1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

[BUG] Developers: Felucca and Latency

Discussion in 'UO Enhanced Client Discussion' started by Cear Dallben Dragon, May 21, 2010.

  1. Cear Dallben Dragon

    Cear Dallben Dragon Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    Feb 17, 2005
    Messages:
    2,005
    Likes Received:
    17
    I'm going to use the term lag, even though this is clearly a drop in frame rate.
    I have no idea what is causing this. perhaps you need to look into the source of the actual gamebryo engine. But something is severely affecting frame rate in felucca.

    And I found it. Well, one thing.
    ---------------------------------
    i'm going to edit/change the direction of this post all together. in media res.

    Devs. PLEASE, remove the 500+ Gas traps int he city of the dead that go off at once whenever you come on screen.

    They will bring anyones computer to their knees. I have a GTX 285. My computer almost restarted itself.

    Also it would be great too if we could just use the new client in fel in general. It is 100% unusable. even if you want to pvm in fel. Ask us about it. please.

    Subject in matter:
    [​IMG]
     
  2. Cear Dallben Dragon

    Cear Dallben Dragon Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    Feb 17, 2005
    Messages:
    2,005
    Likes Received:
    17
    Also, after experiencing this, my UO memory was taking up about 1.7 million. while this isnt odd, it is after being logged in for just a few seconds. But more importantly, it was after this that i noticed the usual cursor in blackspace lag now lasted about 10 seconds. aka framerate droped to 1 frame per 10 seconds when my hand left the game window.