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Creating pvp mage. A few questions Please

Discussion in 'UO Spellcaster' started by jtw1984, Nov 23, 2008.

  1. jtw1984

    jtw1984 Seasoned Veteran
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    Thanks for any help!

    1.) At 120 Wrestling (no tactics or anything) will I be able to cast spells while fighting a fencer at 120? If he hits me will my spell still fizzle? how do you determine what wrestling needs to be at to not fizzle?

    2.) How modern is an archer/mage? Is it worth it? Or is it better to use inscription?

    3.) How well do nox mages work now and days? I would assume for champ spawns they come in handy right? To throw up poison fields?

    4.) Do the pixies people summon through spellweaving still have the karma attached to them? If I'm red can i use this?

    I think thats all for now. lol Thanks for the help.
     
  2. Hex_Europa

    Hex_Europa Sage
    Stratics Veteran Stratics Legend

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    1) The more Wrestling skill you have the lesser the chance of getting hit. If you want to PVP you also want some decent DCI on your character.

    Pay a visit to this page http://uo.stratics.com/content/arms-armor/combat.php#hitchance

    If you have protection cast on yourself you will be able to cast without disruption however it will be considerably slower.

    2) Archer mage has more disadvantages than advantages at this current moment in time so spend your skill points elsewhere.

    3) Nox mages do still and always will stand up well in both PVM & PVP if they are played tactfully :eek:)

    4) Simply use Summon Fiend spell (Same properties)
     
  3. jtw1984

    jtw1984 Seasoned Veteran
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    Thank you for that quick reply!!!!!!!
     
  4. jtw1984

    jtw1984 Seasoned Veteran
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    Alright I have an idea ready to go. I only have a 710 skill cap.

    Magery 120
    EI - 120
    Meditation - 100
    Poisoning - 100
    Inscription - 100
    resist Spells - 120
    Wrestling - 120

    I know its going to take a lot of jewels and mods to make all these points fit, but after some researching I believe i can do it.

    If anyone has any tips or suggestions please let me know. Thanks! I was going for the 40 spell weaving, but am unsure if I can fit that in. I'll just be human and go with the JOAT.
     
  5. Chaosy

    Chaosy Guest

    1) Standing toe to toe with any dexer is not advisable. You can get spells off but you're going to get fizzled a lot. Of course, given no choice, with enough DCI you should be able to kill a straight fencer unless they get 3 straight lucky AI's in.

    2) Archer mages are great for PvM, but for PvP I wouldn't recommend it.

    3) Nox mages are one of my favorite templates, but most people carry around a lot of greater cure potions these days rendering your 1v1 poisoning ability useless. They are, however, invaluable on the field due to the ability to cast DP fields. If you can manage to have the other person burn through all their potions, they're pretty much dead meat.

    4) You can use summon fey as a red I believe, but summon fiend is essentially the same thing. I just like pixies better!

    As for your template, it looks good, however I would recommend you drop poisoning to 80. If you have 200 skill points combined between magery (120) and poisoning (80), you will be able to cast deadly poison. Having anything beyond 80 is pretty pointless, not to mention a pain to train up. I could see the justification in having GM poisoning if you were a fencer mage to be able to lethal poison everytime with the infectious strike special, but even then 80 is more than adequate. Spellweaving is nice, but at 40 skill you're not going to succeed in casting pixies very often. With JOAT weaving, you already have attunement and gift of renewal which are invaluable in a fight, not to mention a decent chance of casting thunderstorm.
     
  6. Arch Magus

    Arch Magus Guest

    I recommend a Necro Mage using a Mage weapon.
    Staff of the Magi works perfect. Basically run him as a curse/debuff mage, and try to bring your DCI up to 40+.

    Nox mages do work well, but you will have a tough time bringing down most pvp'ers. They are great for spawns however with a good group.:scholar:

    All in all, a necro mage is more versatile and greatly more destructive than a pure nox mage. Excellent for group and solo pvp.
    There's only a couple specialized templates that I have trouble with, and i'm still working on those, hehe.
     
  7. Lynk

    Lynk Grand Poobah
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    Here is my fav template for going solo.

    120 magery
    120 eval
    120 resist
    100 scribe
    80 poison
    80 med
    60 necro
    40 spirit

    Use a mage weapon.. these guys all say staff of magi but I recommend a 1 hander so you can chug.

    Evil omen/poison will cast level 5 poison if you are within 2 tiles. The low necro/spirit is enough to corpse, blood oath, pain spike, and evil omen without ever fizzling.

    And you get the 100 scribe. Exp/fs/eo/painspike does an awful lot of damage with scribe on there.

    If you are going to fight with a large group, take spawns, work spawns, bust grinders, etc full necro is the way to go.

    20 mage
    20 eval
    20 resist
    20 med
    20 necro
    20 spirit

    If you have like 3 friends you fight with and you fight outnumbered against predominantly archers I would recommend the template below. It truly is a tank and I rarely die with faction bandies/enchanted apples. Even with 2 or 3 archers trying to run me down. Keep in mind this also relies on the mage weapon suit. Your damage output is a little low for 1 v 1 fighting, but if you have 2 other people and you all coordinate your spells on one target at the same time the damage output is plenty high.

    20 mage
    20 eval
    20 resist
    20 parry
    20 bushido
    50 Wep Skill (whatever wep skill your mage wep is so you can cast evasion)
    70 Meditation

    (make sure you hit at least 80 dex with items) 35% chance to parry with just the wep. 73% chance to parry a spell or melee hit when evade is casted. Faction bandies go pretty quick.. 10 sec apple timer, confidence, evasion, pots.. just a tank.