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DEVs can you please take a look into the loot generator?

Discussion in 'UHall' started by silent, Oct 2, 2012.

  1. silent

    silent Lore Master
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    Single mod items seem to have gone away since it was tweaked a while back.
    20 DCI, MR4, 150 Luck, 30 EP, 10 STR, etc

    Luck has become useless unless you're hunting relic frags, and how many do you really need?
    Cap loot improvement at 2000 luck and any luck over 2000 can have an effect on removing negative mods.

    Most armor and jewery tends to focus more on casting and not warrior classes.
    MI, INT, MR, FCR, SDI, LRC, LMC combos drop all the time, cursed, but who cares when that many drop?

    Some great weapons drop but typically they are 3+ second with no swing speed
    Allow a greater chance of swing speed to appear on slower weapons

    Allow items with >5 mods to be imbued as long as the item intensity is under the imbuing cap.
     
  2. Merus

    Merus Babbling Loonie
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    With the advent of the new loot I would love to see the property cap for imbuing raise to 7 or 8, even if the total weight cap remains the same!
     
  3. Gorbs

    Gorbs Sage
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    I would just like to see a higher frequency of items dropping that have a single property and are over capped on that property. As pointed out previously, if the properties don't compliment each other and there is no room to add to them the piece that dropped is as worthless as the old loot you can get from the dungeons that haven't been updated.
     
  4. silent

    silent Lore Master
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    DEVs can we get some kind of acknowledgment that either this is something you will take a look into or not?
     
  5. Picus at the office

    Picus at the office Certifiable
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  6. ShadowTrauma

    ShadowTrauma Seasoned Veteran
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    Where do I sign? Its difficult to state calmly, how pleasant it would be to not get so much junk. Gorbs said it the best so far in my opinion.

    I know many people that see the potential with the new loot system, its just not there yet. The frustration and disappointment was too much for them to enjoy.
     
  7. silent

    silent Lore Master
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    Another mod that doesn't spawn with the new loot system, Self Repair...
     
  8. Warpig Inc

    Warpig Inc Babbling Loonie
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    What I find funny is the lack of super slayers. Now they are 50% damage seems the basic slayers should be the rare spawn.

    Covered in the past new arty with clean properties and new titles. Higher point cap, mod slots and unique only mods. Here is the new ideal. Combine Item ID with Imbuing, By a sorting bag from NPC. GM Item ID can activate the bag full of new loot and 50k is withdrawn from bank. No mater if there is 1 or 124 items in the bag, 50k. The sorting bag of stuff is then unraveled. Items with unique or over cap mods are wiped of other mods all but the over cap mod. Some items in the bag may be cleaned completely and imbuer can find items with 6 slots or 550 imbue points cap or both. As far as all the neg properties, those 150 luck leather sleeves with cursed/can't be repaired/brittle leave that to to the RNG as a coin toss that needs to hit heads three times in a row to clear them all. Cursed should have a RNG recheck if it gets removed just to make sure. Anything in the bag at unravel that has no hidden magics warms the soulforge for what their points are worth. Gathering relics with a twist. Way to add in slayers to other weapons without the imbuer control. Weapon gets cleaned of all mods but left with a slayer like Fey/ Wolf/ Juka/ Meer/ Titan/ Horse or just a straight up name like Proxamus/ Ricktor/ Dark Father. Give the mules some love. Armor or shields that get a clean wipe and are left with 10 points of any the crafter skills not on the Imbue list. Slap that Merchant's Leather Tunic as a title chance that has 10 points of tinker skill with the looted 450 points and 5 slots. Shield with 10 Cooking would be one fancy stew pot lid.
     
  9. Winker

    Winker Babbling Loonie
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    try wearing negative luck. Put on some of those armour parts that are -100 luck see if that lowers the amount of mods on stuff. From what i seen +1100 luck adds more mods to the items. So maybe negative luck would work in reverse.
    Just a thought
     
  10. flappy6

    flappy6 Sage
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    self repair does spawn on the new stuff but only if its clean,sorta defeat the purpose if it was on a cannot repair or brittle
     
  11. flappy6

    flappy6 Sage
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    the grouping is nice sometimes,but it seems like alot of the same armor parts and weapons are spawning ,I got the best stuff when it first came out in shame-then after that seems like both times they changed it messed it up
     
  12. silent

    silent Lore Master
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    Weird, I haven't pulled a single self repair item for months...
     
  13. Blood Ghoul

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    I just wished they'd add some sort of super random/rare loot table to the entire game..even if it is 1 in 25,0000 or something... I farm Greater Dragons all the time for pets and other than grabbing maps for turn in points there is no reason to even look at a single piece of loot they drop.
     
  14. Jason

    Jason Adventurer

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  15. Spiritless

    Spiritless Seasoned Veteran
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    I've seen lots of single mods on rings/bracelets etc. from treasure chest loot which make good base pieces. *shrugs*
     
    #15 Spiritless, Oct 7, 2012
    Last edited: Oct 7, 2012
  16. silent

    silent Lore Master
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    Arent treasure chests still based on the old loot generator?
     
  17. CovenantX

    CovenantX Babbling Loonie
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    only the "static" chests seem to spawn newly generated loot, while chests that randomly spawn hold the items of the previous loot system.

    The return of single-property items is definitely needed, it gives good incentive to pvm without tons of grinding to get "useful" items.
     
    ShadowTrauma and Gorbs like this.
  18. silent

    silent Lore Master
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    Bump.

    Do you think this could make an ask and answer since it looked like they were reaching for topics on the last one with bringing up a classic shard for the millionth time???
     
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  19. Picus at the office

    Picus at the office Certifiable
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    Well I'll be, I think I shall have to dust off the old lock picks and check this out.
     
  20. The Predator

    The Predator Journeyman

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    Wait, so all static chests in dungeons have the new "random magic item generator" working on it? Can someone confirm this, please?
     
  21. CovenantX

    CovenantX Babbling Loonie
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    They do, however they seem to have an extremely low chance of dropping "artifact" quality loot, or they might not even drop artifact loot, but you definitely find lesser-greater magic items, in Chests & Barrels
    the picked containers also seem to be trapped with all 3 traps (poison, dart, & explosion) tested in shame only (not so sure about covetous, despise or wrong.)
     
  22. Obsidian

    Obsidian UO Forum Moderator
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    No, only in the revamped dungeons. And of those, Shame is tjhe only one with a decent number of chests.

    Bump - this issues continues to need Dev review for a design tweak.
     
  23. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    No, we are most assuredly NOT reaching for topics. But, that question was asked by one of the other fan sites.

    I can group questions from various sources when they share a topic

    I can give answers that have already been provided, as long as I can link to the answer and not just give it off the top of my head

    I can not filter out questions from the other sites based on my personal opinion.

    If someone could phrase a complete and comprehensive question I'll include it, but as far as I can tell just about everyone in this thread is asking for something different.

    What are you hunting in hopes of single mod items?
     
  24. Picus at the office

    Picus at the office Certifiable
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    Single mod items on jewels have: 3+mana regen, 20 HCI/DCI, 5+SSI, Stam/Mana increase, 150 Luck. I'm sure there are others but atm that is just what I came up without much thought.
     
  25. silent

    silent Lore Master
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    Essentially back when they increased the chances for lower end creatures to give relic frag generating loot they broke the loot generators ability to drop single mod items like 20DCI/HCI, 4MR, Stats, 150 luck, 35 EP, etc. Can they somehow undo what they did or give the loot generator better chances of dropping single mod items with max intensity.
     
  26. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    What I'd like to see drop more often as a single-mod on items would be 100% elemental damage on weapons. I have been farming Shame for about a week now hunting for that one single mod on weapons. No luck yet,but I am still looking.
     
    #26 Hunters' Moon, Oct 22, 2012
    Last edited: Oct 22, 2012
  27. Nyses

    Nyses Lore Keeper
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    If you are after Elemental damage, you should re-forge for Exquisite / Quality(with a shadow hammer), that way you will get exceptional weapons you can imbue to 500 weight, not the 450 max from monster loot.
     
  28. Cetric

    Cetric Grand Inquisitor
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    While i like the new loot system, i have to say, alot of the tables really need some improvement (sdi and hci always fit together, why?) You very rarely see a good weapon come out of the new loot unless its a basic weapon with splintering (IE, how often do you see weaps with hld?, how often do you see a fast weap with ssi? Has anyone looked at bows and laughed as well?), and armor might be more underwhelming. Currently the only reason to even hunt stuff is for jewelery and splintering weapons.
     
    #28 Cetric, Oct 22, 2012
    Last edited: Oct 22, 2012
    Gorbs and CovenantX like this.
  29. Cetric

    Cetric Grand Inquisitor
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    Agreed, high modded items suck since then, and you never find the elusive 20dci blank jewels anymore. Whatever they did to improve or whatever you want to call it, sure did break things. I haven't been in shame but more than an hour since, haven't touched cove but for maybe 2 hours, and have yet to enter tram despise.
     
  30. Obsidian

    Obsidian UO Forum Moderator
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    Also agree with Silent's list. I would also add 10 SSI jewels.
     
  31. Jason

    Jason Adventurer

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    Been hunting shame for 2 months now - about 1-2 hours a day.
    wearing 2080 luck suit - Disco/tamer hunting blood ele's

    Have absolutely zero loot that I kept - just lots of relic frags.
     
  32. Arcades

    Arcades Sage
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    We need some loot upgrades to treasure chests, and other unlockable chests that dont factor in luck. I've unlocked thousands of chests without a single Legendary artifact, highest i get is Major.
     
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  33. Picus of Napa

    Picus of Napa Slightly Crazed
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    We need a chance for higher end stuff to not have cursed and/or brittle on them. I think everyone would be fine with the "cannot be repaired" mod but the others make everything useless beyond belief.
     
  34. yadiman

    yadiman Journeyman
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    Change luck to not effect the # of properties (4 properties would be the average). Instead it just increases the chance to delete a negative mod. Also implement the new loot system to tougher creatures around the world.

    OR, raise brittle to 125 and cannot repair to 255. People can't build suits around gear that is going to break tomorrow.
     
  35. CovenantX

    CovenantX Babbling Loonie
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    You can find items; lesser magic to legendary artifact with 0 negative properties, it's just extremely rare for Legendary Artifacts to be negative free. I'm sure you meant Increase the chance of finding these "clean" items though?

    "brittle" items can potentially last longer than "Cannot be repaired" if you repair your brittle items.
    the only exception would Maybe, be a splintering weapon, but it would still break in less than a days use. (Splintering takes 10 max durability per splinter proc, at 0/--- it takes 1 max durability per proc)

    Eventually the new loot system would be game-wide so there are already plans for this. (If I remember correctly)

    The durability of items affected by Brittle & CBR, this is a good idea Imo, and you're right about people not wanting the build suits around items that will break so fast without time to get a replacement for it (I'm one of those people who won't build around items like this).

    plus it would allow more commonly found items (in loot) to compete with Some Reforged items.

    I think reforging actually hurt dungeon hunting (new loot system), thankfully there are mods you can only find on Loot (Splintering Weapon), that you cannot reforge.

    When you can craft items like this,
    Reforged Armor.jpg

    It takes away the need to farm the new loot system.
     
  36. MalagAste

    MalagAste Belaern d'Zhaunil
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    I still maintain that the ONLY thing I use 99.9% of the new loot for is for getting Relic Frags... Brittle, Can not be Repaired, and Cursed items to me are 100% garbage. If it's not worth a relic frag I'm not even going to bother picking it up and carrying it out.

    I've not at all messed around with reforging but some think it's the best thing ever.... which I guess is fine but yeah I'm not seeing much use for things now if they came with one clean nice mod I might be more interested.
     
  37. silent

    silent Lore Master
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    With the exception of 2 cursed jewels and a few single mod items obtained before the loot system broke that's all I've ever found worth using. None of the armor can compare to the woodland armor I crafted even with all of the negatives attached. I've yet to find a single weapon to replace the weapons I've crafted again even including negative mods. I'm really surprised this topic hasn't gotten a single bit of attention from any DEV.
     
  38. flappy6

    flappy6 Sage
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    or maybe make a way to clean an item up,heard before maybe use clean-up points......maybe like 500k points to take "brittle" or "cannot repair" off and maybe like a mill points to remove cursed . i dunno if people have a way of getting alot of points easy not sure but seems like alot of dyes out there,
     
  39. silent

    silent Lore Master
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    I'd be open to something like that or allow high levels of luck have a chance of removing a negative mod since high luck works against you in the new loot system unless you just want frags. But uber items aside i'd be happy if we got the single mod items back again as a start...
     
    BeaIank likes this.