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Couple unraveling questions.

Discussion in 'UHall' started by AxiamInc, Jan 21, 2011.

  1. AxiamInc

    AxiamInc Seasoned Veteran
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    Hello all,

    I've been working on a little tool to help people with recipe crafting and unraveling. But I've been unable to find any definite or current answers to two of the questions I have that are crucial to making it work.

    1. What is the diminishing multiplier for items that have more than 5 properties?

    2. What are the current bonus's to being a Gargoyle, as well as using the Queen's forge when unraveling? I'm looking for bonus percentages so I can dump them into my equations.


    Thanks much in advance to anyone that can help me with these numbers!

    Ax
     
  2. Kim Li of LS

    Kim Li of LS Guest

    I think the case for items with 6 or more mods is:

    (total intensity/# of mods) * 5
     
  3. AxiamInc

    AxiamInc Seasoned Veteran
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    Thank you very much for the reply. That's the most important bit of information that I needed.

    Anyone happen to know the racial and forge bonus's though?
     
  4. Elden of Baja

    Elden of Baja Journeyman
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    Gargoyle + Queens forge = 50, I can't remember which is 30 and which is 20 though.

    The new multiplier for if an item is imbued is .75
     
  5. AxiamInc

    AxiamInc Seasoned Veteran
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    Thank you Elden. Is the 50 that you mentioned in regards to property weight? Or a percentage chance to get more resources back out of the item?

    What I'm asking is would that mean that a crafted item only need 450 prop weight if used at the queens forge as well as with a gargoyle character?
     
  6. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    Actually, the imbued item multiplier is 0.70, not 0.75 - it says so in the patch notes.

    And the 50 bonus is in regard to property weight. Non-gargoyles on a normal soulforge get relics at 450 non-weighted intensity or higher. Gargoyle bonus, and the forge bonuses, can take that down as low as 400, IIRC.

    I THINK that the public soulforge in the square the Royal City (where the quest givers are) has only 1/3 the bonus of the Queen's soulforge, which would mean the gargoyle bonus would be the "20" and the Queen's forge the "30", with the public soulforge being a "10" bonus if used instead of the Queen's.

    Of course, this is from memory, and I'm slightly sleep-deprived at the moment.
     
  7. Beastmaster

    Beastmaster Guest

    Any links to this info? Particularly that first statement?
     
  8. AxiamInc

    AxiamInc Seasoned Veteran
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    Thanks again for all the info, it has helped tremendously.

    Does durability play a part anymore?
     
  9. Basara

    Basara UO Forum Moderator
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    Not right off, because the devs didn't restore the patch & publish notes from before the uo.com/UOHerald hardware upgrade during the summer, and the change happened last winter. Stratics was given a copy of all the patch and publish notes prior to that point to archive, but I don't think that project is ready for public use yet.

    Prior to that change, they instituted a 20% penalty to imbued items, but that still allowed people to imbue stuff to 500%, enhance it, then unravel it for relics. The change to a 30% penalty (or a 0.70 modifier) removed almost all of that ability as well. If you search through all the discussions on making relic fragments, you can probably find a rough date for it, and the size of the penalty being discussed.

    Note that it's possible that persons thinking it was 0.75 instead of 0.70 are confused by the fact that special materials also give a slight bonus (mostly in the .01 to .10 range) to the unravel value. In fact, the material bonus value for some woods got nerfed again after that, because some people found that they could make woodland gorgets, imbue cheaply, then enhance with bloodwood, for cheap relics, even with the 0.70 modifier.
     
  10. Elden of Baja

    Elden of Baja Journeyman
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    You still can do that with bloodwood basara. And there are a few other tricks as well, but they are all too costly in resources to be profitable at producing relics.