requires: Unbaked Quiche (1))
    Baked Meat Pie (Requires: Unbaked Meat Pie (1))
    Sausage Pizza (Requires: Uncooked Sausage Pizza (1))
    Cheese Pizza (Requires: Uncooked Cheese Pizza (1))
    Baked Fruit Pie (Requires: Unbaked Fruit Pie (1))
    Baked Peach Cobbler (Requires: Unbaked Peach Cobbler (1))
    Baked Apple Pie (Requires: Unbaked Apple Pie (1))
    Baked Pumpkin Pie (Requires: Unbaked Pumpkin Pie (1))

    Barbecue
    Cooked Bird (Requires: Raw Bird (1))
    Chicken Leg (Requires: Raw Chicken Leg (1))
    Fish Steaks (Requires: Raw Fish Steaks (1))
    Fried Eggs (Requires: Raw Eggs (1))
    Leg of Lamb (Requires: Raw Leg of Lamb (1))
    Cut of Ribs (Requires: Raw Rib (1))

    *dough requires 1 charge of flour to make, a full sack contains 20 charges, also, water charges are not used up (As long as the pitcher has been filled by the player once).

    <font color=green>21.) Got any tips to share? </font color=green>
    - Here's a quick tip that is infinately useful to a training chef:
    The menu has a category labelled “Last 10”, which lists the last 10 unique cooking attempts you have made. Create a lump of dough, then a loaf of bread. Now, click on the second button down and you will attempt to make that item and the listing for it will move to top of the list, leaving the other option conveniently in place under your mouse cursor, click again and they’ll swap.

    <font color=green>22.) How do I use the menu?</font color=green>
    - Check the menu section below



    The Tools of the trade:

    Chefs have a veritable arsenal of tools with which to vanquish their ingredients, leaving only finely cooked food in their wake. These are:
    The rolling pin
    The flour sifter
    The skillet

    All of the tools do the same job, and wear out after a random number of uses. Double clicking on a tool will bring up the menu, allowing you to select a type of cooking you wish to do:
     
  2. Hyssmaye

    Hyssmaye Seasoned Veteran
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    What you can make
     
  3. Hyssmaye

    Hyssmaye Seasoned Veteran
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    Ingredients
     
  4. Hyssmaye

    Hyssmaye Seasoned Veteran
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    Skill Gain
     
  5. Hyssmaye

    Hyssmaye Seasoned Veteran
    Stratics Veteran Stratics Legend

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    Tips & Tricks

    Temporary FAQ addendums.

    -------------------------------------------

    I cant eat! What's the deal?
    see this thread here:
    Hunger Nerf [it's up to us, now]

    -------------------------------------------

    Does Cooking Effect Skillgain, the RNG, hit chance, etc etc...?

    From Wilki:

    <blockquote><hr>

    Wilki_EA
    UO Online Community Rep

    Re: Does food still affect hit chance, fizzles, etc ? [Re: Morrolan]
    12/19/05 03:17 PM

    It certainly doesn't now, and as far as I know, it never has. It also doesn't change the RNG at all. Neither does dying.

    After I looked at the code, and thought back to how I committed suicide everytime my pack was full while working tinkering, and all the time I spent recalling around and running back and forth across the server lines in Buc's Den... let's just say you don't need to do any of those things.


    [/ QUOTE ]

    The above was the response to this question:

    <blockquote><hr>

    Morrolan

    Does food still affect hit chance, fizzles, etc ?
    12/19/05 12:48 PM

    I remember back in the day, if you were full you had a better chance of hitting, casting, etc. Is that still around at all?


    [/ QUOTE ]


    This is an issue often discussed.

    Despite the above clarification many people still debate this.

    But the only proven effect that eating has* is to restore a small amount of stamina which varies depending on how filling the food is.

    It is my personal opinion that any percieved difference one has in gaining skills, hitting, missing and casting spells has more to do with the soon to be fixed streakyness of the RNG.
    The very act of doing something else (ie eating) may just be the time delay needed to break out of that streak. For despite the "facts" if i fizzle a half dozen or so gates i'll STILL 'create food' and eat the results then try again often to success...

    *note: the exception of course is magical/enchanted foods that have specific effects.

    The above metioned thread has had more input from wilki:

    <blockquote><hr>

    Wilki_EA
    UO Online Community Rep

    Re: Does food still affect hit chance, fizzles, etc ? [Re: Connor_Graham]
    12/20/05 06:06 AM

    <blockquote><hr>


    It's also been said that it's coincidence that after you eat, the bad streak you were on goes away.


    [/ QUOTE ]



    Could that perhaps be explained this way.

    Sir Joe is furiously crafting candlebras looking for a gain. He crafts 300 of them, and nothing. "Well, darnit, that Wilki guy said it doesn't matter, but I'm going to try eating just in case!"

    *munch* *munch*

    55 candlebras later... 0.1 gain!

    Now, Sir Joe thinks Wilki is full of it, and that hunger does indeed make a difference.

    But whoaaah there pilgrim. Could it be that Sir Joe was having a particularly bad run of luck that was due to end soon, butinstead of his eating causing the gain, rather it was the run of bad luck that caused him to eat? In other words, people don't start trying these odd behaviors until they've ran into a long run of no gains, so though they would have gained anyhow, the perception is that eating actually does cause gains to occur?

    That's my theory. :)


    [/ QUOTE ]

    AND

    <blockquote><hr>


    Wilki_EA
    UO Online Community Rep

    Re: Does food still affect hit chance, fizzles, etc ? [Re: Connor_Graham]
    12/20/05 07:54 AM

    <blockquote><hr>


    It's also been said that it's coincidence that after you eat, the bad streak you were on goes away.


    [/ QUOTE ]

    I didn't say it was coincidence, rather it is factor of probability and perception.

    If you're getting gains at a rate that you expect, you're not likely to be thinking about eating, changing subservers, dying, etc. It's only after you've ran into a longer than normal streak of bad luck that you start thinking that something is wrong, and you begin to try various things to increase your chance to gain.

    But if you have a set probability that something will occur with each use (say, 1 in 1000 that you'll gain when you make a chair), if you've already gone far enough past your average length of time between gains so that you start to think that something is wrong, you're "due" to see a gain. That doesn't mean that each time you craft for that 1 in a 1000 gain you have an ever greater chance of getting it for each individual crafting attempt, as each one is always 1 in 1000. Collectively, however, the chance that you'll get that 1 in 1000 result increases as you accumulate more crafting attempts.

    So, in a nutshell, people don't tend to think about this sort of thing unless they're having a particularly bad run of luck, and by that time, they're "due" for a gain.



    [/ QUOTE ]

    and it USED to effect Hit Point Regen:

    <blockquote><hr>

    JIB
    UO Engineer

    Re: Does food still affect hit chance, fizzles, etc ? [Re: Wilki_EA]
    12/21/05 01:09 PM

    <blockquote><hr>


    It certainly doesn't now, and as far as I know, it never has. It also doesn't change the RNG at all. Neither does dying.


    [/ QUOTE ]

    Food just gives you a small stanima change now. It used to affect hp regeneration rates but that was removed in AoS I believe. So sayeth the code.


    [/ QUOTE ]

    Five on friday gives more info on food effects:
    <blockquote><hr>


    Five on Friday February 23, 2007

    "Does food actually do any good anymore? "
    This is sort of a perennial question - I ran it by various devs and got various degrees of eye-rolling, according to their personalities [​IMG]

    The short version is that your hunger level has no effect on any other calculation. The only thing your hunger level determines is if you can eat more food or not. Now, magic food is a different story, of course, and will have various interesting magical effects according to its nature, but regular, non-magical food has no effect on skill gain, accuracy, crafting success, or anything else.

    --


    [/ QUOTE ]

    -------------------------------------------

    The faq is outdated and needs serious updating, it's on a "to do" list.
    Hopefully one day sooner rather than later.