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[Discussion] Creating a Helpful Rares Guide

Discussion in 'UO Rares Collector' started by Nails Warstein, Jul 8, 2008.

  1. Nails Warstein

    Nails Warstein Rares Festival Silent Auctioneer
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    Please read the instructions at the bottom to participate. Thank you!

    Over the years, I have tried hard to determine the value of rare items in terms of gold. Since the price of gold fluctuates so much this scale could be adjusted to fit the currency conversion. Hope this helps "NEW" players price their items for about the right price. Hope it also helps "New" players buy wisely. I understand completely that the market determines price for anything, so these values are NOT arbitrary.

    Rarity Scale – determining rarity on a scale 1 – 10 for collectible items.

    Rarity Level 10 – Worth could be valued at 500 million gold and beyond
    Rarity Level 9 – Worth Approximately 350 – 500 million gold
    Rarity Level 8 – Worth Approximately 200 – 350 million gold
    Rarity Level 7 - Worth Approximately 100 – 200 million gold
    Rarity Level 6 – Worth approximately 50 – 100 million gold
    Rarity Level 5 – Worth Approximately 25 – 50 million gold
    Rarity Level 4 – Worth Approximately 15 – 25 million gold
    Rarity Level 3 – Worth Approximately 5 – 15 million gold
    Rarity Level 2 – Worth Approximately 1 – 5 million gold
    Rarity Level 1 – Worth is valued under one million gold

    Unique – Automatically receives a value of 6
    Very Rare – Automatically receives a value of 5
    Rare – Automatically receives a value of 4
    Uncommon – Automatically receives a value of 3
    Common – Automatically receives a value of 2
    Spawning – Automatically receives a value of 1

    Color – Unique color add 1
    Duped – subtract 2 for any item that has been duplicated many times
    Graphic/Animated – Unique Graphic and/or Animated add 1 only even if it has both
    Nerfed – subtract 2 for any item that UO made similar items of
    Size/Name – Large Size and/or Cool Title add 1 only even if it has both
    Useful – Useful items you can wear receive 1
    Wearable – add +1 for all wearable rare items.

    Example – Vine Cord Sandals were originally unique so a value of 6 and they could be worn so you add 2, and 1 more for color and 1 for usefulness equals 10. Unfortunately they were duped and lost 2 points equals 8.

    Example – Royal Britannia Guard sash is common so equals 1, it is wearable add 1, and the Europa Gold/Catskills White/Oceania Purple add 1 more point for them. Normal royal guard sashes are a nice to have so it receives a rarity level of 2. The nice colored sashes are level 3 and could fetch as high as 5 - 15 million gold.

    The goal here is to help me create a good system to determine the value of rare items. Please attempt to use this scale according to the current guidelines to make good or bad examples. Then please add a helpful suggestion that will assist players buying desireable collectible rare items. Thank you for your participation!
     
  2. Kaj

    Kaj Lore Keeper
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    I actually think this is a good guide. I've tested it on some rares and it works (of course there will always be exceptions):
    2 story statue:
    Very Rare – Automatically receives a value of 5
    Graphic – Unique graphic add 1
    Size – Large items receive an additional point

    Rank 7:
    Rarity Level 7 - Worth Approximately 100 – 200 million gold

    Which is 100% accurate.

    Kudos and thanks, Nails :).
     
  3. Manticore

    Manticore Babbling Loonie
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    It might take some time to get use to but I think it's kinda neat.

    Thank you for thinking of this. Wish the High Council thoght of it.
     
  4. Esmeralda

    Esmeralda Sage
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    Aye, quite a nice idea, and helps those who don´t have that much clue about rares pricing! *points at herself and laughs*
     
  5. Nine Dark Moons

    Nine Dark Moons Certifiable
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    i like it! thanks Nails, great idea!
     
  6. feath

    feath Guest

    i like this a lot. thanks for all the hard work you put into it!
     
  7. Restless

    Restless Certifiable
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    seems cool... only question i have is the purpose of the "spawning" segment becuz i heard that anything that still spawns is not considered rare by this forum's standards.
     
  8. Nails Warstein

    Nails Warstein Rares Festival Silent Auctioneer
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    Good question. In game artifacts, anniversary & holiday gifts, and anything when they first come out, like the white stuffies are often potentially desirable for their soon to be rare quality.
     
  9. Alcestis

    Alcestis Seasoned Veteran
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    Actually the example Kaj gave doesn't work out, as the statues have been duped so that'd be minus 2 making it a 5 : 25-50m.

    SHould maybe make it:

    recent dupe ppl still remember minus 2 and dupe nobody cares about anymore status quo ;)
     
  10. Vahne

    Vahne Guest

    This definitely seems like a good system overall. My only question is...what would determine the difference of very rare, rare, and uncommon? That is certainly open to interpretation I would think. and how strict would unique mean? 1? 2-3? I understand that this is intended as a somewhat open ended system, though that's just a few points I had.
     
  11. Kaj

    Kaj Lore Keeper
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    Not all the statues have been duped (at least to my knowledge). There are 4 different types (not counting the red ones).
    Also it says 'duplicated many times', I think that would apply for items seen for sale a lot. The statues aren't seen for sale daily (unlike vine cord before they were deleted and certain shrouds).
     
  12. Restless

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    i think if the item is animated it should get another point added to it also... like fire rubble, wind spirit, dark crystal shard, etc....
     
  13. Moslar

    Moslar Adventurer
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    Nails, this is awesome for people to get a general idea on price. There will be value difference in the end, for example, It would be close to some of my items but I do know what I exactly payed for them and do not plan on losing much per item. In fact because of aging like wine, I may expect 5-10 more mil per item. Great job for those looking to buy though, awesome work.
     
  14. Its a good idea but the level of duping destroy any formula.

    You need a formula based on numbers that exist.

    There is no way to do that.

    Plus you are basing it on gold.
    Its one thing to rate it on rarity to give and idea.
    Its another think to equate it to gold.

    Duped gold. Devalues gold. Removal of gold increases gold value. You know what I mean.

    I would stick to trying to create a rating.

    Now keep in mind. If I go through the statue building quest and get a unique named statue based on my characture that should be worth 100's millions.

    Its not. But only 1 exists.

    Good luck. It a monumentous task your taking on.
     
  15. I've tried it with a few items. Its a great guide as it is. As always though there are exceptions but there are ways around that.

    What I'd really like to see though is a library of rares. With images and details (year, lore, other info) for each item. Can be put together by the community like a wiki. Just have each added item appropriately placed.
     
  16. Moby Grape

    Moby Grape Guest

    In deed, this is probably one of the best pricing guides seen to date.

    Add to sticky lists of event rares and server births, would make an excellent base to work from.

    This is a pricing guide, nothing set in stone, ask or take what price you want!

    Great Job!
     
  17. Nails Warstein

    Nails Warstein Rares Festival Silent Auctioneer
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    Good idea
     
  18. Nails Warstein

    Nails Warstein Rares Festival Silent Auctioneer
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    I amended these rules per this thread's advice, and thank you very much for the great feedback! Hope it makes a little difference in your trade decisions.

    :thumbup: