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Crafter template problems. Suggestions?

Discussion in 'UO Europa' started by Scenic Nevins, Mar 6, 2011.

  1. Scenic Nevins

    Scenic Nevins Journeyman
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    Hello!

    As I have now moved Scenic Nevins to Atlantic to make room for a new crafter, I have run into a mess of templates, which I now really can't decide between and could surely need some advice from some of the wise and experienced players we know we have here :thumbup1:

    My reason for this is basicly the bonuses various skills gives to other, like for instance: Focus and imbue to mysticism, arms lore to fletching/tailor/blacksmith, tinker to carpentry, and so forth.

    The skills I currently have are:

    Blacksmithing 120
    Tailor 120
    Armslore 100
    Carpentry 100
    Musicianship 100
    Tinker 100
    Mining 100
    Magery 100
    Alchemy 100
    Fletching 100
    Necromancy 100
    Inscription 100

    What I am in the process of making:

    Imbuing 120
    Mysticism 120


    For this to work on templates, I am thinking like the following, to make characters both practical and fun:

    #1

    Blacksmithing 120
    Arms lore 100
    Carpentry 100
    Musicianship 100
    Tinker 100
    Mining 100
    Fletching 100

    And this character uses jewelry to be able to recall. (+33 tot)

    #2

    Magery 110
    Alchemy 100
    Necromancy 120
    Inscription 100
    Arms lore 100
    Tailor 120
    Poisoning 100

    This character also uses magery jewelry, to get magery as high as I can (+30 tot), relying on mr items for regeneration. I only scribe for own use so I don't really use it all that much.

    #3

    Imbuing 120
    Magery 120
    Mysticism 120
    Focus 120
    Evaluating intelligence 120
    Resist 120

    Would be fun to do wrestling on this last, but as I see it this template works best to make the character most usable. Or not? I could do 100 Inscription, wrestling or 120 spirit speak instead of resist?
    This character is a gargoyle also btw.
    This way I'm thinking the character can be used for either pvm or pvp, as I don't really have a real mage atm on my open account.





    What do you guys think? Ther's so many variations possible, and I can't really decide on which way to go. Specially since I have been away for so long, and most things ingame are new to me.
    Any input would be apretiated.


    -Roy
     
  2. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    My Europa crafters evolved as the skills were brought in, so not really logical or relevant, but my Siege templates may be of help.

    Molly Fyde is Elf
    Tailor 120
    Blacksmith 120
    mining 100
    armslore 100
    bowcraft 100
    carpentry 100
    Magery 29
    Tinker 51

    For instruments I add ring & bracelet (30 music) Song Woven Mantle (10 music) and hold singing axe (5 music)
    For pentagram I add ring and bracelet (30 magery) Treatise on Alchemy (5 magery) and hold Tome of Lost Knowledge (15 magery)

    Lumberjack skill is stoned - I wish there were 2 chars per account on Siege! :D

    Dee Lishus is Gargoyle
    Imbuing 120.0
    Alchemy 100.0
    Armslore 100.0
    Cooking 100.0
    Inscription 100.0
    Poisoning 100.0
    Tinkering 100.0
     
  3. Scenic Nevins

    Scenic Nevins Journeyman
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    Thats kind of my problem to. I just added the skills as I went, and had to make a 2nd crafter to be able to have all the skills. Now when the 3rd wore forced to come on, I really wish I could just have them all on the same old fun playing blacksmith :lol:
    And ther's to many skills that need arms lore really to have it all on one character.

    Siege is fun that way to be honest. Kindof forces you to rely on others, creating a more stable market.
    I do a tamer on siege, the old style.

    Didn't actually think about music bonus items. But to me it's just to much of a boggle really. I kind of used to do that with my tamer. Droped he's skill to be more "multi-capable", but jewel up every time I had to stable or use different pets just gets annoying in the long run =)
    But will 45 musicianship be enough? Maby it's worth dropping?

    I would really love to have cooking to tho..
    Have it stoned, but nowhere to put it :mf_prop:

    When are they gonna give us the next character slot! :D
     
  4. Silverbird

    Silverbird Slightly Crazed
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    Actually I am planning a re-doing of my (favourite) chars. For the main crafter, im am expecting to include 2 soulstones for skill swapping. :/

    1. All-in-one-crafter:
    - 120 blacksmith
    - 120 tailor
    - 100 carpentry
    - 100 bowcraft
    - 100 tinkering
    - 100 armslore
    - 80 splitted for magery and music (45 music is needed for instruments and minimum from items will be 30 on jewelry and +5 from a singing axe, swapping those items when instruments are needed is not that much work)
    - 120 imbuing to swap into for tailoring or blacksmith (That would allow max enhancing chances with the imbuing/enhancement racial gargoyle bonus and the crafting of soulforges which needs imbuing + carpentry.)

    2. Miner-lumberjack for resource collecting (including ore elemental hunting)

    3. Mage with fishing, inscription, alchemy and cooking

    What I would lack with this set up is:
    - glassblowing with arms lore bonus
    - scribing necro and mystic spellbooks with stats
    - smelting items with my smith (which is after the training only of lesser interests, especially now while unravelling beats re-smelting in usefullness)
     
  5. Scenic Nevins

    Scenic Nevins Journeyman
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    But won't you need mining to be able to work with high material on a blacksmith, or to increase the amount of melted ingots when making stuff or something like that?
     
  6. Serafi

    Serafi Babbling Loonie
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    I have spread out the skills over 5 characters. Inscription is of course on the mage, alchemy on my dedicated gardener. An imbuer with tailoring, blacksmithing and fletching, the main crafter with carpentry, tinkering, blacksmithing, tailoring, mining and armslore. Not really optimal, but it gives room to combine them with weapon skills.
     
  7. Chap

    Chap Babbling Loonie
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    Im sure Cailleach can come up with a few creative ones :D
     
  8. Cailleach

    Cailleach Certifiable
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    Indeed. I just don't think you're going to like any of them :lick:
     
  9. Silverbird

    Silverbird Slightly Crazed
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    Only reason to have mining on a smith is to smelt 'unwanted' items. This occurs:
    - during your training phase when smelting is way more profitable than selling (just transfer mining over to your miner after you have trained your smith)
    - smelting non-except items, when you need to fill an except bod. (But with 120 blacksmith, a decent talisman/+25% except chance and a +15 ash you can create every bod item except)
    - smelting items with unwanted stats from runics (But nowadays it makes more sense to unravel those items for residue or essence.)
    Smelting items is an option form blacksmith tools but you actually dont need to have blacksmith skill for it. Mining alone works for that. So you basicly could swap your chars for smelting unwanted items. That also solves the problem of gargoyles getting bonusses to enhancing and imbuing but they cannot wear mining gloves.

    (RP'ing a smith is something different. I always would choose mining for a rp smith. *g*)
     
  10. Scenic Nevins

    Scenic Nevins Journeyman
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    Aha, that really makes sligtly easier, and gives a little more room.
    Honestly...I hate bods :p Every time I do one, I feel a dark shadow coming over me.... Shame its one of the things one kinda "must" do these days =)



    Go on, maby a wicked suggestion can throw me in the right direction :D
     
  11. Cailleach

    Cailleach Certifiable
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    Sorry sweetie, did you think I meant crafter templates? Nooooo, I was referring to smart alec posts :p
     
  12. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    45 music is enough to make all instruments. I make and sell them on Siege. :)
    7 characters is not enough? :D
     
  13. Scenic Nevins

    Scenic Nevins Journeyman
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    Aha! :p Well, throw a few ideas out, and see what he's remarks may be :D


    I have to start resetting my brain now..to prepare for music drop. Seriosly, I have real problems even thinking about dropping an already gm skill :p
    Even tho music is the one that you can go from 30 to gm in just a couple of hours. An it also will make a neat template look....like it's unfinished and unorganized... (Yes I have a system on template, where they all have to be maxed, in the right order etc :p )
    One of the curses of getting old I guess :p

    But that way I can make them for instance:

    --------------------
    #1

    Blacksmithing 120
    Tailoring 120
    Arms lore 100
    Carpentry 100
    Musicianship 80
    Tinker 100
    Fletching 100

    #2

    Magery 110
    Alchemy 100
    Necromancy 120
    Inscription 100
    Poisoning 100
    Resist 100
    Evalint 120

    To make crafter 2 more uni-playable perhaps?...

    --------------------


    And, yes..I need atleast 3-4 more character slots =) I refuse to pay for more accounts at the moment... Honestly I don't think it's worth it. Reset to pre patch 16, and I'll open all of them.



    And Serafi....I would like to hear which templates you are running really.. cos I cant find any skills on my dexxers to drop for a crafter's one. =)