(ToD = Time of Day) I know it's nearly pointless to suggest this... But in having very fond memories of our old “Power Hour” that was stripped away a long time ago... I can't help ask myself, every single day, why our plant system has to be time sensitive per the time of day vs. actually just allowing us to service them at the start of each day. In other words... why can't they just GROW with shard down? Like the plant beds does. If you didn’t know the difference... say you plant your seeds, on your character at 10am. You must wait till at least 10am the next day to do your maintenance. If you are LATE, you could very well be messed up the next day. If something happens that really throws the time off, you have to skip a day and then restart your maintenance when you want it to continue. I believe there is a small buffer around this “grow time” so it's not so rigid, but I still can't help wonder this seeing I grow over 300 plants a day... over the last few years. Plant beds... you plant your seeds, loose the first day entirely. Then they grow every day after shard maintenance. It doesn’t matter if you use fertile dirt or not. The fertile dirt may bump the grow time up 1 day along the way, but is extremely worthless. Better to keep it uniformed so you can harvest at the same time. When dealing with another 100-300+ plants in the plant beds, we have to keep it simple. Hehe. These don’t really need service as far as water + potions, yet they do need cross pollination for the most part. Still, this is about the grow timer. Developers? Please consider it. Shard maintenance times, not grow/service times? Please.