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Devs: imbuing pof and more....

Discussion in 'UHall' started by Der Rock, May 17, 2010.

  1. Der Rock

    Der Rock Guest

    1. nothing is more annoyed then to forget to PoF a item,
    after spending worhty rare resourcess :(
    can you make it possible that we can PoF an imbued item AFTER the imbuing?

    suggestion: make PoF potions stackable, so after we imbued an item and the result is as we like, then we can give this items 1.stack of PoFs, let say the item has 60 natural durability, we stack 20 PoFs (20x10uses)and use it as a 1time use on the item and end up with 255 durability.


    2.why cant arties no longer be imbued ?

    3. why cant we remove a unneeded/useless skill and replace them ?

    4.why cant we replace the wrong slayer property?

    5.as an garg imbuer it is impossible to see the total results except you have an 2nd accound or logout to human char and back :(

    suggestion: what about a dummy/manikin with all paperdoll functions for imbuer ;)

    6.the queens forge area is extrem laggy and also annoying to recall round trip

    suggestion: gargs with high reputation can double click the queens forge and get a deed with all boni, and can go back home :)

    7.why are the garg imbue boni NOT visible in the crafting window or on paperdoll?

    8.give tailor/smith bods NEW rewards, depending on bod value 5/10/20 random imbuing resourcess :)

    9.all items in crafting window NEED tooltips ;)

    10. could you pls change the "MAKE NUMBER" option like Make 5 /10 / 15 / 20 items
    would be a quick click action without the annoying typing numbers everytime :)

    11.we need in the character sheet to see current AND max boni.
    example: Hit Points (Yellow)+current/ (Green)+max 150/150

    12.make it possible to set a target stored resources container so the imbue window use the resourcess in the targeted stored container(need point 6 happen ;) )

    thx ;)
     
  2. Invalid

    Invalid Guest

    Your number 4 is already possible.
     
  3. Der Rock

    Der Rock Guest

    only if it isnt in the same skill group.
    and
    here i am not 100% sure, if the item is at 500% and you like to change a skill it wont,but as i said not 100% sure,will test it later.
     
  4. Invalid

    Invalid Guest

    You said Slayers, not Skills for number 4.
     
  5. Der Rock

    Der Rock Guest

    11.we need in the character sheet to see current AND max boni.

    example: Hit Points (Yellow)+current/ (Green)+max 150/150
     
  6. Der Rock

    Der Rock Guest

    ah,ok mistake... but also
    couldnt change slayer on a item.

    theratan slayer total 5 boni, could not change in spider spayler
     
  7. Invalid

    Invalid Guest

    Not real sure why it wasn't working for you, maybe needed to lower something a point or 2. People in my guild change the Slayer Property on Mischief Maker all the time. That does only have 4 properties on it though.
     
  8. Anakena

    Anakena Seasoned Veteran
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    If you forgot to powder a metal item you still have the possibility to enhance it with dull copper. Do it with a gargoyle and an ASH. It is of course not perfect but it makes the item not completely lost.
     
  9. Der Rock

    Der Rock Guest

    i belief,this is the point, you cant change the slayer, if the item is at 501 points or more,
    this is the problem,it is a slayer change, so it should be possible, both slayers are at 140% so the item dont get better or get more points.
     
  10. Invalid

    Invalid Guest

    Another thing with PoF'ing after Imbuing, some things would become far to easy/cheap to make, think Woodland Armor.
     
  11. Der Rock

    Der Rock Guest

    i am toooo scary to enhance 5mod imbued items :sad3:
     
  12. TheGhostRaider

    TheGhostRaider Journeyman
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    I have no problem with the way umbuing work. I did forget to PoF but I find a easy way around it, always have one bottle on your pack as a reminder :) and if you forget to say. Yes it will be nice to have PoF to stack. Umbui items can't get PoF after so the can break. This is the idea behind umbui item. If the properties are in the same group, you can modified them. slayer can be change and any area effect that can't be apply ( HF,HL,HMA) can be change and skill group.
     
  13. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    To my opinion, imbuing is good as it is. The restrictions make sense, otherwise it would be too easy to create overpowered gear. There has to remain at least a little challenge in game...
     
  14. Der Rock

    Der Rock Guest

    wich restrictions i say should be changed?

    (and for Ghost Rider :you wrote:...Umbui items can't get PoF after so the can break.....)
    i asked for a 1time max PoF after imbuing,then never again ;)
     
  15. MalagAste

    MalagAste Belaern d'Zhaunil
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    Personally I've suffered this myself but.... I see the logic in not allowing it.... so sorry but I feel it should be this way....


    What i want is to be able to "alter" items.... I see NO reason why gargoyles can do it but elves and humans can't... items should be able to be altered into other items of "similar" quality.... ie changing a norse helm to a close helm but keeping the properties.... or changing that norse helm to a raven helm.... one should be able to change those horrid mempo's into a regular leather gorget..... and so on and so forth..... as long as you can't change say a norse helm to a feather hat and get the benefit of taking something non-meddible and making it Medible.... that would be wrong... but I think you get my point.... so I could FINALLY take that ugly as sin half apron and make it a woodland belt as it SHOULD have been all along.....

    And I can take my hideously ugly dead deer and turn it back to a fine circlet...

    *sighs*....
     
  16. Der Rock

    Der Rock Guest

     
  17. MalagAste

    MalagAste Belaern d'Zhaunil
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    Explain:

    I see why you are not allowed to POF the items... afterwards.. because it's just plain no good..... once imbued they are "done"... they will begin to break...

    To allow POF afterwards would only allow them NEVER to break... which is NOT intended...

    I know some have said allow it once.... and they do..... BEFORE it's crafted.....

    While I know it stinks or sucks to "forget" to powder... that is a small price for making items that will eventually need to be "reforged"... and THAT is a price I'm MORE than willing to pay...

    YOU... and I..... simply need to perhaps make ourselves a "checklist" of items to "check" before we use our precious reagents and powders.

    Simple as that.
     
  18. Der Rock

    Der Rock Guest

    ah i see, its not claer what i want(is my english this bad ? :) )

    i dont want imbued items pofable more then 1 time, maybe the devs could make it possible to implement it in the imbue window,a 1 time pof button,so if you are ready with imbuing you can push the button and the (stacked, or 20,5) pof potions in the bag
    get used 1 time.so you are at 255 dura at the end and done ;)

    i only want to drive the "pofing" at the end of the imbuig session ;)
     
  19. Tjalle

    Tjalle Grand Inquisitor
    Professional Stratics Veteran Campaign Supporter Gilfane

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    No, I understood what you meant after reading it the first time. Perhaps some people just miss the bolded part in this:

     
  20. hawkeye_pike

    hawkeye_pike Babbling Loonie
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  21. SchezwanBeefy

    SchezwanBeefy Lore Master
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    If this happened, people could get an items with high durability as it (Say, 198 to start on drop) and imbue it, then POF it at a later date to have another 255 'cause that was their one time imbued button or whatever..
    Doesn't really seem like a good idea.
     
  22. Viper09

    Viper09 Grand Poobah
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    So, you want the game to remind you to use PoF before you imbue? Seems unnecessary. Just remind yourself.
     
  23. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    A small suggestion.
    Keep your pof in a container - keep your relic fragments/enchanted essence/magic residue in another container INSIDE that. So you can't access the ingredients to imbue without seeing the pof first.
     
  24. RaDian FlGith

    RaDian FlGith Babbling Loonie
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    Honestly, what they should do is give items an automatic increase in durability if it's below a base point... say 150. I won't ask for 255, but seeing as rings and bracelets get that free, it would make sense that the process of imbuing would also strengthen the item.

    What bothers me about the imbuing system is it REQUIRES PoF, period. It's not as though the PoF market was hurting before imbuing, but unless you're making a "test" set of armor to see how well it performs, PoF is required. This is, of course, because the items take damage at a near ridiculous rate (not as bad as when they first came out), and repairing them, depending on how often you repair and how lucky you get, seems to remove durability willy-nilly... so you either repair frequently and hope to save durability, or never, and hope to get it repaired before it starts taking damage from being at 0.

    With the amount of effort that goes into gathering the resources for a single piece of armor (yeah, yeah, I can buy them at ludicrous prices... because they take so long to gather), it's almost a deterrent.

    There should be a middle-ground here where you're not penalized for gathering all this stuff and trying to make a decent piece of armor out of it.
     
  25. Pinco

    Pinco UOEC Modder
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    for me imbuing is good as is but there is only 1 important thing missing for me:
    the chance to remove a property without completely destroy an item.

    If it would be possible removing a mod (with nothing in return), this skill will be better :)
     
  26. Der Rock

    Der Rock Guest


    ??? No, 255 max as it is like now ;)

    means if you dont pof it after imbuing and you use the item and lose 1 dura then you cant pof it anymore ;)
     
  27. Der Rock

    Der Rock Guest


    no, let smith one of the last income they have ;)
     
  28. Der Rock

    Der Rock Guest

    good suggestion, but the system it self have to be much more "handy" ;)
     
  29. hen

    hen Certifiable
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    How about renaming your imbuer to "Mr. Poffy Pants"? That way you will never forget!
     
  30. Der Rock

    Der Rock Guest

    would you pls comment other points also,we discussed only point 1 so far,but i think the other points are also important. ;)
     
  31. RaDian FlGith

    RaDian FlGith Babbling Loonie
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    Smiths have plenty of forms of income.

    In addition, the suggestion is that items get a base of 150 durability. If someone wanted to take it up to 255, they'd still need, you guessed it, Powder of Fortification.

    Thing is, an item with 36 durability... fairly pointless. And not worth the time and effort in farming the ingredients. Some sort of boost should be given to at least make the process worthwhile without having to invest additional time, money, or resource in order to make all that hunting worthwhile.

    And really, they should probably put in some sort of ability to PoF the thing after it's created, but before it's damaged. That way you could get your base 150 out of it, and then PoF it. Wouldn't be hard... they already track how many times it's been imbued for purpose of skill gain. A simple true/false would suffice. True, it can be PoFed, False, it can't... and the moment that it's damaged, True becomes False. The damage check system could be built to only flip from true to false, meaning there'd be no way for it to write something back to True.
     
  32. Der Rock

    Der Rock Guest

    ok,i agree,imbued items should have a base dura,but i think 150 is to high,it will last longer then the time you need to replace(re gathering the resourcess)so the demand will sink.
    if we could find a midlevel of base dura and time to replace then ok, i suggest a base dura at 50-80 dura for iron/regular wood and normal leather ;)
     
  33. RaDian FlGith

    RaDian FlGith Babbling Loonie
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    You know... this could be the advantage to certain armor types...

    Leaf, base 70
    Leather, Hide, base 75
    Studded, base 80
    Ring, base 85
    Chain, base 90
    Plate, base 100

    Other stuff would obviously have to be factored in, but I'd be okay with something like that. It would make differences in material count for something. Maybe the special materials add a +5 per range, or +3 or something.
     
  34. RawHeadRex

    RawHeadRex Slightly Crazed
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    new item in game called, "Post Powder of Fortification" (PPoF)... it will cost five times the amount of normal pof :p