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[Detect Hidden] Detect on Production Shards

Discussion in 'UO Crime' started by TheScoundrelRico, Nov 17, 2014.

  1. TheScoundrelRico

    TheScoundrelRico Stratics Legend
    Stratics Veteran Alumni Stratics Legend Secret Society

    Aug 12, 2001
    Likes Received:
    Here's a question to those of you playing stealthers on the production shards...

    What reveals you the most? As I understand it just walking past players with detect can do it, walking past highly intelligent monsters can and even players with elf characters?

    How does the reveal spell work against stealthers on production shards.

    Is 120 stealth still easy to be revealed on a production shard?

    The main reason I ask is, on Siege as a stealther, it's almost impossible to reveal me. I laugh when I see the reveal spell cast because I know I almost never get found. We don't have passive detect and I would like to know what you have found to be the best way to evade the marks that really want to find you.

    Do area damage pots kill you? This one I forget, I remember the area spells would take you down to almost 0 but never could kill you.

  2. Logrus

    Logrus UO Legend
    VIP Stratics Veteran

    Jan 9, 2009
    Likes Received:
    If I remember correctly all reveals check vs hiding skill not stealth skill.
    Stealth skill is checked on movement while hidden, or shadow strike or shadow jump. Basically a check to remain hidden while performing one of those actions.
    Not sure about Damage Revealing whether it checks stealth or hiding I'd have to go see if I ever looked at it and made notes.

    Active Detect Hidden and Reveal Spell check vs the target hiding skill not the stealth skill.

    I believe tracking also checks vs stealth rather than hiding.
    SpyderBite likes this.
  3. SpyderBite

    SpyderBite Sage
    Stratics Veteran VCS

    Jun 30, 2008
    Likes Received:
    Logrus is correct. The check is against your hiding for any type of detection, magic or conventional.

    However if I remember correctly (been a really long time since my prodo days), reveal spell simply grants a bigger radius and 100% reveal (for players, not objects, in Fel) detection if you're in the radius. I would test that one on TC1 unless somebody else knows for sure.