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Dev-Team: possible list of changes?

Discussion in 'UO Stygian Abyss' started by Der Rock, May 6, 2009.

  1. Der Rock

    Der Rock Guest

    is it possible that you can post a list wich things you have changes in SA ?
    many things are broken , illogical or absend in the KR client.
    would be nice if we could have a list of changes, so we can proof that nothing was forgotten.

    i mean things like:
    1. gathering certain amounts of gold/resourcess with the mouse(no need for shift button)
    2. repeating macro buttons automatic (no need for pushing the button like machinegun)
    3. replacing icons in a long macro(no need to do the macro completly new)
    4. windows reopen at the same place i closed them
    5. a 1button safe option for the whole equipment i waer (like in UOA)
    6. single linking hotbars (like in the old 3D client)

    and so on...

    would be very nice if we could see such a list,so we can help that nothing is forgotten
    and prevent SA to be another disaster
     
  2. Maplestone

    Maplestone Crazed Zealot
    Stratics Veteran

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    I'd argue that the problem here is the existence of systems that encourage macro-machinegunning.

    As an example, I GMed music by mashing buttons for the first time last week and found it a completely unfulfilling experience. There needs to be gameplay that involves music, something fun/rewarding enough at low skill that it encourages you to play instead of grind - such as some "performance quest" in the playhouses of the cities.
     
  3. Fink

    Fink Guest

    A one-button save for everything you're wearing would be good, yes. I'm notoriously fickle with what I wear, changing costumes & equipment very often. It's a hassle to go through and re-do costume saves. The plus of KR and I assume SA you can equip everything in one go, not one piece at a time like UO:A (and it doesn't stall/hang if you don't have all the pieces on hand).