1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Devs something needs to change with mob loot

Discussion in 'UHall' started by silent, Feb 13, 2013.

  1. silent

    silent Lore Master
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    1,082
    Likes Received:
    186
    Almost all of my game play for the last few years has been exclusively PVM I've slayed thousands of creatures across the land. You think I'd have something to show for it at this point. However the opposite is true I'm still using the armor and weapons I crafted and imbued. Not even one piece of armor or weapon is looted. I'm sure there are things I've left on corpses that a newer player would love, however most of us are vets at this point and want better more balanced items. The rare occasion a nice usable item does spawn it sells for 100s of millions of gold, check out the trade forum. Isn't this an indication a tweak is due?
     
  2. Barry Gibb

    Barry Gibb Of Saintly Patience
    Stratics Veteran

    Joined:
    May 24, 2008
    Messages:
    1,429
    Likes Received:
    235
  3. silent

    silent Lore Master
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    1,082
    Likes Received:
    186
    Hey BG been there done that. I've exclusively hunted under the new loot system and I'm still without a single item I'd pull any piece of armor or any weapons that I've crafted out of service.
     
  4. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    Other than Shame when it first updated (and before it got hit with the Nerf Hammer), I've basically STOPPED even paying attention to loot item mods. Basically in my mind, PvM loot is nothing more than resources at this point. Gold, gems, reagents, ingredients of course being the obvious, however the less obvious are leather and iron equipment. Instead of looting these items based on mods, I loot them based on what BODs they combine into or to recycle them back into leather/iron ingots.

    It's basically easier to craft a suit now than it is to loot one (plus aside from rings and bracelets, more advantageous with the 50 extra imbue points), so I completely changed the way that I consider loot in the game.
     
    Lord Frodo likes this.
  5. Mitzlplik_LS

    Mitzlplik_LS Journeyman
    Stratics Veteran

    Joined:
    Nov 11, 2010
    Messages:
    298
    Likes Received:
    197
    Try Siege.
    No worries about having the same suit for years and getting crap drops from the revamped dungeons.
     
    Althalus -VKR- likes this.
  6. Cetric

    Cetric Grand Inquisitor
    Stratics Veteran

    Joined:
    Aug 1, 2008
    Messages:
    4,110
    Likes Received:
    907
    the new loot system isn't very good, it needs a few tweaks in the tables of what properties drop with other properties. theres tons of jewels that have hci and spell damage increase. Why? Why would anyone use a piece of armor with 2 enhance potions?
     
  7. Barry Gibb

    Barry Gibb Of Saintly Patience
    Stratics Veteran

    Joined:
    May 24, 2008
    Messages:
    1,429
    Likes Received:
    235
    Most of the items I keep from the new loot system are rings and bracelets. Any of them which are Greater Artifact quality and above are far superior to imbued versions (in total property count and intensity). They only have two possible drawbacks, cursed and -100 luck. Only a handful of monsters in PvM loot your corpse, so as lonag as you acn get back to your body it is a non-factor. The lower luck has a higher effect when hunting in the new loot generator areas. In the "old" system real-life luck seems more of a factor than the in-game luck system, so it is a non-factor when hunting not in the revamped dungeons.

    Regarding armor and weapons, maybe this upcoming publish will be that tweak. I have also not found any which would permanently replace my custom weapons/armor, but I have definitely found items that I would use. Though they may have limited durability (e.g. Cannot be Repaired) they also far exceed what I can craft/imbue in total property count and intensity. These items are not meant to be permanent replacements for custom made gear, which it sounds is what you are looking for.

    Again, maybe this upcoming publish will open up you options for weapons and armor. I hope I could be somewhat helpful.

    Stayin Alive,

    BG
     
  8. Dag Nabbit

    Dag Nabbit Seasoned Veteran

    Joined:
    Jan 7, 2013
    Messages:
    464
    Likes Received:
    350
    I use three cursed items on my main pvm'er. Sleeves,bracelet,and gorget.I feel that too many players are afraid of the brittle,can not be repaired,and cursed debuff mod on items to look at their benefits.
     
  9. Zosimus

    Zosimus Grand Inquisitor
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Jul 3, 2004
    Messages:
    4,370
    Likes Received:
    720
    If loot became better than crafted and imbued items then crafting would have no purpose.

    If crafting and imbued items are the leet items beside artifacts then loot has no purpose.

    How would it maintain a balance adding a new system in?

    I could only suggest that they revamp how properties are applied to loot. As an example below just random numbers


    Ring

    HCI 10
    DCI 12
    HLD 15
    SSI 2%


    Bracelet

    SDI 9
    Intel bonus 4
    LRC 10
    FCR 2



    Make them where mods may relate to a dexxer or mage type character. It's possible to do this with armor and weapons . Like I said its just an example but I dont know how many times I had high mods on loot that did me no good because all the properties and mods may had one good thing for a charcter I needed but the rest didnt even relate to the character template and was useless.

    Now FCR and FC could be implemented for both mages and dexxers because some templates as a dexxer like a pally needs FC and FCR.
     
    Njjj likes this.
  10. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    Well, the problem--in my opinion--is there are billionaires. The "middle class" is all millionaires. The only way to combat billionaire pricing is if everyone can afford the locality of a vendor, aka a vendor bazaar model (a localized point in which everyone can sell goods without being fixed by Luna pricing/house owners). Even then, if the middle class is comprised of millionaires, prices on all top end items will remain in that 100 mil range.

    EA talked about doing something to fix the gold economy by turning the gold items into a value that can't be traded, which is going to be the first step as far as ending how gold can duped. Then EA can adjust mobs and close NPC loopholes. Players sit on their gold piles like Tolkienesque dragons, though, so it'll be hard to ever fix this economy.

    Anyway, it's a difficult balance. Get an item you want, that's great. But if it's too commonplace, why would anyone want it? Case in point plants. A small market item, plant dyes, gets totally trashed by Origin's planting bed. Anyone who wants to grow plants is willing to pay for a bed for DIY dyes rather than waste time growing, which in turn kills the market for player sold dyes. Imagine what it would be like if they sold a Powder of Fort spawner, lol.
     
    Shelra likes this.
  11. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    I had an old idea long time ago where the only loot that dropped in terms of "magic items" were basically Essences or components to be crafted into items. Artifacts would still exist, but would be different than a crafted item in that an Artifact would be allowed to break specific caps whereas the crafted item would be limited by the inherent caps in the system.
     
    Zosimus likes this.
  12. Eaerendil

    Eaerendil Professional Mall Santa and Legendary Piglet
    Professional Stratics Veteran King'sYewHighlanders

    Joined:
    Nov 3, 2011
    Messages:
    4,053
    Likes Received:
    2,375
    I like the new loot system...

    1. I am wearing re-vamp stuff...
    2. I am imbuing re-vamp stuff...
    3. I am selling re-vamp stuff...

    Sure, some things could be better... But if you could find legendary and extremely useful stuff without any effort, it wouldn´t be worth anything... Think its okay that way...

    And different to many other players I would not like to have a tool that deletes negative properties such as "cursed" and so on. Because this would lead to a situation where almost everybody runs around with godly suits...
     
    #12 Eaerendil, Feb 14, 2013
    Last edited: Feb 14, 2013
    Barry Gibb likes this.
  13. silent

    silent Lore Master
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    1,082
    Likes Received:
    186

    I'm not looking for them to turn the loot machine up to 11, just give it a tweak. There are too many mismatched mods, there are also too many mods that seem to follow each other that don't belong together. I have no problem wearing cursed items, however I won't use brittle or CBR due to the short lifespan of the item and having a "gap" in a nice balanced suit when it breaks. Every time I go out hunting I feel like i'm sitting in front of a slot machine....