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Damage Increase Cap

Discussion in 'UO Warrior' started by Antony, Nov 24, 2009.

  1. Antony

    Antony Journeyman
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    Got a question ..... if I have 40% Damage Increase on a Crossbow, 20% Damage Increase on a Conjurer's Trinket, does that mean I have 40% left to put on a ring and bracelet? Is there a 100 Damage Increase Cap on any increases that are applied to the weapon, jewelry, and talisman/trinket?

    What's included in the CAP Number (meaning what items) and What's not, cause I also see a 300% Cap when you add in other things .. not sure what those "other things" are.
     
  2. Stupid Miner

    Stupid Miner Guest

    100% DI cap on items. (not including slayer)
    300% hard cap for any combination of Items, EoO, Slayers, and whatever else.
    Anatomy, LJ and Tactics (and perhaps strength?) don't factor into the 300% cap
     
  3. Sir Kenga

    Sir Kenga Guest

    Is quiver for archers included in 100% DI cap?
     
  4. Obsidian

    Obsidian Crazed Zealot
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    I put this in another thread, but it is relevant. The only official documentation I could find was here: http://www.uo.com/fof/fiveonfriday92.html.

    My read on this is that it is not part of the 100% DI cap. I don't have anything else to go off.

    -OBSIDIAN-
     
  5. archsama

    archsama Guest

    but quiver's "Damage Modifier" only applies to Archery, right?
     
  6. Obsidian

    Obsidian Crazed Zealot
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    Yes.