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Devs...what is with the NPC Vendor Rarity

Discussion in 'UHall' started by soze, Oct 29, 2010.

  1. soze

    soze Seasoned Veteran
    Stratics Veteran

    Sep 24, 2007
    Likes Received:
    I don't get the design to make things rare on an NPC vendor

    First saltpeter, then the new halloween stuff...what is the design logic here????

    I just dont get it. WHy would you make the halloween treats for the wolves that way? Why weren't they part of a quest or a drop from a monster. Instead you make it hard to get because an NPC vendor is sold out? WHY???

    Why would an NPC vendor have anything to do at all with trying to craft something or particiapte in an event. How is that a challenge, or fun, or even part of gameplay????? WHy does a Vendor, or the limitations of what they sell, influence the game....
    poor, poor design in what seems to be an otherwise good booster and halloween content

    Need to revisit and correct please.
  2. Ruppy2

    Ruppy2 Journeyman
    Stratics Veteran

    Aug 16, 2010
    Likes Received:
    It's one of those times where you just bite your toungue and say 'and they wonder why.'

    Oh, but don't forget last year when the colored crystal debacle hit....oh no..spend them now..they will be of no use later, only to make them worth more later.

    Makes you think 'why should I invest time killing meer when they are only going to make it easier for others later again.'

    What's that quote on history repeating itself?