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[Magery] Defensive Mage Template

Discussion in 'UO Spellcaster' started by [JD], Jun 26, 2010.

  1. [JD]

    [JD] Guest

    What do you guys think about something like this?

    120 Mage
    120 Eval
    80 Anat (defensive wrestle)
    90 Healing (healing/curing while moving)
    120 Resist
    100 Med
    70 Parry*

    *Ok, so Parry is way lower than I would want it. Obviously this would be easier on a 720 skill account, unfortunately mine's 700 skills.

    I could use some skill items, I think I can cut corners on the med or the resist. Or ditch the resist, add chiv and ninja.

    With dex at 80, Int would be low so would need to load up on high MR since no room for Focus.

    Thoughts on making this better?

    Thanks
     
  2. Obsidian

    Obsidian UO Forum Moderator
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    JD,

    Lynk posted some of his PvP mage temps a long time ago. One of them is his parry mage which sounds similar to what you are asking.

    120 Magery
    120 Eval Int
    120 Resisting Spells
    120 Parrying
    100 Anatomy
    100 Scribe
    80 Med

    That's 760 skill points. My recollection was that he got +20 Magery from Crystalline ring and +20 Med from other items. Of course this thread was pre-imbuing. You could optimize the suit better now and don't need to use a Crystalline ring. Remember, with parry you need 80 Dex to be most effective. You also need to fit 70 DCI on the suit.

    -OBSIDIAN-
     
  3. Lynk

    Lynk Grand Poobah
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    I would avoid using healing in a mage template. The cost outweighs the benefit.

    The speed in which the bandaid applies correlates directly to your dexterity. To get a 4 second bandie you need 150 dex.

    I'd take those points and invest them elsewhere.
     
  4. NickyDishes

    NickyDishes Guest

    lynk is right, healing on a mage is useless dont do it to yourself....there are way more better skills to choose that will help u way more...for example...id rather have 90 ninja than 90 healing on a mage for animal forms for being dismounted and mirror images.
     
  5. Obsidian

    Obsidian UO Forum Moderator
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    Lynk / Nicky -- what are the current ninjitsu mage templates you are running? I think the last time we discussed this was before imbuing. You can customize suits so much more now.

    -OBSIDIAN-
     
  6. Lynk

    Lynk Grand Poobah
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    I have a new one that I'm running now.

    120 mage
    120 eval
    120 resist
    120 mystic
    120 focus
    80 ninja
    60 spellweaving

    I managed to cram in 70 DCI.

    Pretty fun to spam plague with pixies when you're getting zerged.

    Another option instead of weaving would be 60 necro for the omen and painspike.
     
  7. [JD]

    [JD] Guest

    Would you guys rather have 120 resist or parry on a myst/mage?

    My computer seems to be rather laggy. So whatever will protect me the most. My server tends to be a combination of pvp archers (stealth/nonstealth), mages, and tamers.
     
  8. Feikun

    Feikun Guest

    I'd say every single existing shards are purely composed of PvP archers, mages and tamers. *laugh*

    Generally parrying will protect you the most, given that half of UO are one-armed dex monkeys on down syndrome.

    That's of course if you:
    • Don't wear a mediocre newb suit to get close to 80 dex.
    • Wear a shield and a shield only, with the exception of bushido variant templates.
    • Mainly fight against melee and like cheese to an extreme level.
    If Mythic still counted evaluate intelligence as part of mysticism, I'd be having fun with a necro mystic by now for sure.
     
  9. Obsidian

    Obsidian UO Forum Moderator
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    Cool. How many skill points are you running on Jewelry? Looks like you are 20 over right now and I assume you have another +20 Magery (probably Alchemy Tali and +15 on ring or brace) to let you carry a -20 Mage Weapon. Are you still FC2/FCR6? How much MR with only focus (no med)?

    -OBSIDIAN-
     
  10. Lynk

    Lynk Grand Poobah
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    Using the crystalline ring and the magery/ep talisman.

    Only 8 MR. 6 from crystalline/orny and then 2 on my sleeves. I could fit more, but opted to go with aof/fey/folded to hit 70 dci.

    Yes 2/6 casting. I actually have a -23 mage wep that I had pre-imbue that can't be beaten with imbuing but same idea ya.

    The character (just like any mage wep char) still has problems with disarm archer zergs.

    Am currently revamping one of my old parry templates to go anat/mystic/ninja. I think it will give a slight edge in terms of defense.
     
  11. Obsidian

    Obsidian UO Forum Moderator
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    I didn't realize faction Crystalline Ring has FCR 3. That is very nice. Pairs perfectly with a faction Orny for a mystic-mage.

    The mystic-ninja with anatomy looks viable. You just need +15 skill on the bracelet. You could replace the Faction Orny with an imbued brace (+15 Skill, FCR 3, LMC or LRC, DCI, EP) paired with an Arcane Shield (FC 1 and 15 DCI).

    95 Magery (+20 Crystalline; +5 Alch Tali)
    120 Eval
    100 Focus (+20 Crystalline)
    120 Myst
    120 Resist
    100 Anatomy
    80 Ninjitsu

    What am I missing?

    -OBS-
     
  12. Lynk

    Lynk Grand Poobah
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    Well I was going to use the tome of lost knowledge, orny, and no shield. End up with 65 dci with folded/aof/feys and the quiver.
     
  13. [JD]

    [JD] Guest

    So I'm thinking of stoning off resist for parry. Or making it interchangeable so I can swap them out and mix it up, anyway.

    120 Myst
    120 Eval
    120 Mage (120 Trained +20 crystalline Ring + -20 Mage Weap)
    120 Focus (100 Trained +20 Crystalline ring)
    120 Parry
    85 Ninja (Llama form, Mirror images)
    35 Med

    This char is a gargoyle and carries a -20 Mage weap with 25 DCI plus a shield (have macro to disarm shield and drink pots.

    • Is this setup ok to use with Parry? What type of changes would you make?
    • What stats should I go for? Obviously 80 dex with items... just wondering how low my str/int will end up being!
    • Should I go with Wrestle or Anat/eval instead of the DCI weap? I kinda like saving all the skill points and having the DCI weap - with weap I have 70 DCI (yes I can be disarmed, but it rarely happens)

    Thanks
     
  14. NickyDishes

    NickyDishes Guest

    we dont have zerg dexxers on this shard...its more of a mage/myst or mage/necro shard.....altho there r lots of archers its not like other shards......i found myself not using my parry mage at all anymore.....i run:

    120 mage
    120 eval
    120 resist
    120 spellweaving
    120 Ninja
    110 med

    I could fit another skill in and make a more versatile toon but everything i had at 120 already and its been very useful in grinders and in the feild
     
  15. NickyDishes

    NickyDishes Guest

    i would drop 35 med and put the rest into ninja for better chances at wolf form for extra hp increase imo