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Deathstrike Damge

Discussion in 'UO Test Center' started by puni666, Nov 17, 2010.

  1. puni666

    puni666 Slightly Crazed
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    This covers Death Strike and Lightning Strike.

    Instead of adjusting the damage to deathstrike just make it's mana cost cumulative with special moves. So when people spam special attacks and sneak in a deathstrike while doing so they fork over 40 mana instead of the normal 20.

    Seems like a good enough adjustment to me instead of destroying one of the best parts of the ninja template.

    Also put lightning strike on this list of cumulative mana costs too. That might make some of the OP sampires put HCI on there suits instead of solely relying on 100% HCI for what 4 mana?
     
  2. Speaking the Truth

    Speaking the Truth Lore Keeper
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    The mana cost of a death strike is just below the cost of a double special. Making it cost that much mana would be like having less than 200 skill points for how specials work. If you have a character like that you'd understand that it's not a good change no one would use it.

    What you're suggesting is a worse change than what they want. Having a character with it I'd rather have their way than making it cost 40 mana if you death strike while you use a special on someone.

    Really death strike should not touched. No other attack takes that much skill with the chance for it not to work. If you want a 40 point death strike generally you have to go zero resist which makes you vulnerable, or you have to have one that does mid 30s and you need a bunch of plus skill so you're still losing out on something.

    Correct me if i'm wrong what other skill takes more than a main skill with a complimentary skill besdies deathstrike?

    Tame/lore
    Necro/SS
    Focus/Mystic
    Mage/eval
    Tac/wep skill
     
  3. puni666

    puni666 Slightly Crazed
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    200 Combat Skill AI, 25 mana
    300 Combat Skill AI, 20 mana
    Deathstrike, 30 mana

    After 40% LMC

    15, 12, 22 mana costs

    What does the average dexer have for mana now a days? My dexer has 136. With a ninja template that's 6 AI's or 6 deathstrikes or you can split it up currently and probably get 4 AI's and 3 DS's. That's quite a bit of damage flying around in a few seconds especially if you're not suppose to move to "avoid" the damage. Doubling the mana makes you choose your DS strikes a little wiser instead of just spamming everything you have. And doing so would be a much deserved nerf to resistless no hci having lightning striking sampires.

    4 AI's on average is 160 damage assuming you have 50% hit spell
    3 DS's on average is 135 assuming the same thing.
    295 damage to one character is kind of overbearing.

    After my purposed fix you could only fit in 4 AI's and 1 DS if chained consecutively. That drops the damage down to 205 on average to one target which seems a bit more reasonable considering in DCI etc...
     
  4. Speaking the Truth

    Speaking the Truth Lore Keeper
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    Well you're an elf most ninjas espeically smart ones would be human so they can Joat track for an extra 8 damage.

    On top of it you're assuming that deathstrike hits everytime which it doesn't. On top of that a player can stand still and take 11 damage instead.

    Also you're assuming this is the max for everything. Hit spells even at 50% don't go off everytime.

    As of right now the first ai is 12 and the second is 24. Right now with my set up I can do about what you want to have AFTER your changes. So how you're doing your math isn't correct.

    Lastly you didn't adress the fact that ninja takes 3 skills and no other skill does, which is my whole point if its changed any way than how it is now it won't be worth using unless it took 4 mana like lightning strike.

    The damage that you're saying isn't even close even hypothetically, you're lucky if you do ~150 damage in a full mana dump and you have to remember people are healing/pots/healing stone ect. So any nerf makes it not worth using.
     
  5. puni666

    puni666 Slightly Crazed
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    Ok lets do it this way.

    Starting at 136 mana

    AI 35 Dmg
    -12 mana down to 124 mana
    DS 12 Dmg Lightning 10 dmg
    -22 mana down to 102 mana
    (Time to avoid damage by sitting still)
    AI 35 Dmg
    -24 mana down to 78 mana
    AI 35 Dmg Lightning 10 dmg
    -24 mana down to 54 mana
    DS 12 Dmg
    -22 mana down to 32 mana
    (remember we're avoiding damage here)
    AI 35 Dmg Lightning 10
    -24 mana down to 8 mana

    194 damage while "defending" deathstrike. Now if you move you have to account that you add in an additional 35-70 damage depending on how many deathstrikes hit while you're attempting to evade attacks and don't forget while you're moving that technically gives the dexer more special moves to hit you with since the timer for chaining special moves is depleted in that time and account in MR. Now if that dexer's timer is still going because of deathstrike that voids out an obtuse amount of damage since all this dexer is going to be doing is blowing his mana as fast as possible then hiding/smokebombing as soon as he's out.
     
  6. Speaking the Truth

    Speaking the Truth Lore Keeper
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    The problem here is two things. First off stop assuming people are elves.

    Any good pvper is giong to be human with a ninja character, since you don't play one your numbers are off. You won't have that much mana you have to invest in other things like + skill over + mana. So as I said already it's already on par to how you think the damage would be after your change.

    You also still keep not adressing the fact that deathstrike is the only thing that takes 3 skills while everything else takes 2. Please tell me how any change makes sense when it takes half of your allocated points to use this attack that can fail or do a fraction of its damage if they don't run ect.
     
  7. Vaelix

    Vaelix Guest

    +5 Stealth Robe (Could be 10)
    +20 Stealth Cloak
    +15 Jewel

    120 Ninja, 100 Hide, 35 Stealth (This setup will do 36 Damage DS).

    120 Mage, 120 Eval.

    Difference?

    15 Skill.

    :thumbup1:
     
  8. Vaelix

    Vaelix Guest


    You are aware that *Non Tracking* Deathstikers 'Want' you to stand still right?

    (Heres the way I usually consider DS when im playing it)

    What Makes DS Lethal?

    As a Tracking DSer.. Running through it.

    As a Non Tracking DSer.. Trying Not to run through it. (Which allows me 1-3 Swings which can be 0-120+ Damage Easily)