1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Dear Dev's

Discussion in 'UHall' started by sdk, Feb 11, 2010.

  1. sdk

    sdk Guest

    Why did you have to put guardzones back on faction towns? Are you serious? Fighting in towns was one of the few places faction guilds would gather to beat the crap out of each other, that wasn't called Yew gate. Thank you for spending your time ruining factions even more instead of taking the time to fix the horribly, horribly broken system. We weren't looking forward to the point system being revamped or bases being redone or anything.. more guardzones for are exactly what we were looking for. Now non-faction guilds can hang out outside of bases and tamper with faction fights because there is now no way for them to get pk'd.
     
  2. Taylor

    Taylor Former Stratics CEO (2011-2014)
    Professional VIP Stratics Veteran Supporter Alumni Campaign Benefactor Alumni

    Joined:
    Oct 21, 2008
    Messages:
    8,023
    Likes Received:
    1,714
    Umm . . . wasn't the plan always to return guard zones, post SL invasion? I like having the guard zones back.
     
  3. sdk

    sdk Guest

    I'm sure most bluebies would.
     
  4. Taylor

    Taylor Former Stratics CEO (2011-2014)
    Professional VIP Stratics Veteran Supporter Alumni Campaign Benefactor Alumni

    Joined:
    Oct 21, 2008
    Messages:
    8,023
    Likes Received:
    1,714
    Original. rolleyes:
     
  5. Nastia Cross

    Nastia Cross Guest

    ^^This...

    It is annoying to have blues getting involved in Faction fighting, no matter where it is.
     
  6. sdk

    sdk Guest

    Agreed..