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Devs Cleansing Winds Healing To Much?

Discussion in 'UHall' started by puni666, Aug 6, 2010.

  1. puni666

    puni666 Slightly Crazed
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    Soothing winds attempt to neutralize poisons, lift curses, and heal a valid Target plus up to 3 nearby party members (note: This area affect does not apply to pets; warning, if the this area effect heals a party member who is red, the caster will be flagged as criminal). The Caster's Focus/imbuing and Mysticism skills determine the effectiveness of the Cleansing Winds, the effectiveness of the spell is reduced by the number of targets affected. If a target is cured the healing they received will be reduced proportionately to the level of poison that was cured. If the cure fails, the target will not be healed.

    120 Mysticism, 120 Focus/imbuing: Healing: 31-36

    I just redlined myself and cast Cleansing Winds on myself and healed for 64... I have 120 in both skills... and that's as simple as the test was. nothing more.. nothing less..
     
  2. Restroom Cowboy

    Restroom Cowboy Visitor

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    Greater heal...much faster spell...heals for 50+ at 120 magery. Cleansing winds takes about a second longer to cast...and only heals for 15 more...

    Nothing seems out of place to me. (how about insta chiv heals for 35+ if you want to consider things...at least the other skills require a secondary skill for effectiveness)
     
  3. Saint of Killers

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    :)

    ...but there's no problem with cleansing winds.

    This one time, at band camp, I saw a mage throw on protection, and cast cleansing winds over and over vs this fencer that was double clicking him.

    I said to myself, "self, you may not be the sharpest knife in the drawer, but hell, you can do that"!

    Now I have graduated from band camp, all the way up to Camp Rock l33t status with the purchase of my 120 mystic/focus scrolls.
     
  4. Restroom Cowboy

    Restroom Cowboy Visitor

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    Ever hear of ward removal?

    How about playing a mage that can interrupt and use purge magic?

    Do people complain when you disarm bleed running shot spam or do they just deal with it?



    As I have said before...this game is all about the rock paper scissors...can't be all three
     
  5. jtw1984

    jtw1984 Seasoned Veteran
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    Of course warriors will complain about mystic mages. Honestly, I don't find playing mystic mage very fun. I really enjoyed my necro mage alot more.
     
  6. Saint of Killers

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    1) LMAO you're referring to ward removal talismans? LOLOLOLOL stop, you're killing me.

    2) So if I'm on a mage, and they get the protection off anyway, as I'm trying to interrupt, then the only option is to have mysticism to purge them out. My band camp story was mage vs dexxer. Why would I care if a mage went into protection against my mage? LOLOLOLOL stop, you're killing me.

    3) People complain all the time when I bleed running shot spam them, and generally try to "deal" with it in general chat. Now that I think about it, due to your bleed/disarm whine, you sound and awful lot like Stimpy from general chat on ATL. LOLOLOLOL, stop...you get the point.
     
  7. rareitem

    rareitem Journeyman
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    ROFL ..... Please using that in PVP? are u going to hide for a while to put the damn talisman on, and then remove it to place the pvp one back and.......o my god he recasted Protection again and the damn talisman says 6500 secconds cool down timer puffffffffff.

    Come on be realistic man.
     
  8. Llewen

    Llewen Grand Inquisitor
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    Ya, the cool down is stupid, but it can be effective if you time it right and use it sparingly. And I have an EC macro that switches my regular tally out with the ward removal tally, then switches it back when I'm done. No need to hide... ;)
     
  9. Lynk

    Lynk Grand Poobah
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    hide to put it on? Ever heard of a dress macro? Every non-mystic pvper should carry a ward removal talisman..

    I hope they never nerf cleansing winds. Too many mortal spamming double click and followers out there.
     
  10. puni666

    puni666 Slightly Crazed
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    Takes .5 longer to cast and also has the chiv benefit and curing benefit w/o the necessity for karma on an entire group that is. Winds costs 12 mana after LMC. a G Heal, Remove curse, and cure costs 22 mana over a lot longer time to cast total and you need to have positive karma oh and the big thing is that it requires skill to not be interrupted while trying to cast all these.

    It's as easy as 3 mages chaining spell plague on one target every other spell for an almost unhealable amount of damage.

    Oh has anyone tested how well it cures lethal poison? Might be the only way to effectively defuse cleansing winds atm besides trying not to bug out mortal wound.
     
  11. Splup

    Splup Guest

    Hmmh... I did the same with my all 120 and healed like 62 also.

    When did this change? I'm pretty sure it was that 31-36 at the beginning.

    Ohh well, I don't care if it heals 62 to no poison, no mortal, no curse etc. target. But when I was cursed and having lvl 1 poison it still healed 50. Removing poison etc. should reduce the heal amount more then that.
     
  12. Restroom Cowboy

    Restroom Cowboy Visitor

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    That is one option.
    Cleansing winds will not do much for a mage in protection if they are mortaled. Second, quit playing the woe is me stuff and grow a pair. You don't see me crying foul when you disarm and bleed then switch to a bow do you? Does a mage have a defense against that aside from trying to stay alive? Last, protection is slow as poop...any respectable mage avoids it if at all possible.
    I fight you with a mystic all the time on Atlantic Jeffey...and always respect a good 1vs1. On the flip side of the same coin, how many people do you need to fight one person with an equally powered template?
     
  13. Restroom Cowboy

    Restroom Cowboy Visitor

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    Just saying...that is one option. I used to carry 4 in my pack for purposes just like that. *shrugs*

    (and yes, I used them often in pvp)

    (I don't however use protection...unless disarmed, bled, and AIed continuously. If you need to play cheap, then be prepared for your opponent to play on your level.)
     
  14. Splup

    Splup Guest

    Don't make this dexer vs mage debate.

    This is also making for group of mages very hard to kill someone who's being crosshealed with cleasing winds since curse/poison/corpseskin are removed and still target healed 50hp, and after the first which took curse of its healing 60 per heal. And we all know how important curse is for mages damage. And the guy taking hits doesnt even need to focus on using cures or apples...

    Like I stated before, removing poison or curse should eat up whole lot more of this spells healing power.
     
  15. Mervyn

    Mervyn Certifiable
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    I use it, I abuse it, agreed cleansing winds is a little too powerful, nerf it a bit, but not a lot. Lets just remember some key things:

    *When mortaled cleansing winds is totally useless, it removes the mortal but nothing else, (if i'm mortaled i just cast invis, it's the same casting time but gives me time to regen hit points and mana)

    *Cleansing winds is a longer casting time and takes more mana than greater heal.

    *It doesn't always remove all curses, i've had to cast it a few times to remove a strangle on some occasions.

    *If you're poisoned by a high level poison it rarely cures it, and when it does you'll receive almost no hit points healed.
     
  16. puni666

    puni666 Slightly Crazed
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    Yep, looks like I'm working up Poisoning till it gets fixed, seems a bit more effective then mortals.

    Next issue is Spell Plague giving bonus damage to EVERYTHING. Hell.. one character can kill anyone in two shots. Spell Plague, Nerve Strike, Nerve Strike, and if need be bombard spell trigger... IMO it should only work with spell damage and nothing else as it is right now it's nucking futs damage wise.
     
  17. Restroom Cowboy

    Restroom Cowboy Visitor

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    To be fair, spell plague only hits with secondary effects if timed correctly. A person cannot just expect SP to hit every time, because it does not without proper timing.
     
  18. NBG

    NBG Lore Master
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    Lvl 6 focus with arcane empowerment with Cleansing Wind is soooo good.
     
  19. puni666

    puni666 Slightly Crazed
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    Yeah, I bet it heals for 95+ HP...
     
  20. puni666

    puni666 Slightly Crazed
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    Well of course not every time, but 1.25 seconds later the rest of plague will hit no matter what, and with nerve strike that's a free hit no matter what unless the player boxes out of the nerve strike. Then if you box yourself you chance a spell plague explosion anyways, and the time it takes to box yourself unless you're "special" and can instant box you'll most definitely be hit by the next bokuto strike and end up face first in the ground. Things need to be worked on majorly.
     
  21. Restroom Cowboy

    Restroom Cowboy Visitor

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    The spell plague is not automatic, if the affected player is not hit by another offensive hit/spell...the SP wears off without incident. IE...no SP damage without damage.
     
  22. puni666

    puni666 Slightly Crazed
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    Actually it deals initial damage, and when it wears off there's a chance an explosion will go off if the 3 explosions haven't gone off already... and it's really kind of hard to run off when you're nerve struck or para struck.. or being running shot.
     
  23. Dubar

    Dubar Journeyman
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    id agree with nerfing cleansing winds a bit if they tone down plague too

    having plague block heals or diminish it would make those plague dexxers even stronger

    23 damage from spell plague
    25 damage from nerve
    7 wep hit
    10 hit spell
    10 spell plague tick

    75 damage within the 1st sec, and 2 more seconds to go left in the nerve :/
     
  24. Restroom Cowboy

    Restroom Cowboy Visitor

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    I will suggest you don't pay attention to the *official* notes as to how the spell works. It can *hit* more than three times in one cycle. Second, I have never experienced a SP going off if no other spells hit. Third, you are talking about a specific template...start out by figuring out its weakness and exploiting it. If you are a dexxer, there is disarm and bleed...for a mage a simple interrupt will keep that spell plague from even going off. That is just for starters...
     
  25. Restroom Cowboy

    Restroom Cowboy Visitor

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    Lol...I love it when people always complain about the worst possible scenario. I could cast an explosion flamestrike to accomplish the same thing! :gee:
     
  26. Dubar

    Dubar Journeyman
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    why is that worst possible scenario?

    the only thing that might not go off is hit spell, and thats 50/50

    i dont see how 6 seconds worth of interuptable casting would be the same thing as something that hits you in literally 1 second

    (assuming plague is precasted in both examples)
     
  27. Restroom Cowboy

    Restroom Cowboy Visitor

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    First, you assume the spec hits...which it doesn't every time. Second, you assume the SP always goes off. Third, the hit spell. Nuff said.

    You are looking at the extreme end of the spectrum. However, if you cannot defend yourself vs. that damage...I would suggest another template.
     
  28. dukarlo

    dukarlo Seasoned Veteran
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    The easiest way to tell when a skill or template is out of whack is when everyone is playing that type of character. Right now everyone is playing some type of mystic. Archer/mystic,tamer/mystic,mage/mystic,nervestrike/mystic. The only other type of char people are playing is ninjas. Yeah there are a few non mystics or ninjas out there but its the ninjas and mystics that are dominating.
     
  29. puni666

    puni666 Slightly Crazed
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    Well considering the spell plague goes off 90%,60%,30% that's 180% of the time on 3 different checks which people do instantly with the initial damage/hit spell/special's damage. Since they're para'd they have time to restack the plague and hit again or just hit which is 40+ damage anyways.

    If you want a different situation just have a plaguer on you with 5 pixies after he's dismounted you. All they have to do is follow you in protection spamming plague while the pixes minimal damage is magnified 20 fold.
     
  30. puni666

    puni666 Slightly Crazed
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    I'd say just make it so spell damage only makes the plague trigger nothing melee/archer based, and over a certain damage like 16+ damage will make the additional tick. Just to avoid magic arrow spamming or pets spamming tiny spells to get every proc possible a.s.a.p.

    It is called "Spell" Plague after all.
     
  31. Restroom Cowboy

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    You are assuming the spell plague automatically goes off, but it does not. In order for consecutive SP to go off the timing must be correct or else there will be no subsequent SP hits.

    Again, you are taking extreme situations and posing them as what happens every time. This is not the case.

    As far as pixies and protection, if you cannot kill a SLOW MAGE you have more to worry about than SP and cleansing winds.
     
  32. Lynk

    Lynk Grand Poobah
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    There only has to be 1 second in between SP damage ticks. I wouldn't call that timing really, since dexers swing every 1.25 seconds...

    If I precast plague and smack you with a nerve strike the tick will go off, I guarantee it. I play a bush/ninja/mystic dexer and VERY rarely does all the spell plague damage not tick. It is extremely easy to stack multiple damage types to make sure plagues tick.
     
  33. Saint of Killers

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    I'm not trying to derail this thread, but please don't try and compare my invested skills of archery/fencing/tactics on that character to your FREE defensive melee mage weapon "Does a mage have a defense against that aside from trying to stay alive?".

    People that cry about specials that actually "need" skill points invested in crack me up. Mages have been getting a free 100 skill defense (120 with a crystalline OR +15 ring/treatise). That makes your template 820 points. How can anyone cry about a disarm/bleed when a dexxer needs 120 skill points invested just to make it work. Not to mention how much mana it uses on a cramped mana template.

    On another note, I think tactics should give the same mana regen rate as focus. What do you think about that? Mages don't even need med anymore. It's like another free skill. "Here mages, you need focus to be your eval, and oh btw, enjoy the free mana/stam regen".

    I can see why you're arguing that mysticism is perfect as is Restroom. It's obviously very overpowered still, and it's the only template you play. I wouldn't want anything changed if I were you either.
     
  34. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Yeah, they do. It's called Wrest. They can't Disarm you, but you sure can Disarm and Para Punch them. If you actually invested skillpoints into the Wrest skill, instead of just using a -0 Mage Wep, you'd know this.
     
  35. Restroom Cowboy

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    Invest skill points? Sorry...mages don't have the ability to wield multiple weps and combat skills due to cramped templates. Perhaps you would prefer me to go without med or resist? :D

    You forget that mage weps were added to the game due to the cramped arrangements mages deal with? Perhaps if I wished to play an antiquated template with no balls at all I would go wrestle again, however this is not 1999.
     
  36. Restroom Cowboy

    Restroom Cowboy Visitor

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    Give me a break. You have archery AND fencing because dexxer temps allow for it...on the flip side mage temps are more cramped and must make more sacrifice in order to be effective. Hence the mage weps...especially when focus is required just to run Mystic. Perhaps you ought to complain to the devs who took eval secondary away?

    Mages never used to require skill points to use specs, not until a few dexxers complained. Get your facts straight kiddo. BTW...a mystic requires how much skill to be effective? 480 skill for starters...and that is without a wep skill.

    Cry? I don't cry...in fact I offered you fights the other night temp vs. temp...and you replied with *join factions*. Face it, while on one hand I offer good 1vs1...you require faction gank just to compete. Disarm bleed me all you want...ur still gonna get pwned. Is it due to mystic being too potent? Hell no...I am just too good for you.

    LOL? I have med and focus...and many times even with 17 MR I still don't have enough mana. BTW, have you ever played a mage? Guessing no due to your choice language and lack of comprehension on the skill required to play. I used to pvp with dexxers only too until I decided to play something MORE CHALLENGING.

    I would put my account on the line that I could still run you down with a straight scribe, or perhaps you prefer to be necro pwned? Name your poison, and you will pwned the same as the last.

    Better yet, just take a seat again...you prefer to do your strutting on the boards instead of in game. Perhaps next time you won't use factions as a reason as to why you wont fight.