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Discussion in 'UHall' started by Goodmann, Nov 13, 2010.
Remember hearing UO would return to the "wild wild west" around 6 months ago? Nothing has changed.
well in the wild west there were lots of scams.
Maybe they consider the booster sa such?
Best scams was when railroad companies sold shares of the company to even start building the railroad
It seems it was just a marketting technique to get us classic shard lovers to reactivate our accounts in hope it would finally become a true game.
"A warning: don't believe anything but the publish notes."
Well to all you "classic" lovers... while he said wild west...
I think he found that you are the minority..... and most folk who still play would rather not have a return to "classic".
I personally would rather move forward than back. Of course I never played UO back in the days before Trammel and to be honest I would have said "this game stinks"..... and quit within the first 2 weeks. That I'm pretty certain of.
While I did like the ease of things before AoS made me have to think about everything and do a lot of math ..... I'm ok with the change. I'm not too happy about the idea that the game has turned into something totally about items now... and how much things are "worth"..... I do like the new additions for the most part.
I think most of you have either forgotten what it was REALLY like or you were 90% of the problem and the reason why there IS a Trammel now.
And even more are stuck on the whole idea because back then there were soo many more people to play with and there was more community.
Unfortunately UO has forgotten community and now is into individual rewards... so everyone has become very focused on "self" and most have forgotten about community. What reason is there really now to have a guild or alliance and be part of a community or build a town or anything. More and more everything can be soloed ..... things respawn in many dungeons FAR too slowly to bring a group and one person can pretty much wipe out an entire dungeon area of anything worth fighting ..... many do champs and peerless by themselves so why be in a group??? It's no wonder folk are bored they are all playing by themselves.
Also I believe they gave us the tools for more fun..... which would be the pirate ships and the cannons which we have ASKED for... many times. Whether or not you chose to use them I suppose is up to you. Sea battles would be fun.... perhaps you should give it a try instead of waiting for fun to come to you.
Did you see the advertising video where 3 people (couple devs,maybe Cal too) were explaining about the new expansion with an upper management guy, except the management person was absolutely clueless about both UO, and what was upcoming? He was meant to represent the player base, we'll buy into whatever they say and be amazed.
I'll wait for the fun to come to me. Whats the point in being a pirate when you can't even be evil.
It's being pointless to argue on that.
I have a friend that plays on an old T2A server and he has much more people to play with that I'll even have on atlantic, which is supposedly one of the biggest servers.
Well it's dead, I spent days and days trying to find just one person to have fun with... its hard especially during the day (when I do not work)
People do not love the new UO, they cater all to the old UO, which is the true UO.
The people who run the show either don't care, or are plain dumb. It's as if they wished not to make money out of it ; or maybe, is it political ? JUST MAYBE...
sheesh, I can't beleive we're still arguing on that.
I hate to tell you this but even "if" they did create a true "classic" shard.... WHY would anyone quit playing the free ones to return to pay to play with crummy customer support?
Unless they find a way to close down all the "free" shards.... there is no way they would ever see tons of people on a paid server.
If you wanted to be brutally honest that's it right there.
There are some interesting shards out there, look around and test some
In the wild wild west, people fished a lot and were saying "Yarrr!" and all.
In France maybe
You're not telling him anything. You're really posing a question to be honest.
I do not know you beyond the few posts in this thread, but I have to disagree with you totally on most of your statements. Most players that play UO now have played pre-AoS, and I think most would like to see the game as far as in terms of PvP or PvM be up to more skill than item based.
Why is this? Because every time they make a new item to give you uberanything it costs more $$$ or requires more MINDLESS DRONING AROUND and GRINDING to achieve said object. I will admit, I no longer kill things to get my items in UO any more. I haven't done it in years. The dungeons and spawns are so easy with my decked out mage, that there is no challenge. So I support all of the HACKERS and DUPERS and all those folks who have EXPLOITED in this game and BUY their DUPED gold that they have for sale. I buy it by the hundreds of millions at a time so I can buy my rares and my armor and my half-fun.
Guess what? A lot of others do it too, as there is no challenge or incentive to REALLY get excited about fighting anything outside of PvP. That is my honest opinion.
Now to your post that I quoted...You want to know why people would come back to pay for UO Classic Server? Because at least on an OSI server you can have more than a hundred people on it at one time. I've played the free servers in the past, I've built towns and cities and ran a community server years ago. It still as a regular player lacked the oomph that an OSI server had.
I believe in the Classic Server.
I always get a chuckle that people think UO back in the day was purely 'skill based'. The PvP system has almost historically been 'broke' and even back in the day relied on items for players (though I readily admit not as heavily). Hitting a macro a lot, btw, isn't skill. Nor is having an awesome connection. Just saying.
EDIT: To the OP, are you surprised? Historically, Cal has led more carrots than Sunsword.
I loved pre aos, however as I have said before and I will continue to say my analogy to a pre aos shard is go find a atari system play the games sure it may fill up a afternoon of fun but then you grow bored of it rather quickly, same would happen with a classic shard, folks would log in and see firsthand why trammel was created, and yes i would be one of the griefers there just to shut it down.
Whether it was 'historically broken' or not, it was still the best PvP system of its time and arguably to date.
Chuckle away though.
No one assumed they were.
Then perhaps this Game and I have come to an abrupt end.
EDIT: And my biggest ***** about AoS and beyond is their half-assed copy of other MMO's out there with the item system, and thus creating an itemized PvE system.
Great scam, except for the descendants of those who bought, say the Union Pacifics when it was building the transcon, would be hugely rich if that stock stayed in the family.
er, wild, wild west = SOTD? <shrug>
I'm gonna change me sig I think. I pinned down why I felt I needed a UO break ... no dadgum "classic" (aka pre-AOS at least) shard!
Building a classic shard wouldn't be as big a drain on resources as some people claim. I think most of the anti-classic shard posters on this board, are really just concerned that the current production shards would haemorrhage players once they realised how challenging and interactive the classic model is. They would then be left counting their gold in their large, pretty, possession filled houses; with no one to play with.
Would have to check with a friend who read the book about which company did this and if it survived
SOTD was hardly classic, and any proponents of a classic server recognized this immediately. Devs, if you think this awful holiday server represents on any level interest in a classic shard please reconsider your method for doing this. If you want to gauge interest levels for classic (pre-aos, pub 16) UO then give us a real classic test shard to play on.
Sure is has, now you can gate to your boat in pure safety that sounds pretty dangerous to me...
Still have hopes to hear a yes or a no to a classic server before the end of 2010 as promised.
I cannot agree with this more.
I think there is a split opinion on this...
Some believe that the developers made the statement that SOTD would be used to make a decision about moving forward with a "Classic Shard" development effort on purpose in order to produce a false result as a means to close the book on it.
Some believe that what was said was legitimate and the results of the "test" are being used for positive reasons.
But then again, Cal said that the information that was posted on Stratics about SOTD being used to gauge "Classic Shard" interest was not entirely accurate, and looking at the "official" announcement on UO Herald, it does appear to be that way.
In any case, by 12/31/2010 we will know the truth. Anyone left afterwards will be wasting their time.
sorry - forgot the <sarcasm> </sarcasm> tags. I agree with you on SOTD <> classic
Not to put too fine a point on it, you can't exactly refer to a single sentence in a single interview with the Producer of Ultima Online a "marketing technique," particularly for a game that hasn't had a "marketing technique" to speak of since well before Mondain's Legacy.
And... no offense, but "wild west" in no way equates to "we're definitely bringing a classic shard back."
Yes, he has, in other venues, noted that they're considering a Classic Shard, but that again could hardly be considered a "marketing technique." The word "considering" in no way, shape or form means, "hey, it's done and in the bag." Further, if you reactivated your account as some sort of way to say, "I'd love to play a Classic Shard," without there being, you know, a Classic Shard yet to play on, well... that's a bit silly.
They've not marketed the idea of a Classic Shard. At best, they've marketed the consideration of a Classic Shard. That'd be like GM marketing the idea of bringing the Pontiac line back, a bunch of you running out and buying Chevrolets, and then finding a local forum to gripe on that GM's marketing technique fooled you into, well, driving a car you didn't want in the first place.
But then, there are some silly people in this world.
Oh it was a manner of speech...
I didn't mean exactly that, but that perhaps if the subscriptions boosted up a lil they wouldn't shut UO off.
One way or another we'll never know what happens in the EA "conclave" pun intended.
So perhaps the people we are "bashing" in a way are those trying to save UO and we unwittingly participated in it.
It did work on me tho, I went ahead and reactivated my account when he said that, since Morgana had gotten my interest to try and walk atlantic again (which I immensely enjoyed, even if freaked out by the neon colors *it truely shocked me in a bad way*)
I tought it would be something like player events, not a classic shard. I tought they would make many more zones like felucaa and that there would be a huge story arch to finally bring back some "wild" into trammel.
Even if it was a little I tought it could be interesting, then we got the ems and it started to get REALLY interesting, a true story, people participating, roleplay, some pvp...
But finally we met the platinum dragons and the EMs changed because they were too DISTURBED by the stuff they found on the servers, the bones in the closet so to speak.
Kanmare for example personally admitted to me that she was having intense nightmares and that the whole "supposed to be fun" almost turned bad. People tought she was speaking of her storyline when she posted on the EM website (posts which have now been censored)...
One day people will realise the moment people duped gold and started selling it became more than a game.
Oh and besides, there is at LEAST 1000 active players on the most popular free classic shards, but having discussions with many players who were there for YEARS (and no amount of griefers ever got them to quit, they only teamed up and the community became stronger) well they seem to unanimously say they would join anytime if a real classic ruleset came in at EA. Because they server is stable and "guaranteed" not to be wiped ; and the GMS cannot be corrupted with favoritism and strange ruleset twists.
That is 1000 active players at peaktime (about 2000 clients logged in total) and 500 active players in the middle of the day. My friend also tells me people from all around the world prefer to play on old rulesets ; there are korean, chinese even arabic guilds...
Thats one shards... you're looking at another solid 10 other shards with pops between 200 and 500, which are also classic. And TONS of other servers with custom rulesets...
You gotta step back and see the bigger picture. People are willing to pay just for knowing it wont come off.
But you can also look at it this way : free servers have NO hacking at all. This has been confirmed by one of my friends who knows the administrators of one of the biggest shards.
So I'm not saying you're totally wrong Malagaste but sometimes I read your posts and think... oh man this guy is intelligent, why has he ignored most of the points that were made in the last year...
To be honest... people that throw random numbers like HD2300 or whatever his name, thinks its as expensive to start a server now than it was in 1999.
Common, the bandwidith for UO now costs nothing... people watch HD movies on optic fiber downloading over 10 gb in less than an hour, all the time ; and those movies don't cost that much to host.
It's a strange world, please keep up the fight.
It reminded me of those people that think that by rating a thread ONE star it will make it look bad...
WELL YOU STILL GAVE IT A STAR BUCKERS !