Okay, here is the idea. Remove fortification powder from the game, you can no longer get it from bods. All POF does is get an item, give it to a character, and let them gain profit from it. This is the opposite of a gold sink and helps inflate the economy. Before you cry about your armor breaking (which it should not), here is the alternative. You go to your local town Blacksmith/Tailor. You notice a new option. "Fortify your armor/weapon" It costs you 10k per point that you want to fortify, so if you want to fortify an armor piece with 80/80, and want it to go to 90/90, it will cost you 100k. That idea could work well alone, with some price toggling, but I suggest that the price also INCREASES as people fortify, just like reagents/bandies when you buy from an NPC. So we are looking at 100k per CHARGE after so much use. so from 80/80 to 90/90 that is a mil. This will keep people from constantly fortifying, but also allowing the prices to drop back down to 10k/charge so that the not-so-rich among the community also get a shot at fortifying their armor. Maybe even limit this to guildmasters of blacksmith/tailor so the prices stay at a decent rate. This also gives people the option of saving money and just using GM armor more often, bringing UO a small bit back towards pre-insurance days, and also making Self Repair a very useful/sought after mod. Thoughts?