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Damage increase, Damage modify and caps?

Discussion in 'UHall' started by unlord, Nov 19, 2013.

  1. unlord

    unlord Visitor

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    Hi guys,

    I been trying to figure out the details about DI and damage modify and the respected caps and what spells/items fit into what category.

    1.

    From my understanding... damage increase is pretty straight forward.
    i do 10damage, i have 150% damage increase, i now do 25 damage.

    And then Damage modify multiples this? so if i have DM of 50% 25 x 1.5 = 37.5 damage.

    Is this correct?

    2.

    Damage increase is capped at 300% TOTAL, and items and divine fury can only contribute up to 100% of that 300%. So where can i achieve the other 200%? At first i thought the other 200% is from tactics, anatomy, lumberjack (if using axe) and str bonus. But i read from different sources, some say that the bonuses from skills and str do not apply to this 300% cap.

    Can someone clarify.

    3.

    Bushido honor damage bonus. Does this apply to the 300%? If it does is it counted towards the 100% from items cap? Or is it counted as damage modify (which would be really OP imo).

    At first i thought bushido honor fits into the 300% along with anat tact str bonus. But i see alot of ABC archer builds, they have high bushdio high tact high anat, and their gear set up also has nearly 100% DI. meaning they are already near the 300% cap without honor, so why take bushido so high if not really needed? They aren't gonna use parry or the defensive stance stuff as an archer.

    4.

    Chivalry divine fury DI counts towards the 100% of 300% total DI. I know that. How about the 15% from con weapon at 120 chiv, or the bonus of Enemy of One? That is counted as damage modify?

    Sorry for all the questions, it's just there have been so many patches and threads from before or afterpatches and some sites don't have their info updated.... it's so hard to be 100% sure about something in UO mechanics lol.

    Thanks in advance
     
  2. Uvtha

    Uvtha Grand Poobah
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    As per Logrus:

    The formular for damage is like this
    Damage = (X + W(X) + T(X) + A(X) + S(X) B(X)) * M
    X is your base weapon damage
    W is your Damage Increase (Capped at 100)
    T is your Tactics Damage Increase Factor
    A is your Anatomy Damage Increase Factor
    S is your Strength Damage Increase Factor
    B is your Bards Inspire Damage Increase factor (up to 64%)
    The Cap % for W,T,A,S is 300% (Your damage increase cap)

    Your base Modifier is 100%
    Super Slayer is bonus 100% to your multiplier
    True Slayer is bonus 200% to your multiplier
    Perfection is 10% bonus per level up to 100% to your multiplier
    Enemy of One is up to 82% bonus @120 Chiv to your multiplier
    Concecrate weapon is up to 16% bonus @ 120 to your multiplier
    Honor self is bonus 25% to your multiplier
    Bard Inspire Damage Modifier is up to 15% bonus to your multiplier
    Grapes of Wrath is 10% bonus to your multiplier. (edit: Forgot this)
    The Cap for all your multipliers is 300%

    So...

    1) Yes. Thats correct.
    2) You are correct. 100% DI from items and from things like Divine Fury. The rest comes from skills/stats.
    3) Perfection is a multiplier. Perfection is really important if a) creature has no slayer type, b) you are using super rather than true slayer, or c) you aren't using EEO.
    4) Consecrate weapon and EEO are multipliers.
     
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  3. unlord

    unlord Visitor

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    Wow that's the fastest most detailed and clear explanation i ever got from someone over an internet forum haha!

    Thanks so much!

    While we are on the subject, one last thing since you are so knowledgeable. the bard mastery is not part of the 300% cap? Or did you just forget to type "B" in your formula.

    Also 10% per lvl of bushdio at gm. but does it go up to 12% at 120skill?

    Thank you so much.
     
  4. Uvtha

    Uvtha Grand Poobah
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    You can really thank Logrus (who is a former UO developer) that formula an the two source lists are from a post he made in the warrior forum when people were asking questions as you are. :p

    I do think the B was simply left out.

    I'm pretty sure perfection is the same no matter what your skill level is (10% bonus per level of perfection). You just must have the 50 bushi to honor yourself. I'm not 100% on that, but pretty sure.
     
  5. Obsidian

    Obsidian UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Campaign Supporter

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    I recommend you read the stickied 120 Chiv? Post at the top of the Warrior Forum. Logrus' comments are tucked in the middle of that thread but the entire discussion is helpful.
     
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  6. unlord

    unlord Visitor

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    Thanks guys, ya i just read the sticky.

    From what i read, "B" bard inspire bonus actually fits into the 100% cap from items like divine fury.

    And regarding perfection steps and skill of bushido. I read that how much u gain per step is scaled to your bushido skill. at the min of 50 you can start using perfection. So at 50skill u gain 5 damage modify and 50 luck per step, at 100skill you gain 10 damage modify and 100 luck per step. But the cap is still 100 DM and 1000Luck. Meaning at 50skill you would need 20steps to reach perfection, at 60skill you would need 17steps... etc. It does not say if you go over 100bushido that you can gain 11 at 110skill and 12 at 120skill per step.. but i assume you can. Will have to test this to see.

    thanks for help guys!
     
  7. Uvtha

    Uvtha Grand Poobah
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    Ah cool, I stand corrected. :)
     
  8. Logrus

    Logrus UO Legend
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    Bard Inspire bonus applies both a multiplier and a modifier.
    There's the Weapon Damage Increase Effect (1-60%) and the Overall Increased Damage effect(1-15%)
    The 1-60 counts toward the DI cap, the 1-15% counts towards the same cap as slayers/perfection.
     
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  9. unlord

    unlord Visitor

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    ahhh i see thanks for the clarification!

    the 1-60% is inside the 100% item cap right?
     
    #9 unlord, Nov 21, 2013
    Last edited: Nov 21, 2013