I've been thinking about this for a while, on how to get more people together and present new content without a huge amount of developer time. And to address some of the issues with low-populated shards. This idea is mostly for PvP, which I don't do unless I have to because my pings times hover around 200ms. I still would try this server though. Cross-Shard PvP Server Create a server/shard that anyone could transfer to. The server ruleset would be similar to Siege in that only one character per account could transfer, and the only non-PvP area is the single safe town of Brit. All transfers would take you there. OH, and Reds could transfer also, without penalties. Cost to transfer would be fairly high, something like 1 million gold, 5 golden skulls or 5 skulls of greed/pain (give them some value). And access to the PvP server would be time limited, say 10 hours a week. The limit would be to keep the other shards from being completely empty. When you transfer to the PvP shard, you get a token with a timer. Once that timer runs out, you transfer back to your home shard in a "safe non-gank" area... so people can't sit at the spot to gank transferees. Home shard transfers are free. You can stay in the PvP shard for 10 straight hours, or transfer back to your home shard and back to the PvP shard until the weekly timer was used up. But each transfer to the PvP shard would cost once again.... or not. Not sure about this one. Each character would have an home shard label when moused over, and kill die ratio. You would gain and lose fame/karma/noto like home shards, and could even turn red. OH, reds could turn blue by killing enough other reds... but can't think of how to keep from exploiting this. Need more ideas here. No stat/skill penalties for dying. Looting and stealing? Not sure if this should be allowed and how it should work if they were. Once on the PvP shard, you would have a choice of 3 gates: NPC equipment Only PvP; Open PvP; Factions. Open PvP is easy, just like Yew Gate in Felucca. The problem Factions would be how to make sure the numbers were balanced. The NPC equipment only PvP would allow equipment only purchased from the PvP server vendors... meaning no arties, no LRC or LMC, no super-duper uber weapons, just player skill. The gates would take you to a safe area with a large guard zone that would keep you from getting insta-ganked, and the safe area would have large open exits to the PvP area. Okay... I need some coffee. Any ideas or input? Would this work or was it bad mooshu pork I had last night?