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Devs: Talismans, Crafted Spellbooks, Item ID wands and others.

Discussion in 'UHall' started by Lord Chaos, Apr 4, 2010.

  1. Lord Chaos

    Lord Chaos Always Present
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    Please change it so you can unravel those instead of them just filling up :/

    There's apparently quite a few things that can't be unraveled, which they should be.

    Also, if you haven't already, then please make an imbuing talisman, like we have talismans for other skills.
     
  2. Guido_LS

    Guido_LS Seasoned Veteran
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    You can already unravel wands... spellbooks you can turn in for the museum quests... and NO to imbuing tali's. It's already too easy.
     
  3. Lord Chaos

    Lord Chaos Always Present
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    You can't unravel ID wands.

    What does turning it in to museum have to do with anything, it should be able to be unraveled.

    People are already posting about failing loads of times with imbuing, especially when getting down to the last properties, so an imbuing talisman would be great.

    And you kinda forgot the most important part, to be able to unravel talismans...that is probably the one I'd want the most, drowning in talismans.
     
  4. Guido_LS

    Guido_LS Seasoned Veteran
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    There's been one major complaint about multiple fails, and that was on a totally screwed run of the RNG (Speedy Orkit - and it was a 20% or so combine). It happens. UO's RNG is dodgy at best, and down right horrible in reality. I failed 3 98% success rate combines in a row... I wasn't happy about it, but I didn't post for a way to make it 100% certain that the item was creatable...

    And no, when you can create what are as close to artifact level items as you can get without typing in /give item#000212, it shouldn't be easy. Or cheap.

    Talismans? My answer to those was always the same - if I needed it, I either upgraded with it, or dumped it in the trash barrel. With very few exceptions (library primer, slayers, crafting bonus) they're either junk, or nothing that anyone would, in their right mind, unravel. And, again, other than a very select few, none of them have any actual normal modifications that can be replicated elsewhere.

    And I honestly don't care if you can unravel a spell book or not. My biggest argument against it is all it requires to make them, material wise, is 10 blank scrolls... it doesn't even take mana like normal scrolls - it would be far too easy to abuse.
     
  5. Risso

    Risso Babbling Loonie
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    Why bother collecting enough of something you think useless enough to unravel to 'drown in them'? Instead of calling for unraveling capability perhaps learn how to use a trash can.
     
  6. Lord Chaos

    Lord Chaos Always Present
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    Far too easy? When you can unravel dull copper daggers which is even cheaper?

    Either way, it would be nice to unravel talismans, just like other junk items, they should have some value considering how many we get of them, imbuing would be a great way to give them at least some value.
     
  7. Lord Chaos

    Lord Chaos Always Present
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    Or perhaps it would be better that they were useful for more than just the trash barrel. Just like what happened with regular magic items.
     
  8. Konge

    Konge Lore Master
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    From the trend in imbuing changes, if you can unravel it, it's imbuable.

    They expressed in the early stages that they didn't want talismans imbuable, so, they're not unravelable.

    Same thing with spell books.

    Wands will probably never be unravelable since, they stated early on that you wouldn't be able to imbue charges or spells, ect, and I'm not sure, but I don't think spells count towards weight, either. Since ID wands are essentially spell wands for the purpose of imbuing, you're probably never gonna see that changed, unless they overhaul unraveling so where things that don't have intensities towards imbuing, have intensities towards unraveling, which would , again, probably never happen.

    Spell books only have... I think like 4 mods available to them, so they'll probably never be imbuable.