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Custom weapon specials.

Discussion in 'UHall' started by Uvtha, Aug 12, 2014.

  1. Uvtha

    Uvtha Grand Poobah
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    Pros and cons here?

    Now that weapon damage is balanced, I don't know that this isn't the next logical step in fighting useless weapon syndrome.

    I think it could add a new element of strategy. Crushing blow for example suddenly becomes attractive when I can pair it with Armor Ignore, on the offensive side, (a combo that only currently exists on the broardsword which doesn't get the stam drain bonus of CB making CB a petty much 100% useless special when paired with AI) or feint on the defensive side.

    Even if you limited the choices, and just allowed each weapon 3 primary and 3 secondary, to pick from when crafting, you could still get a little more diversity.

    There are just a lot of weapons I'd like to use, just because I think the are cool, or fit my character idea or whatever, but are simply not worth using.

    Thoughts?
     
  2. Ender

    Ender Crazed Zealot
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    I would fully support this.
     
  3. Warpig Inc

    Warpig Inc Babbling Loonie
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    Characters get 30HP for every skill they are hold at a natural pure 120 skill level. No gear help. Must be a 120 pure skills. Few characters with an extra 150HP and we can see some epic fights again that will last longer then a Viagra TV spot.

    There was a like topic covering the same stuff a while ago. Someone mentioned a new 3rd weapon special sets. Some heavy skill and virtue driven abilities. One I liked the most was bashing weapons in the hand of combat smiths again making armor scarce.

    I also like the morphling rust monster random spawning where ever to tear up on the durability of our gear.
     
    #3 Warpig Inc, Aug 12, 2014
    Last edited: Aug 13, 2014
  4. Uvtha

    Uvtha Grand Poobah
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    Are there any dangers you can think of? Like maybe double strike on a Lance could be too dangerous pvp wise? On the plus side... people would be using a LANCE! Just imagine that...
     
  5. Uvtha

    Uvtha Grand Poobah
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    So (ignoring the lack of thematic sense)... god mode basically? With 120 in 6 skills plus str hp, that would be upwards of 300 health. You would only ever die if you were a complete idiot. Soloing bosses would be a sinch. People can already solo anything with 150 hps.

    Think about it.
     
  6. Ender

    Ender Crazed Zealot
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    I'd also be down with this, although not 30HP. 5 to 10 per 120 skill maybe. Would help out non-pet tanks in PvM a ton.

    Possibly. I don't know the stats on a lance or the damage cap for weapon damage if there is one. That would mostly be solved by having a limited selection I guess?
     
  7. Uvtha

    Uvtha Grand Poobah
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    Lance is the highest damage non ranged weapon, so that was my thought. Is the 35 damage cap just for AI or is it universal?
     
  8. CovenantX

    CovenantX Babbling Loonie
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    35 damage AI cap is universal to all weapons in pvp.

    the OP might be onto something... maybe a weapon refinement system (OH NO, I probably shouldn't have said that !), being able to choose your weapon specials somehow could be interesting.
     
  9. Uvtha

    Uvtha Grand Poobah
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    Hah... each special gets a unique "upgrade" type with specific weapon designations! Only like 800 new unstackable items! You're a genius! :D
     
  10. weins201

    weins201 Certifiable
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    Need to make sure that stupid combos are not allowed, para / bleed - poison / DS and any other combo that would lead to an unbalance. Which is of course what you are looking for but not intended. In no way should a Dagger be able to dismount, and a Staff should not be able to poison etc.

    So basically this is a lame idea and would cause to many issues.

    Keep thinking though if it had ALOT of constraints then possibly but not just a random pick a special :-(
     
  11. Uvtha

    Uvtha Grand Poobah
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    I understand that some things wouldn't make sense thematically. On the other hand... daggers can't armor ignore, nor can crooks dismount some one.

    Like I said maybe its better for every weapon to have a smaller pool than "all" specials, with much more potential coverage for the "useful" specials.
     
  12. icm420

    icm420 Seasoned Veteran
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    out of all these weapon fixes I still see macing not getting much love.. bring back macing blowing up armor. It will make imbued stuff not last "forever"
     
  13. Uvtha

    Uvtha Grand Poobah
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    I liked the idea of crushing blow having stamina drain, but of course, in most situations CB does either nothing at all (wep slower than 3.5) or ONLY 10 stamina leech (as everyone is already at the damage increase cap), which simply isn't even in the same galaxy as AI, especially if you are solo.

    I'd love to see CB have stamina leech no matter what the weight, but maybe more with heavier weapons, but instead of the generally always useless 50% damage boost, have it drop monster resists like armor pierce, so it would at least be useful for group play.
     
  14. Uvtha

    Uvtha Grand Poobah
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    Para and bleed/poison would be counter productive wouldn't it? Any damage breaks para does it not?
     
  15. Warpig Inc

    Warpig Inc Babbling Loonie
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    Did

    There is no fix for soloing critters in PVM. So yes you are correct that this HP bump will do nothing for creature hunting. Call it the 3rd nut factor, Ta Da "I'm a freak" Any new caps or skill nerfs would just ruin PVP more.
    Dragon, the other white meat is not why I brought it up.

    PVP. Think about it.
     
  16. SDA1A

    SDA1A Journeyman
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    Great topic, I think would be nice with limitations. On a side note, a better choice of weapon switching in CC would be nice also.
     
    Uvtha likes this.
  17. Uvtha

    Uvtha Grand Poobah
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    a) You can't just say "you cant fix pvm". Pvm is not horrible right now, but if everyon had 300 hps it would be, as there would be zero risk. Do nothing? It would ruin it.

    b) At 300 health all of pvp would have to be redesigned (and thus the whole game) or fights would simply NEVER end. As it is you can have pretty long fights, give people a more than double life buffer... It will be impossible to kill anyone without a gank squad.

    I'm sorry, its a terrible idea.
     
  18. weins201

    weins201 Certifiable
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    yeah poison breaks para but I don't think a bleed doesn :-( but you got my drift some pairs would / should not be allowed to work :)
     
  19. Warpig Inc

    Warpig Inc Babbling Loonie
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    a) Zero Risk ............ Great name for a butt sniffing GD tamer. Ya making stronger weapons and piling on more abilities and skill buffs was never the drive to have creatures with 30k HP. Forcing players to use a small fraction of all the possible templates to be a soloist really is fun. Why have requests for another character slot, combat camper?

    b) And I always hear who has the better mana loop wins a fight. Everyone has been messing up putting mana leech on weapons. Ya that extra HP would really piss off those that burned all those kits and $10 tools making uber gear to have a leg up on those without an ego. Make no difference if two duel to the death or a stalemate there will always be CHAT to decide the winner. Will be sad all those players with extra HP might get away from a gank squad. Hate to have that one player that worked a spawn might stick around.
     
  20. Uvtha

    Uvtha Grand Poobah
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    a) So... you are upset that you have to have specific builds to solo bosses which were designed for group play? Firstly there are like a dozen different set ups that can solo bosses, and no one is FORCING you to solo. Soloing bosses is a challenge. A challenge to get the right gear and to learn how to deal with the situation. It's not for everyone, and no one NEEDS to do it. You can fight any non boss monster with pretty much any stupid template and get along just fine.
    Secondly those 30k hp monsters, as I point out are not designed to be done solo. If you go in a group you can use pretty much any template you want. Doubling everyone's hp is just a "make this easy" button. UO does not need that.
    I also find it a bit odd that you dislike what you percieve as beign forced into a certain template, but would put in an addition where if you didn't have 120 in 6 skills you would be at a severe disadvantage. Thus crippling template diversity.

    b) I honestly don't even know what your point is here. That you think only people who have uber stuff would be upset? Everyone would be upset. The peope with the uber stuff you decry may be the only people even CAPABLE of killing someone with 300 hps. You wouldn't be doing anyone any favors.
    And yes, it DOES matter that one person wins and another person loses. If every fight is decided by people just getting frustrated and saying "I'm done running around pointlessly, so I guess the fights over" then people wouldn't be having fun, which is the point.
    Learn how to pvp better, or pick a better template, and accept that fights end, and one person wins.

    Doubling everyone's hp is just not a tenable idea. Anyway, this thread was about customized weapons specials, not a call for random ideas...
     
  21. Uvtha

    Uvtha Grand Poobah
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    Yeah, I'm fine with that. Like I understand that its silly for a gnarled staff to have poison as a special of course.