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Dev Team : Spawn Candles

Discussion in 'UHall' started by Theo_GL, Aug 5, 2014.

  1. Theo_GL

    Theo_GL Grand Poobah
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    Recap for those that are not aware of the current logistics :

    For championship spawns - to activate the alter you need to use the Valor Virtue (knight) to start the spawn in operation. When you activate it it will either have 2, 3 or 4 red candles fully completed.

    There are essentially 5 candles on the top side and then 4 more on the other 3 sides for a total of 16 candles like so. As you progress the spawn each side will spawn another set of creatures until all red candles are lit and then the champ is summoned.

    [​IMG]

    Now for the question:

    When you pop the spawn with 2 candles (minimum) the spawn will 'upgrade' after each full side is completed. So on each 'turn' you get a new set of monster.

    However, if you pop it with 3 candles, the spawn increments after you've turned the corner by 1. IF you pop with 4 - it increments after you have turned the corner by 2.

    IS THIS AS DESIGNED?

    Essentially popping with a 4 candle is only better than a 2 candle in that the final side only requires 2 more candles to get the camp vs needing the full 4. However, the last stage of the champ is the easiest to move the candles since only a couple kills are needed per white.

    It would seem that every time you turned the corner it should be static in turning the spawn. A 4 candle would mean the lower level would go faster and thus save the aggrevation of the lowest spawn level. In addition it would make the spawn jumps consistent by always turning on the corners.

    It seems as tho the code allows for a random 2-4 candle at the start but then always counts by 4 to increment the spawn instead of hard coding the corner of the spawn alter to make the jump regardless of how many were placed to start.

    I just want to know if this is actually intended and if so - considering changing it to the later. Eliminating 2 candles on the first level is way better than 2 on the last level. The last level goes super quick and it is irrelevant usually.
     
  2. Lannie

    Lannie Visitor

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    just use your valor again just before the last set of candles is ready to pop and speed up the spawn
     
    G.v.P likes this.
  3. G.v.P

    G.v.P Stratics Legend
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    Good question. I think everyone who worked on Champ spawns is probably gone by now, though, lol. Such an old system.

    Evil in a can.
     
  4. Promathia

    Promathia EM Bennu Fanclub
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    What? Champ spawns have been like this from the start, and it obviously shows to be an intended design. The "Difficulty" of the spawn is random depending on the candle start. Less candles? You progress faster through the levels, more candles, it takes longer to switch levels. I always found in most spawns, the 3rd level is really the most difficult. So getting through that 3rd level faster or slower really helps or hurts.

    Absolutely no reason to change it.
     
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  5. CovenantX

    CovenantX Babbling Loonie
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    It really doesn't matter how many candles any champ spawn starts with, you still need the same amount of white candles to complete the spawn for the boss to show up.

    2 red candles, the boss is out as soon as the red 16th candle shows up.
    3 red candles, the boss is out on the 1st round of white candles after 16 red candles
    4 red candles, the boss is out on the 2nd round of white candles after 16 red candles

    Essentially you don't save any extra time doing a spawn with 2-4 (starting candles), However using valor on the spawn while it is active gives you +1 candle.

    +1 white candle if there are any on the spawn alter.
    or
    +1 red if there are only red candles on the alter.
     
  6. Speaking the Truth

    Speaking the Truth Lore Keeper
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    ^ This

    At 4 candles you still do the same amount of work. Just on the last round it looks like it resets 2x before the boss comes.

    The only difference between the starts is that 2 candles is the most accurate with no resets on the last level.
     
  7. Lannie

    Lannie Visitor

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    So very true on the 2x at the end with the 4 candle pop. I find that the spawn goes faster with the 2 candle, rather then the 3 or 4 candle. They are all pretty easy to complete alone, I find the hardest is the Semi. But even she to will fall.
     
  8. Lannie

    Lannie Visitor

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    Also Oaks is a rough 1 to get the level's alone, need at least 3 ppls for that one.