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[Developer Blog] EVE Online: Seven Million Missiles an Hour

Discussion in 'EVE News' started by EVE News, Feb 3, 2012.

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    After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.

    Planetary Interaction

    There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.

    The top five systems in empire space for planetary interaction and the average number of export transactions per day were:

    Sobaseki

    448.77​

    Perimeter

    259.68​

    Maurasi

    193.09​

    Muvolailen

    156.79​

    Elonaya

    153.17​

    Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:

    Barren

    20,386.70​

    Gas

    11,441.06​

    Lava

    11,072.17​

    Storm

    6,419.07​

    Temperate

    5,267.01​

    Plasma

    4,456.42​

    Ice

    3,473.48​

    Oceanic

    2,323.80​

    Production

    A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too - an hourly average of 1,506.

    Average production per hour by hull size and tech level:

    Hull size

    Tech 1

    Tech 2

    Tech 3

    Total

    Shuttle

    495.31​

    495.31​

    Frigate

    391.24​

    80.96​

    472.20​

    Cruiser

    110.06​

    33.79​

    13.15​

    157.00​

    Battlecruiser

    105.59​

    4.00​

    109.59​

    Industrial

    85.47​

    6.79​

    92.25​

    Destroyer

    59.11​

    6.42​

    65.53​

    Battleship

    60.61​

    2.39​

    63.00​

    Mining Barge

    29.68​

    12.00​

    41.68​

    Capital

    5.99​

    0.29​

    6.28​

    Industrial Command

    2.72​

    2.72​

    Total

    1,345.78

    146.64

    13.15

    1,505.57


    Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:

    Hull size

    Caldari

    Minmatar

    Gallente

    Amarr

    Total

    Shuttle

    143.54​

    93.60​

    144.22​

    113.95​

    495.31​

    Frigate

    136.84​

    144.25​

    99.62​

    82.26​

    462.98​

    Cruiser

    43.75​

    44.25​

    32.34​

    32.05​

    152.39​

    Battlecruiser

    43.93​

    38.98​

    13.84​

    12.85​

    109.59​

    Industrial

    19.91​

    16.13​

    25.57​

    14.75​

    76.35​

    Destroyer

    10.30​

    33.38​

    13.67​

    8.19​

    65.53​

    Battleship

    13.48​

    16.79​

    12.36​

    16.15​

    58.78​

    Capital

    1.58​

    0.83​

    2.21​

    1.37​

    6.00​

    Total

    413.34

    388.21

    343.81

    281.56

    1,426.92


    Production of ships per hour by sec group:

    High Sec

    1,346.77​

    Low sec

    34.39​

    Null sec

    120.63​

    Wormhole Space

    3.77​

    The top 15 ships built in 2011 and their total, excluding shuttles and frigates:

    Drake

    330,752​

    Hurricane

    262,808​

    Thrasher

    256,829​

    Noctis

    139,330​

    Retriever

    127,981​

    Catalyst

    115,061​

    Covetor

    113,702​

    Badger Mark II

    110,761​

    Bestower

    99,534​

    Caracal

    97,565​

    Rupture

    92,589​

    Vexor

    90,300​

    Cormorant

    81,749​

    Manticore

    80,064​

    Stabber

    76,372​

    Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.

    People blowing each other up

    In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.

    Average destruction rate in PVP of the various hull sizes:

    Daily

    Hourly

    Frigate

    2,315​

    96.48​

    Capsule

    2,291​

    95.47​

    Battlecruiser

    1,207​

    50.28​

    Cruiser

    1,016​

    42.34​

    Deployable Structure

    529​

    22.05​

    Battleship

    523​

    21.81​

    Rookie ship

    448​

    18.65​

    Industrial

    403​

    16.78​

    Destroyer

    371​

    15.45​

    Shuttle

    208​

    8.67​

    Mining Barge

    159​

    6.64​

    Capital

    27​

    1.11​

    Industrial Command

    9​

    0.39​

    By tech level:

    Daily

    Hourly

    Tech 1

    7,859​

    327.46​

    Tech 2

    1,574​

    65.57​

    Tech 3

    79​

    3.28​

    By race, excluding rookie ships and capsules:

    Race

    Daily

    Hourly

    Minmatar

    2,041​

    85.05​

    Caldari

    1,758​

    73.26​

    Gallente

    1,172​

    48.85​

    Amarr

    1,079​

    44.98​

    Other

    721​

    30.04​

    Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!


    The Market

    To finish this blog off - If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:


    Day Hour Minute Second ISK 7,376,322,278,382 307,346,761,599 5,122,446,027 85,374,100 Transactions 954,750 39,781 663 11 Here's hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my twitter account and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.

    - CCP Diagoras



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