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Could more people plz complain about Vel?

Discussion in 'UHall' started by Goldberg-Chessy, Nov 30, 2008.

  1. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Honestly

    Can more Mages please complain about Velocity?

    It is an almost useless mod that was totally broken for years yet almost a billion Mages have come to these boards to use it as the sole basis for their rants when they die to an Archer(and yes, velocity still is a non-factor on the occasional pvp bow that has duel spell. Go to the gate and count up all the actual pvp bows that have duel spell with ssi/dam. You can add them up across all shards on your fingers)

    Because it is an Archery-specific mod it has been whined about for years. "OMFG, bows have velocity and other melee weapons dont!! Im quitting today cuz thats not fair. It doesnt matter that Archers cant use Parry. Velocity ruined UO, Im outta here!"

    But please keep basing your Archery nerf whines on your duel spell conc blow calculations. Its so realistic. I mean who isnt getting hit all night long by crazy archers hitting for 97.3 points per arrow damage. At 1.5 seconds per arrow!!(yeppers, almost every tard that rants against archery swears that every bow has 2 spells and swings at server cap lmao)

    Carry on!!
     
  2. Cear Dallben Dragon

    Cear Dallben Dragon Babbling Loonie
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    this seems like it should be a response to something
     
  3. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Yes and no. I was just reading another inane thread where a poster used Velocity as the basis for more Archery nerfs.

    It has always struck me as totally ridiculous that all the board mages have been whining about Velocity for years so I figured it was time to post.
     
  4. Kiminality

    Kiminality Guest

    I've don't think I've ever actually seen anyone whine about velocity...
    Which is pretty odd, since I can't think of a single other thing that hasn't been whined about...

    I'ma find that thread, then my life will be complete ;)
     
  5. Sephy

    Sephy Guest

    There nerfin conq also...

    Thing is, a dexxer with only healing can attack a high DCI mage and miss 90% of the time while the mage does a nice lil explode flame strike pain spike lightening combo and wtf kills you before your first banaid goes off,,.

    yet archers conq is getting nerfed, ai got nerfed, ssi got nerved, everything got nerfed apart from necro mages with dci lol, I laugh at dexxers on my necro mage, I rarley even need to blood oath due to them missing me so many times even with high hci and hld
     
  6. WarUltima

    WarUltima Babbling Loonie
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    Wow so your archer with 45hci with hld can only hit a mage with DCI 10% of the time... What's your archery at? 50? That seems to be reasonable. yea I agree with you, your archer with 50 archery can only hit a mage w/120 defense skill w/45 dci, 10% of the time. That's very true yea mage are overpowered and no dexer can ever hit a mage more than 1 hit every 10 swings... :coco:

    What are you doing when the mage is FROZEN IN PLACE while casting such a big combo? Explosion, FS, Pain Spike takes at least 4.25 second with max FC/FCR with perfect casting timing with zero human reflex time and zero human error with zero delay to the server. Oh if you are not going to attack while the mage is FROZEN IN PLACE you can still run away... at least that's what I will do and I would say 99% of the archers would have ran away if their shots missed. 4.25 second interruptable casting, you could have shot fired three concussion blows that would have dropped the mage cold if they hit.

    Also if a necromage's exp fs pain spike is doing over 120+ damage to you and every single time you get dropped in 3 spells then something is wrong with your fire resist. You just cant come to FEL and PvP in a 35 fire resistance suit and expect to win. Oh yea if that pain spike is doing more than 18 damage to ya you probably dont have resist skill neither.

    Think about what you are doing wrong. And use your mobility advantage. If you know when to run and how to heal, a dexer/archer should never die to a mage 1v1 ever. All you need is more practice. Archers are simply much easier to play and survive. Even if you ALWAYS miss a mage 90% of the time (lol) you can always run away. Unlike archers, mages cannot catch runners. Unless they give mages casting on the run ability similar to the unique moving shot special that'slimited to archers. But until they actually have casting on the run ability, there's no excuse why you cant survive from a mage 1v1. Unless they use some kind of hack to constantly out run you or your connection is simply too slow to your shard, but that's whole other story.
     
  7. Bombastic Fail

    Bombastic Fail Certifiable
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    Excuse me? Faction Bandaids didnt nerf necro; or mage curses alone? You must not faction sir. Try it out. See how useless necros/mages are 1v1 or even 2v1 against a dexxer/archer with those.
     
  8. Restroom Cowboy

    Restroom Cowboy Visitor

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    I think the idea is that nowhere else in game is it still possible to craft a double hit spell wep. Please quit complaining also goldberg...you play one of the simplest templates in the game. Is that knocking you? No...archers need love too.

    Also...the damage from velocity can be pretty intense...especially when you consider a dbl spell bow with moving shot. The effect is a devastating at times attack that costs the archer little to nothing mana and no skill to use.

    On the flip side please indicate ANY attack a mage can do on the run repeatedly that does UP TO 35+ dmg per shot.
     
  9. drawn

    drawn Journeyman
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    Nerf Velocity when they nerf the DCI cap to a HARD 45.

    double hit spell weps? Anyone ever try crafting one of them?? (double hit spell with 35+ intensity with balance, with 25+ ssi, and DI ...... it's ALOT easier to buy with SILVER a faction crystalline and sport a SC no negative mage wep with DCI)

    besides, Yumis are the way to go anyway :D
     
  10. Anakena

    Anakena Seasoned Veteran
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    The basic balance in fights between Mages vs Dexxers is that the dexxer will have a hitrate of 50% (at equal skill/DCI/HCI). While hitting, the dexxer will interrupt the mage. So the fight should be balanced.

    When you factor HLD, and most archers have it, this balance is screwed as the archer will hit more, inflicting more damage over time, interrupting more the mage and forcing the mage to use more defensive spells.

    It is only recently that mages have been able to build suits with DCI above 45 (bypassing HLD) without screwing the rest of their suit. In the meantime archers had it a bit too easy as there was no real counter to HLD for mages templates (the normal counter to HLD would be HLA).