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Dev's Change Brittle to Saturated.

Discussion in 'UHall' started by RavenWinterHawk, Nov 5, 2011.

  1. I know it is a small change. But I think BRITTLE tag doesnt represent what has been done to the weapon. Something brittle just crumbles. Something SATURATED can't absorb, for example magic or POF.

    And change Can Not Be Repaired, just to, long to BRITTLE. Because it will crumble when heated or struck for repair.

    End up with 3 tags

  2. brittle doesn't really work that well, but saturated sounds like we have weapons/armor that are waterlogged or something...

    cannot be repaired should be changed to unrepairable.
  3. Sevin0oo0

    Sevin0oo0 Guest

    I think Brittle should stand a chance of breaking during use, like the same % as frostwood
  4. i don't think players who are using the t-map talismans would like this change.
  5. Thats an interesting idea.
  6. Sevin0oo0

    Sevin0oo0 Guest

    ok, i flushed my t-hunter back at the change, what does the talisman do, and why is it brittle?
  7. Ashlynn_L

    Ashlynn_L Lore Master
    Stratics Veteran

    Nov 9, 2006
    Likes Received:
    Saturated is what all the silly neon colours are. =P
  8. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Jul 11, 2004
    Likes Received:
    Just call the item what it really is, "****ed."

    Oh, right. Stick with "brittle," it's better than "saturated." Powder of fortification =/= powder of translocation. I agree there is probably a better word, though ;P.