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Devs - Strength requirement 125 on many new items?

Discussion in 'UHall' started by Goldberg-Chessy, Sep 25, 2014.

  1. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Many items (armor and weapons) are showing a strength requirement of 125 for a short while and then reverting back to normal strength requirement
     
  2. Venora Rhyse

    Venora Rhyse Adventurer
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    This is what it says for the Publish here (http://www.uo.com/article/Publish-86-TC1)

    So I'm guessing the 125 str is the new massive property. I've seen items weight 50 stones, so that must be the unwieldy property. But personally I think both of those are going too far in strength and weight penalties. I'm hoping they'll adjust it.
     
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  3. Smoot

    Smoot Grand Poobah
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    would you rather it be "cannot be repaired, brittle, or cursed" ?

    this is a much more useable negative and its fine.

    what would be a problem is if Goldberg is right and drops that are supposed to have the negative property of 125 str are coming out clean.
     
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  4. DJAd

    DJAd Stratics Legend
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    He's saying it spawns with 125 requirement then changes back to (I'm assuming) a lower requirement. Sounds like a bug to me.
     
  5. Vexxed

    Vexxed Certifiable
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    What's Wrong with Brittle? It spawns with 255 Durability and simply means you cannot powder it... So in other words it acts exactly like an IMBUED item with 255 Durability.. aka will last just as long as all the imbued gear which is VERY long time imo...
     
  6. R Traveler

    R Traveler Babbling Loonie
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    Keep in mind they can track all brittle items later to lower their durability according to feedback.:scholar:
     
  7. Smoot

    Smoot Grand Poobah
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    oh i didnt realize. yeah thats actually very oped.... ill have to mess around reforging some tho incase it gets changed back.