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[Developer Blog] Capsuleers: Keeping CONCORD busy since 2003.

Discussion in 'EVE News' started by EVE News, Jan 20, 2012.

  1. EVE News

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    First up, if numbers like these interest you and you’re a twitter user, you may also be interested in my twitter page! Now that my shameless plug is out the way, with this blog I thought I'd respond to several requests that have been received for statistics relating to CONCORD/law enforcement losses. It turns out that CONCORD don't have much free time for eating doughnuts.

    From the beginning of 2008 until the end of 2011, excluding rookie ships and shuttles, sentry guns and CONCORD were responsible for destroying 567,304 ships. That’s 11,818 a month, or 388 per day. 16.2 ships an hour, or one ship being removed from service every 3.7 minutes. New Eden is evidently a high-crime neighbourhood.

    [​IMG]

    Month by month you can see spikes from events such as hulkageddon and the recent “Gallente Ice Interdiction” campaign by the Goonswarm Federation alliance. The green line only shows Hulks, but is still a good indicator of what all the people who were getting blown up by CONCORD were doing.

    Where are these all taking place? Well, aside from a few sentry gun kills in NPC null security space, it’s of course all in empire space.
    [​IMG]

    The map above shows a bubble chart for the empire regions, with the size of the bubble being relative to the number of losses to CONCORD. Whilst it does look cool, it probably isn’t quite so clear, so here are the top 10 regions for 2008-2011.

    The Forge

    86,680​

    The Citadel

    82,306​

    Lonetrek

    56,569​

    Domain

    54,121​

    Sinq Laison

    48,494​

    Heimatar

    42,373​

    Metropolis

    31,625​

    Essence

    30,743​

    Genesis

    14,435​

    Verge Vendor

    13,817​

    What does this mean? From what I can tell, Caldari space must be full of criminals. It could also be due to the vastly higher population, but I think I’ll go with the criminal thing.

    Looking into what ships people are using to break the law, the results weren’t exactly shocking:

    Total

    % of total

    Thrasher

    59,490​

    10.49%​

    Rifter

    30,942​

    5.45%​

    Catalyst

    27,933​

    4.92%​

    Raven

    21,923​

    3.86%​

    Brutix

    17,645​

    3.11%​

    Kestrel

    17,486​

    3.08%​

    Armageddon

    17,271​

    3.04%​

    Caracal

    16,451​

    2.90%​

    Thorax

    14,369​

    2.53%​

    Hurricane

    13,060​

    2.30%​


    The alliances who have lost the most ships to CONCORD/sentries and the number of unique ship losers (different members of that alliance who lost ships) are as follows:

    2011

    Losses to police

    Unique ship losers

    Goonswarm Federation

    3,602​

    832​

    Test Alliance Please Ignore

    3,489​

    969​

    Tear Extraction And Reclamation Service

    2,551​

    145​

    General Tso's Alliance

    1,157​

    80​

    Important Internet Spaceship League

    966​

    234​



    2008-2010

    Losses to police

    Unique ship losers

    GoonSwarm

    6,331​

    1,518​

    Pandemic Legion

    2,336​

    485​

    Against ALL Authorities

    2,281​

    732​

    Triumvirate.

    2,209​

    547​

    BricK sQuAD.

    2,057​

    493​


    Perhaps unsurprisingly, the people of Goonswarm have managed to top both categories. To wind this blog down, I thought I’d take a look at the rate of these losses since the launch of Crucible. I was somewhat expecting a decline due to the change to insurance payouts, though apparently the number of people carrying around high-value goods has been tempting enough to actually cause a slight increase:

    [​IMG]

    Lastly, the number of tier 3 battlecruisers lost to the police during 2011:

    Naga

    38​

    Oracle

    89​

    Talos

    49​

    Tornado

    1,634​

    Total

    1,810


    It will certainly be interesting to see the long term trends in overall losses from the removal of insurance payouts from CONCORD related deaths, as this has a significant impact on the cost of “suicide ganking”. As usual, I’ll watch the comments thread and answer questions that I can.

    - CCP Diagoras [Twitter]

    No Hulks were harmed in the making of this dev blog.




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