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Craftable carpets

Discussion in 'UHall' started by Bara, Feb 4, 2009.

  1. Bara

    Bara Guest

    I believe craftable carpets and rugs would be a brilliant addition to SA.

    Considering the popularity of goza mats, as people try to imulate ruge, it seems like an automatic hit in popularity.

    It would be great if they could be made larger, or smaller, so that players could cover the floors of a larger room with one rug.
     
  2. Aboo

    Aboo Guest

    People have asked for these along with craftable curtains and full bookcases. See where the request for full bookcases got us?
     
  3. Littleblue

    Littleblue Seasoned Veteran
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    I'd love to see craftable carpets added.

    Sarsmi's craftable floor tiles too! ;)

    Maybe Gargoyle Craft includes some incredible talent in textiles!
     
  4. Flora Green

    Flora Green Guest

    Wasn't there a possibility several years ago that weaving was to be added (I don't remember how) with rugs added as a craftable? I swear I remember a dev mentioning it and there was a lot of excitement over it.

    Or I could be crazy which is entirely possible.
     
  5. Lady Arwen

    Lady Arwen Lore Keeper
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    I think craftable rugs would be great. You can never have too many rugs!!!
     
  6. christy1221

    christy1221 Slightly Crazed
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  7. Draconi

    Draconi Most explosive UO Legend
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    You know, I'd love to find that. There are a bunch of code gaps that look like that was the case, including unused NPCs that sell rug pieces.
     
  8. kelmo

    kelmo Old and in the way
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    *chuckles* You think Draconi will have the crafters slay wild wooly mammoths for rugs? *winks*
     
  9. Millie

    Millie Guest

    * Gulp* *looks in Hunter Guide for Wooly Mammoths*
     
  10. Aboo

    Aboo Guest

    Darn you Kelmo! Now you gave them ideas!!!
     
  11. Viquire

    Viquire Crazed Zealot
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    Crim dragon-hide rug FTW!
     
  12. Flora Green

    Flora Green Guest

    Sweet! I'm pretty sure it was prior to SE...but my memory may be a bit off. Seems to me I was still living in my small marble on Chessy and that was long ago. Maybe someone in the tailor forum could recall more about it. At least we know I'm not off my rocker completely. :D
     
  13. DevilsOwn

    DevilsOwn Stratics Legend
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    the economy being what it is we need every able bodied citizen hard at work... let them out!!
     
  14. Xevious

    Xevious Guest

    Here's a line from this UO HOC chat from March 7, 2002:

    Kehleyr - *JCtheBuilder* What is the current status of carpets/floor tiles? This hasn't been touched on in a while. Will they definatly be craftable now with the new skill menus?
    Evocare|OSI - They aren't in pub 16, but we haven't abandoned them.


    This would seem to indicate they were working on them prior to 2002.
     
  15. Tycolby

    Tycolby Guest

    You already have the fur from that gurbu bear in the painted caves. The ones that gives that black fur as loot.
     
  16. Xevious

    Xevious Guest

    Even better, a posting from Vex in June of 2001(recorded at this link) (there's a picture of the carpet buying menu at that link also):

    Howdy! Here is an update on the plan for floor tiles.

    As y’all recall, we did have them on Test Center at one point. They were working fairly well, but there were some strange and hard to resolve bugs with them. That, combined with an extreme need to focus on more important things, required us to shelf them for a time.

    The biggest issue with the floor tiles has always been that they are surfaces, meaning players and creatures can walk on them. When we make them dynamic objects able to be moved around by players, it opens up a huge can of worms with regards to exploitation. Imagine being able to build a bridge over water, or a staircase up the side of a mountain.

    Much of the implementation of Floor Tiles was designed to make it impossible to place them anywhere except on the floor of a house. But that turned out to be a much more difficult proposition than originally imagined. The UO server just wasn’t designed to be able to place such limitations on objects. Making the server capable of that is nontrivial. We tried to get around it by writing a bunch of code specific to the floor tiles, but that turned out to be a nonoptimal solution as well.

    So, we’ve gone back to the drawing board, and come up with what we feel is a far better system. Here are the basics of it:

    1 – Floor Tiles Will Be Craftable. Tailors will create carpets. Tinkers will create stone tiles, and Carpenters will create wooden floors. In order for this feature to function as a gold sink, players will be required to purchase expensive components to use to craft the items. Because of this, the ability to craft floor tiles will not be based on a skill check. Instead, it will just require certain minimum skill levels and have a 100% success rate at or above the required skill.

    2 – When crafted, floor tiles won’t exist as movable objects. Instead, they will exist virtually in a special container with its own interface. To place a floor tile, the player will double-click the container and get a menu of the tiles in it. The player selects one, and the tile drops to the floor at the player’s feet. It will not highlight – it will behave more like a static object rather than a dynamic one. Floor tiles will not need to be locked down (in fact, they may refuse to be locked down). The floor tile container will include detailed instructions. Once placed, a floor tile can be retrieved back into its original container within 1/2 hour. Pieces that have different facings will be able to be rotated, so it won’t be necessary to get one of each corner piece of a fringed rug. You’ll just need 4 corner pieces. Once a floor tile has been in place for 1/2 hour, it becomes permanent. The container will also have features to make it easy to see its contents in a secure trade window or on a vendor.

    3 – Floor Tiles Will Have Special Decay Rules. The idea here is to experiment somewhat with the concept of a recurring gold sink and a continuing market for player crafters. The basic idea is that carpets will decay after 30 real-life days, but will be the cheapest to create. Wood tiles will decay in 60 real-life days, and be more expensive than carpets to create. Stone floor tiles will decay in 90 real days, but be the most expensive to create. The hope is that players will feel it is worth the gold to replace their custom flooring every so often, creating a continuous demand for new floor tiles. This means that the market for this player-crafted item should never dry up, and since the components are fairly pricey it should act as a continuous small drain by which gold coin can leave the game’s economy.

    I am interested in any feedback y’all may have, good or bad.

    And further down on that page:

    Vex –
    Unfortunately, I’ll be limited to just the floor tiles redesign and reimplementation for the immediate future. House decoration is an important aspect of the game and we do want to add more options, eventually. But for now all I can say is that we’ll keep ideas like the bearskin rugs, etc. in mind for a time down the road.

    Vex –
    We (the design team) actually disagree with the idea of taxing houses, on the principle that it would be taking something away from the game without giving anything back. It’s not good to “nerf”; it’s much better to modify and enhance. So, it’s not likely that we’ll nerf housing by implementing property taxes, but we are not averse to attaching ongoing maintenance to new optional enhancements like custom flooring.

    Vex –
    Considering the huge variety of floor tiles available (240 or so), and the fact that many people will likely prefer to construct floors piecemeal (in order to make mosaics and oddly shaped rugs), I think it would be in the crafter’s best interest to make the sale before actually creating the flooring.

    I will make sure to include a way in the interface to view samples of all floor tiles in a menu and unambiguously identify each of them. This will make it much easier for the buyer and the seller to communicate. I expect some crafters may try to sell pre-made floor packages on their vendors, but for something like this the personal one-on-one touch seems to be a necessity.

    Obviously, I will also make certain that the Factions price adjustment feature won’t affect the price of the components. I’d also like to make the price of the flooring components absolutely fixed and unaffected by the normal price adjustments that NPC shopkeepers apply as their stock diminishes. This way, buyers will know exactly what it costs a crafter to create flooring. Then, it’s up to the crafter to make a sale and a profit on a level playing field.

    Vex –
    Regarding cost, the idea is that the components will be less expensive than the previous in-testing prices for the tiles. I think a good initial target price might be 1,000 gp per month per tile, for the components. This means that a 5x5 reflooring of a small house would cost 25K per real month to maintain. 25K isn’t a lot of money at all, these days. It will be interesting to see what prices crafters would charge. The floor tiles are supposed to be big-ticket status symbols. Cool decorations that take a little extra effort to maintain. I don’t think that price is too expensive or too cheap, especially considering the floor tiles wouldn’t take lockdown slots.

    The idea of making them repairable is an interesting one, worthy of exploration. I personally enjoy redecorating my own villa every so often; it gets boring with the same look every day for months on end. If this idea were implemented, I would want crafters to do the repair rather than the owner; otherwise the whole idea of continuous demand for the crafter’s services is shot. Unfortunately, there is currently no good way to securely trade for services. Considering the number of blacksmith repair scam calls our GMs get, I would be extremely hesitant to add another crafter-performed service to the game. It’s much better right now to deal strictly with goods.

    Regarding having to move other items to lay carpet, the idea was that the tile would move to the floor at the player’s feet, requiring only that the player be able to stand in the spot where the floor tile is to go. It is probably a better idea to just use the targeting cursor.

    It may be possible to allow the floor tiles to be floated using the decoration tool – some of them would make good shelves, for instance. The big thing is making sure they only exist inside houses.
     
  17. Bara

    Bara Guest

    That is interesting information, and more than I expected.

    I just think that the game has been going on for a very long time, and this is something that we have wanted for ages. Has there ever been a better time to implement something like this? SA is about to come out and it's a prime oppurtunity to implement some of these brilliant old ideas. In the long run, who knows how long the game will even be going? Might as well bust out some big guns to herald in the release of SA!

    I know this is something that would excite the players and give all of us something fun and new to do with our housing.
     
  18. Gheed

    Gheed Certifiable
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    Those are some good finds. I barely remeber the idea from so long ago. I didn't care much for idea that they would decay or require some sort of maintenance fee. But I remeber being pretty excited about it.

    Why couldn't goza code be used for something like this? Seems like it would fit like a glove. Just replace the deed art with the new floor tile art, double click and target your location to place the tile.

    While your at it throw the gardeners some grass seed and let them grow some grass tiles.
     
  19. This has been Dermott's baby since...1999?

    He put a huge amount of work into it. Tons!
     
  20. Lore Master

    Lore Master Guest

    Great idea i heard we might be getting flying carpets too one day perhaps some flying carpets can be craftable in different colors and designs.
     
  21. Ni-

    Ni- Guest

    Wasn't this craftable/place-able tile idea before custom houses? I think craftable rug pieces in the form of single tile goza mats would be nice.

    I'd like to see something similar to this. Each rug type would have 14+ different pieces: 4 straight sides, 4 outside corners(to form squares), 4 inside corners (to form the inside crook of an "L" shaped carpet), and at least 2 different looking 'middle' pieces (an ornate square with a design and a blank square the basic color of the carpet). Each rug piece would be craftable and placa-able separately.
     
  22. Spree

    Spree Babbling Loonie
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    I like to see Rug containers. I can sweep all my junk under a rug in Real life i want to do it in uo too.

    Ps I'd like to put stuff under the bed too.
     
  23. Fink

    Fink Guest

    Maybe using special textiles dropped by efreeti? And recipes for craftable fez hats, too.
     
  24. JC the Builder

    JC the Builder Crazed Zealot
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    The first stage was the developers planned to sell custom floor/rug tiles on vendors. This got scrapped because players wanted them to be craftable. Plus there was the whole building bridges over water/mountains/etc thing.

    They went back to the drawing board saying they would make it craftable. But then they obviously decided to 1up the entire thing and create house customization. Rugs were obviously absent and have not been mentioned since.

    The whole issue with crafting custom rugs is no one wants to have a bunch of highlighting rug tiles in their house. This was also a complaint about buying custom floor tiles. The only clean and easy way to add rugs would probably be an addition to the house customization menu. I don't think it would be very convenient to have to deal with dozens of rug deeds to make a good size rug. If you make an 8x8 rug, that is 64 deeds you have to deal with.
     
  25. Xevious

    Xevious Guest

    Not sure how easy it would be, but why not sell housing tiles? They already have a check to see if you can use tiles based on what expansions you're registered for, shouldn't be too hard to add an account based list of other tiles you're allowed to use. Or, you could make the tiles available to all but maybe charge more for certain tiles than others when you commit. This might be more difficult to code though.
     
  26. Hemisphere

    Hemisphere Always Present
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    Not particularly inconvenient though. People manage to place several thousand goza mats just fine.. and it makes the end result that much more impressive.
     
  27. Crysta

    Crysta Babbling Loonie
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    From what I remember from when they were in testing, they were movable expensive tiles they were planning on putting some sort of decay on eventually (somewhere around a month or so, for a decent gold sink), but people realized rather quickly a way to drop them outside of houses and use them to build staircases to break into ones they were locked out of, and the decay system was proving near impossible to implement properly, so they held back on it. Anyway, the idea became the initial step of customizable houses and was dropped, with promises that carpet tiles would eventually be added to the customization menu. Obviously it never happened.

    The way the game system is now though, it should be entirely possible to do it as originally planned. We have decay limits for specific items (timed keys are the precedent here), and it might be possible to retool the "NO DROP" item property to make a seconday version of it for the floor tiles where the property disappears while inside of a house. Would have to put in code for the tiles to be destroyed if put into a container that couldn't hold them or such tho, rather than fall to the ground.. maybe destroyed if they touch the ground like some quest items would work (obviously only while outside of a house). Add a context menu option to make them static/nonstatic (again, in houses) so lockdowns don't get used up and you're good.