Having to powder of fortify you weapon before imbuing makes crafting and imbuing a lose lose situation. Here is why... Not everyone wants the uber imbued weapon. To PoF a weapon it might cost you (if buying 175k to 300k in PoF) depending how many charges you want. Well believe it or not some players like imbued slayers or imbued hit area effect or specialty items. They dont want to have to pay 175k to 300k base of PoF. They just might need the item for an event or now and again. If we JUST imbue and craft the specialty item it might cost little in way of items. We might make a spider slayer with hit fire and hit area fire or something. We can put it out for 75k or 100k. But CURRENTLY we have to PoF these weapons prior to imbuing so your starting off with a price tag of 175k to 300k just to recoop cost in PoF. This logic makes imbuing fun or specialty stuff to sell... very difficult. Could you create a way that PoF is a one shot deal to 255 on crafter or owners end? Here is what I suggest. Right now maximum durability is 255. Take weapon durability and subtract it from 255 and divide by 10. Give the imbued items X amount of potential charges of PoF. It would show on the weapon as a number 0 (none left) to whatever. Say my shadow weapon has a craft of 75 durability. I imbue it to make a specialty slayer. (255-75)/10=18 The weapon now reads IMBUED 18. That means the owners know they have 18 charges of PoF to use on it. After on use of 10 it would read IMBUED 17. Yes you still need the PoF in your bag to use it. You never exceed 255 but allow the owner to regulate the use of PoF rather then having to PoF it prior to imbuing and start the price of the item at PLUS 175k to 300k just for to PoFing. Just a thought.