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[Imbuing] Creating 6 mod woodland armor

Discussion in 'UO Craftsman' started by Khoga, Aug 8, 2011.

  1. Khoga

    Khoga Guest

    Hey everyone,

    I just began the planning process of making some of this armor and I have a question for all of you that have been through it. I see people using the forging tools for 100% enhance chance. My question is if I want to attempt to go through this process w/o using the tool can I do the following...

    Create woodland with regular wood with the resists I want
    Imbue 1% of each stat that I want
    then imbue up the original stats

    I figure this way I am only wasting 1 relic and 2 PoF on breaks and undesired heartwood mods. I would preserve my 5 imbues with the low values until i got the enhance stat i wanted.

    Does this work? Or do I have to go all the way and just take a bigger risk w/o forging tools?
  2. 5% Luck

    5% Luck Guest

    Whats going to happen is once you enhance the extra mod on the piece, the imbuing table will count that not only as a mod but also as a "weight. Meaning you will see your spear weight points disappear! You are going to have to accept the piece causalities while making a suit like this.
  3. thesplatter

    thesplatter Guest

    if you want to enhance it you have to imbue it to all you want and after that you enhace it.
    pof it to what you like
    imbue it complete
    than at last enhance it.
    when you have noch tool it will brake in most of times :-( and that cost you much gold.
  4. Khoga

    Khoga Guest

    ok, thank you - I may put this off alittle bit longer until i can afford ~30 charges.
  5. Lorax_Pacific

    Lorax_Pacific Lore Master
    Stratics Veteran

    Sep 1, 2006
    Likes Received:
    Expect about 10-12% success or so. It depends on the imbued and enhanced properties/resistance intensities.

  6. RawHeadRex

    RawHeadRex Slightly Crazed
    Stratics Veteran

    Jan 6, 2010
    Likes Received:
    Considering the cost and potential losses... I'm getting some forged tools. 10-12 success rate is ... wait for it ...

    ABYSMAL :danceb: