... Did some playing with the status bars (StatusWindow, TargetWindow, MobileHealthBar). First, the current version: I never really liked the shading of these, so I decided to tweak them a bit and have the following: The logic of course being the less HP/Mana/Stam you have, the darker the bar gets. Secondly, I made the target and mobile bars bigger and separated them in the texture file so they could be independent sizes. They still work the same, I made two new bars in the texture files and called them accordingly. Still a work in progress so feedback is welcomed.